Verdiğin RC'yi indirdim Ve Baktım Hep Aynı Zaten Ama bu Sefer bir değişiklik yapalım ? Sevgili Coder üstadımız Cfg Veya RC Düzenlemelerin'de C++ Dilinin kullanımı neden olabilir ? Ve bu Eklediğin Kodların Anlamları nelerdir örnek 1-2 yeri paylaşıyım,
/* Version 1.1 (31.01.2004) */
#if defined _math_included
#endinput
#endif
#define _math_included
#include <core>
#include <fixed>
#include <string>
#include <adminlib>
#define LGCOUNT 15
stock fixtostr(fixed:fNumber,sNumber[],iMaxLength){
new iNumber,iFrac;
new iSign=1;
new sFrac[4];
if(fNumber<0.000){
iNumber=fround(fNumber,fround_ceil);
}
else{
iNumber=fround(fNumber,fround_floor);
}
iFrac=ffract(fNumber);
if(iFrac<0){
iFrac*=-1;
iSign=-1;
}
numtostr(iFrac,sFrac);
switch(strlen(sFrac)){
case 2:
snprintf(sNumber,iMaxLength,"%d.0%s",iNumber,sFrac);
case 1:
snprintf(sNumber,iMaxLength,"%d.00%s",iNumber,sFrac);
default:
snprintf(sNumber,iMaxLength,"%d.%s",iNumber,sFrac);
}
if(iSign==-1 && iNumber==0){
snprintf(sNumber,iMaxLength,"-%s",sNumber);
}
return PLUGIN_CONTINUE;
}
stock fixed:strtofix(sNumber[]){
new fixed:fNumber;
if(strtrim(sNumber,"-",0)>0){
fNumber=fmul(fixedstr(sNumber),-1.000);
}
else{
fNumber=fixedstr(sNumber);
}
return fNumber;
}
stock matherror(iError){
new log_msg[MAX_TEXT_LENGTH];
switch(iError){
case 1:
strcpy(log_msg,"No valid value for function input!",MAX_TEXT_LENGTH);
case 2:
strcpy(log_msg,"Number too high for allowed range!",MAX_TEXT_LENGTH);
case 3:
strcpy(log_msg,"Number too low for allowed range!",MAX_TEXT_LENGTH);
default:
return PLUGIN_CONTINUE;
}
log(log_msg);
return PLUGIN_CONTINUE;
}
stock fixed:f_log10(fixed:fValue,&iError=0){
new fixed:fLG[LGCOUNT]={2147482.000,10000.000,100.000,10.000,3.162,1.778,1.334,1.155,1.075,1.037,1.018,1.009,1.005,1.002,1.000};
new fixed:fLGFract[LGCOUNT-1]={4.000,2.000,1.000,0.500,0.250,0.125,0.063,0.031,0.016,0.008,0.004,0.002,0.001,0.000};
new fixed:fLocalValue=0.000;
new fixed:fLower=0.000;
if(fValue<=0.000){
iError=1;
return 0.000;
}
if(fValue==2147482.000){
iError=2;
return 6.332;
}
Ayrıca Vale Corporation Cfg & Rc yapma şirketimi ? Bunu Defalarca söyledim Sen ki usta Coder oyunun yapımında Heralde Jess'in yanındaydın ? wwcl Kodu Nedir Yoksa bildiğimiz sıradan No-Recoil olayımı Çünki ona Bayağı benziyor
wwclconfig_check mp5 1 5 0.4 0.0001 0 0
wwclconfig_check mp5 2 10 0.38 0.001 0 0
wwclconfig_check mp5 3 20 0.35 0.01 0 0
wwclconfig_check mp5 4 30 0.32 0.015 0 0
wwclconfig_check mp5 5 50 0.25 0.02 0 0
wwclconfig_check mp5 6 999 0.15 0.04 0 0
wwclconfig_check ak47 1 10 0.12 0.12 0.000001 1
wwclconfig_check ak47 2 20 0.12 0.13 0.000001 1
wwclconfig_check ak47 3 30 0.12 0.14 0.000001 1
wwclconfig_check ak47 4 50 0.08 0.15 0.000001 0
wwclconfig_check ak47 5 999 0.06 0.16 0.000001 0
wwclconfig_check sg552 1 20 0.25 0.06 0.000001 0
wwclconfig_check sg552 2 50 0.2 0.1 0.000001 0
wwclconfig_check sg552 3 80 0.18 0.15 0.000001 0
wwclconfig_check sg552 4 999 0.12 0.2 0.000001 0
wwclconfig_check m4a1 1 10 0.12 0.12 0.000001 1
wwclconfig_check m4a1 2 20 0.12 0.13 0.000001 1
wwclconfig_check m4a1 3 30 0.12 0.14 0.000001 1
wwclconfig_check m4a1 4 50 0.08 0.15 0.000001 0
wwclconfig_check m4a1 5 999 0.06 0.16 0.000001 0
wwclconfig_check aug 1 30 1 0 0 0
wwclconfig_check aug 2 60 0.25 0.35 0 0
wwclconfig_check aug 3 110 0.15 0.45 0 0
wwclconfig_check aug 4 999 0.05 0.43 0 12
wwclconfig_check c4 1 999 1 0 0 2
wwclconfig_check deagle 1 999 1 0 0 0
wwclconfig_check elite 1 15 1 0 0 0
wwclconfig_check elite 2 999 0.07 0.15 0 0
wwclconfig_check fiveseven 1 999 1 0 0 0
wwclconfig_check flashbang 1 999 1 0 0 2
wwclconfig_check g3sg1 1 3 1 0 0 0
wwclconfig_check g3sg1 2 5 1 0 0 16
wwclconfig_check g3sg1 3 120 1 0 0 60
wwclconfig_check g3sg1 4 999 0.05 0.4 0 60
wwclconfig_check glock18 1 999 0.01 0.01 0 0
wwclconfig_check hegrenade 1 999 1 0 0 2
wwclconfig_check knife 1 3 1 0 0 0
wwclconfig_check knife 2 999 1 0 0 2
wwclconfig_check m249 1 45 1 0 0 0
wwclconfig_check m249 2 999 0.05 0.5 0 0
wwclconfig_check m3 1 999 1 0 0 0
wwclconfig_check mac10 1 40 1 0 0 0
wwclconfig_check mac10 2 120 0.35 0.25 0 0
wwclconfig_check mac10 3 999 0.01 0.25 0 0
wwclconfig_check p228 1 999 1 0 0 0
wwclconfig_check p90 1 5 1 0 0 0
wwclconfig_check p90 2 10 1 0 0 0
wwclconfig_check p90 3 120 0.1 0.25 0 0
wwclconfig_check p90 4 999 0.11 0.25 0 0
wwclconfig_check scout 1 3 1 0 0 0
wwclconfig_check scout 2 5 1 0 0 16
wwclconfig_check scout 3 999 1 0 0 60
wwclconfig_check sg550 1 3 1 0 0 0
wwclconfig_check sg550 2 30 1 0 0 16
wwclconfig_check sg550 3 999 0.3 0.1 0 60
wwclconfig_check smokegrenade 1 999 1 0 0 2
wwclconfig_check tmp 1 20 1 0 0 0
wwclconfig_check tmp 2 100 0.3 0.3 0 0
wwclconfig_check tmp 3 999 0.1 0.3 0 0
wwclconfig_check ump45 1 40 1 0 0 0
wwclconfig_check ump45 2 120 0.45 0.25 0 0
wwclconfig_check ump45 3 999 0.11 0.25 0 0
wwclconfig_check usp 1 999 1 0 0 0
wwclconfig_check xm1014 1 999 1 0 0 0
Bunada bir izah getirmenizi Arz ediyorum Bitmedi Bayağı var yani ? anlatıcaklarım Config Sence Sana ne ifade ediyor, Haksızlığı,Adaletsiz oyunu, ?? Bana ifade ettiği şey Adil ve Dürüst Bir ortam Ayrıca Haksız rekabetin Emeği olmaz ? birde bana bunu cevaplarmısın
Bu Nedir ?
//White WallHack
alias "wws" "wws1;wws2;wws3;wws4;wws5"
alias "wws1" "gl_max_size 128;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
alias "wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spriteblend 0"
alias "wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "wws4" "gl_picmip 1;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
alias "recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect"
bind F12 "wws"alias "wws" "wws1;wws2;wws3;wws4;wws5"
alias "wws1" "gl_max_size 1;gl_dither 1;gl_flipmatrix 0;gl_lightholes 1;gl_monolights 0"
alias "wws2" "gl_overbright 0; gl_polyoffset 5000;gl_smoothmodels 1;gl_spriteblend 0"
alias "wws3" "gl_cull 1;gl_palette_tex 0;gl_keeptjunctions 0 ;gl_wireframe 1; "
alias "wws4" "gl_picmip 2;gl_playermip 1000;gl_round_down 6;gl_wateramp 0"
alias "wws5" "gl_ztrick 1;gl_alphamin 0.25;r_dynamic 0;r_drawviewmodel 1;vid_wait 0;recwws"
alias "recwws" "echo Reconnecting For Enabling Setting Of WhiteWall Hack;reconnect
Bilmiyorum bu Size ve sana ne ifade etti Wallhack'in RC Dosyasında işi nedir ? Kendine Sövdürmeyi çok seven birisin herhalde Duvar'dan Hs atınca Sana ayda 100 tl paramı veriyorlar ? Ayrıca 125 Kb'lik Cfg Rc ve benzeri şeyler olabilir mi ? gerçi 50 mb gördüm hep kopyala yapıştır ? Vede Neden Bind Ayarlarından en az 10 tane var ? Bitmedi konuyu böyle ortalık'da bırakırmıyım hiç daha neler neler anlatıcam, Birde Bana şunu izah edermisin Çok değerli Coder üstadımız,
speak "fvox/beep"
awp 1 5 0 0 4
default 1 7 0 0 8
key_panic F12
key_menu F11
key_screen F10
Bu oyunun Hangi Yerinde kullanılıyorda Sen bunu oraya ekledin bunuda çooook merak ettim ya beni resmen cfg rc kullanmaya teşfik ettiriyosun nerdeyse
Devam şunuda izah edermisin acaba ?
col_ct 0 120 255 255
col_t 255 60 60 255
col_visible 0 255 0 255
col_visual 255 255 60 255
col_health 255 255 255 150
col_hit 255 255 255 255
col_step 50 50 50 255
Col Ct Col t
? Alla Alla Nedir ki bu çok merak ettim çatlıyacağım şimdi bunuda üstad Coderimizden Arz ediyor, Devam Bitmedi Vay Vay Vay Maaşallah Bu nedir ya Rc Rc Değil toplama Hile sanki ? Aimbot Yapmışız ?
[Aimbot]
NoSpread=11
Autoshoot=0
Smooth=0
Aimspot=11
Silent=0
DrawAimspot=1
Yok Artık inanmıyorum Daha Neler Anti-Recoil No lag ? Bu bir ilk Herkesin Başbelası bu Rc sayesinde çözüldü
// --= ( Anti-Recoil: TNG [No Lag] ) =--
alias "@cHociL[Shake]" "cHociL[Down];cHociL[Up]"
alias "+cHociL[Shot]" "@cHociL[Shake];+attack"
alias "-cHociL[Shot]" "-attack"
alias "cHociL[Down]" "+lookdown;wait;-lookdown"
alias "cHociL[Up]" "+lookup;wait;-lookup"
alias "cHociL[ON/OFF]" "cHociL[OFF]"
alias "cHociL[OFF]" "bind mouse1 +attack;clear;echo;echo cHociL`s Anti-Recoil Script - The New Generation [No Lag] is *Deactivated*;echo;alias cHociL[ON/OFF] cHociL[ON]"
alias "cHociL[ON]" "bind mouse1 +cHociL[Shot];clear;echo;echo cHociL`s Anti-Recoil Script - The New Generation [No Lag] is *Activated*;echo;alias cHociL[ON/OFF] cHociL[OFF]"
Vay Ustam ya Sen nelere Kadirmişsin ?
Son olarak Bana birde şunu izah edermisiniz ??
‹Bind ControLs›
_________________________________- SELCUK HAN ERYILMAZ Professional Cfg Coder.___________________________________________________
bind TAB "+showscores ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ENTER "+attack ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ESCAPE "cancelselect"
bind SPACE "+jump"
bind ' "+moveup ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind + "sizeup ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind , "buyammo1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind - "sizedown ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind . "buyammo2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind / "+movedow ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlookn"
bind 0 "slot10 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind 1 "slot1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind 2 "slot2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind 3 "slot3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind 4 "slot4 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind 5 "slot5 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind 6 "slot6 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind 7 "slot7 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind 8 "slot8 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind 9 "slot9 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ; "+mlook ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind = "podbotmenu ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind [ "cl_righthand 0 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ] "cl_righthand 0 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ` "toggleconsole ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind a "+moveleft"
bind b "buy ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind c "radio3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind d "+moveright"
bind e "+use ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind f "buy; menuselect 8; menuselect 4; menuselect 0; wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10 "
bind g "drop ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind h "+commandmenu ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind i "showbriefing ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind k "+voicerecord ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind m "chooseteam ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind n "nightvision ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind o "buyequip ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind q "lastinv ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind r "+reload ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind s "+back"
bind t "impulse 201"
bind u "messagemode2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind v "buy; menuselect 1; menuselect 3; buy; menuselect 7; buy; menuselect 8; menuselect 4; buy; menuselect 8; menuselect 2; clmenu1"
bind w "+forward"
bind x "radio2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind y "messagemode ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind z "radio1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ~ "toggleconsole ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind ALT "+strafe ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind CTRL "+duck"
bind SHIFT "+speed"
bind F3 "buy; menuselect 1; menuselect 3;buy; menuselect 6;buy; menuselect 7;buyequip; menuselect 4;clmenu; menuselect 2;clmenu"
bind F4 "buy; menuselect 4; menuselect 6;buy; menuselect 6;buy; menuselect 7;buyequip; menuselect 2;clmenu"
bind F5 "buy; menuselect 4; menuselect 3;buy; menuselect 6;buy; menuselect 7;buyequip; menuselect 2;buyequip; menuselect 4;clmenu"
bind F6 "buy; menuselect 4; menuselect 1;buy; menuselect 6;buy; menuselect 7;buyequip; menuselect 2;buyequip; menuselect 4;clmenu"
bind F7 "buy; menuselect 3; menuselect 1;buy; menuselect 6;buy; menuselect 7;buyequip; menuselect 2;buyequip; menuselect 4;clmenu"
bind INS "+klook"
bind DEL "slot1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind PGDN "slot3 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind PGUP "+lookup"
bind END "slot2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind KP_LEFTARROW "buy; menuselect 4; menuselect 6; buy; menuselect 6; buy; menuselect 1; menuselect 3; buy; menuselect 7; buyequip; menuselect 6; buyequip; menuselect 2; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3;wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind KP_END "buyequip; menuselect 6; buyequip; menuselect 3; buyequip; menuselect 3; buy; menuselect 7; buyequip; menuselect 4; wait; wait; wait; wait; slot10; wait; wait; wait; wait; slot10"
bind KP_DOWNARROW "buy; menuselect 3; menuselect 1; buy; menuselect 6; buy; menuselect 7; buyequip; menuselect 6; buyequip; menuselect 1; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 5; buyequip; menuselect 2;wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind KP_PGDN "buy; menuselect 4; menuselect 1; buy; menuselect 4; menuselect 3; buy; menuselect 6; buyequip; menuselect 2; buyequip; menuselect 6; buyequip; menuselect 4; buyequip; menuselect 3; buyequip; menuselect 3; buyequip; menuselect 5; buyequip; menuselect 1; menuselect 3; buy; menuselect 7;wait;wait;wait;wait;slot10;wait;wait;wait;wait;slot10"
bind KP_INS "cl_righthand 0; echo << Silah sol ele alinmistir >>;play fvox/activated"
bind KP_DEL "cl_righthand 0; echo << Silah sag ele alinmistir >>;play fvox/activated"
bind CAPSLOCK "+speed ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind MWHEELDOWN "+jump"
bind MWHEELUP "+duck"
bind MOUSE1 "+attack; adjust_crosshair; sv_aim 1 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind MOUSE2 "+attack2 ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind MOUSE3 "+jump ; ex_interp 0 ; gamma 80 ; gl_spriteblend 0 ; bind mwheelup +duck;bind mwheeldown +jump ; cl_bob 0 ; cl_bobup 0 ; +mlook"
bind PAUSE "pause"
bind "MOUSE1" "+attack; adjust_crosshair"
Soruyorum Neden her tuş'da Aynı ayar, ?
Evet Yorum sizlerindir Vay Be neler Neler Varmış
çook şey öğrendim,