Sxe Yokken Kullanabileceğiniz Scriptler

  • Konbuyu başlatan Konbuyu başlatan ikaya
  • Başlangıç tarihi Başlangıç tarihi
1
EXE RANK

ikaya

Fexe Kullanıcısı
Puanları 0
Çözümler 0
Katılım
26 Mar 2009
Mesajlar
1,148
Tepkime puanı
0
Puanları
0
Yaş
34
ikaya
Bu konuda yayınlamaya çalışacağım.
O kadar emek veriyorum , bir teşekkürü esirgemeyin..

Weapon Specific Scripts:
[B]Pump Reloaded v1.0[/B]
[B]New Autopistol (Anti-HLG)[/B]
[B][HLG] Stop Reload and Shoot[/B]
Crouch peek [sniper]
[B][HLG] No Accidental Silencer[/B]
[B][HLG] aim_pistols Pistol Switching Script[/B]
[B][HLG] Someone requested a shoot/switch script[/B]
[B][HLG] Nemo's AWP script[/B]
[B]ScopeShot[/B]
[B]Shotgun Pwnage Reload Script[/B]
[B]Advanced Scout Wh0re[/B]
Lag Shot Script

Aim Oriented Scripts:

[B][HLG] Vertical Aim 1.1[/B]
[B]LockAim[/B]

Burst Scripts:
[HLG] 4-Bullet Glock/Famas Semi-Auto Burst
[B]Burst from 1 bullet to 5[/B]
[B]Time based bursting[/B]
[B]Continous Burst[/B]

No/Anti Recoil Scripts:
[HLG] m4 colt spray
[B][HLG] No Recoil[/B]
[B]Over Complicated Antirecoil v1.295263[/B]
[B][HLG] Anti-Recoil By SpoT^ (V0.9)[/B]
[B]Another Norecoil using special loop[/B]

Jumping Scripts:
lastinv bunnyhop. updated(x4)
[B]UnKnOwN_NooB's BHOP Script Released[/B]
[HLG] probably the most complex bhop script ever made
[B][HLG] KZ (Climbing) Mod-Proof Bunny-Hop[/B]

Visual Scripts:
[B]White walls and Cartoon walls.[/B]
[B]Rainbow Text[/B]
[B]Super Rainbow crosshair[/B]

Random Exploits:

[HLG] Anti-Flash Exploit Script [fullupdate]
Matrix/Ballerina 360-Spin (Roflcopter) BombJump
[HLG] Quite defuse
[B]Microphone Label Hack![/B]

Statistics & Tracking Scripts:
[B]CT/Terr. Team-Tracking Script[/B]
[B][method] Stop Watch[/B]

Performance Scripts:
[B][HLG] NET Settings Cycler[/B]

Rcon Scripts:
[B]Fastrcon[/B]

Various Spin Scripts:
Spinner
[B]Fast Turn 360° , 180° , 90°[/B]
[B][HLG] Flickerbot, 180s and 360s.[/B]
[B][HLG] CS 180 Turn Ratio[/B]

Various Spam Scripts:
[B][HLG] [Useless]Flashlight +use Spam-Script[/B]
[B]Spam-Pack[/B]
[HLG] Ultimate SpamScript (Spam Names/Radio/Chat/Server Lag)
[B][HLG] Name SPAMMER[/B]
[B][HLG] Nade-Spam Script V2[/B]

Multiple Function Scripts:
[HLG] AutoPistol, 100% undetected
[B]BunnyHop / Autopistol with Anti Recoil[/B]

Script Packs:
DTmenu
[B]Q-bA11's MINI-SCRIPTS [Updated][/B]

Other Scripts:
A better duckhop
[B]Bomb-Basketball on de_cpl_fire[/B]
[B]Ninja-Vanish Kill-script[/B]
[B]Fake Hax (Shaking Screen In Pattern)[/B]
Cool-Looking Action Snapshot Script
[B]Ultimate AFK Script [New & Improved!][/B]
 
PHP:
//Pump Reloaded v1.0  
//By Non-Skilled  
//  
//------------  
//Toggle CMDs  
//------------  
alias rU9.pump.on "rU9.pump.say1;alias rU9.pump.toggle rU9.pump.off;cl_pitchspeed 5;bind mouse1 +rU9.pump.shot;+reload;alias cl_pitchspeed ;bind 1 rU9.pump.slot1;bind 2 rU9.pump.slot2;bind 3 rU9.pump.slot3;bind 4 rU9.pump.slot4;bind 5 rU9.pump.slot5" 
alias rU9.pump.off "rU9.pump.say2;alias rU9.pump.toggle rU9.pump.on;bind mouse1 +attack;-reload;bind 1 slot1;bind 2 slot2;bind 3 slot3;bind 4 slot4;bind 5 slot5" 
alias rU9.pump.toggle "rU9.pump.on"  
//------------  
//Script Base  
//------------  
alias +rU9.pump.shot "-reload;+jump;+attack;+lookdown"  
alias -rU9.pump.shot "+reload;-jump;-attack;-lookdown"  
alias rU9.pump.say1 "say **Pump Reloaded v1.0**Scripted By Non-Skilled**ON**"  
alias rU9.pump.say2 "say **Pump Reloaded v1.0**Scripted By Non-Skilled**OFF**"  
alias rU9.pump.buy "m3;primammo;secammo;defuser;vesthelm;vest;hegren;flash;flash;sgren"  
//------------  
//MISC  
//------------  
alias rU9.pump.note "echo1;echo2;echo3;echo4;echo5;echo6;echo7"  
alias echo1 "echo -----"  
alias echo2 "echo Here some note about the Pump Reloaded v1.0"  
alias echo3 "echo -----"  
alias echo4 "echo 1-Thanks to [ELX]Draco Forum(elxdraco.net)"  
alias echo5 "echo 2-You can add a bunnyhop script to perform it."  
alias echo6 "echo 3-This script IS Hlguard Proof now :)"  
alias echo7 "echo 4-Publish it if you want..."  
rU9.pump.note  
alias rU9.pump.slot1 "bind mouse1 +rU9.pump.shot;slot1;+reload"  
alias rU9.pump.slot2 "bind mouse1 +attack;slot2;-reload"  
alias rU9.pump.slot3 "bind mouse1 +attack;slot3;-reload"  
alias rU9.pump.slot4 "bind mouse1 +attack;slot4;-reload"  
alias rU9.pump.slot5 "bind mouse1 +attack;slot5;-reload"  
//------------  
//Binds  
//------------  
bind f10 "rU9.pump.toggle"  
bind f11 "rU9.pump.buy"  
//Modify thoose binds if you want
 
PHP:
bind mouse1 +nakeshooter 
alias +nakeshooter "alias m_pitch nakeattacker" 
alias nakeattacker "+attack;wait;wait;-attack" 
alias -nakeshooter "alias m_pitch;-attack" 
alias nakeshoottog nakeshooton 
alias nakeshooton "bind mouse1 +nakeshooter;alias nakeshoottog nakeshootoff" 
alias nakeshootoff "bind mouse1 +attack;alias nakeshoottog nakeshooton" 
bind end nakeshoottog
 
PHP:
//When you fire while your reloading, it stops reloading and shoots. 
//by Six-five-two 
 
alias +hB5.rattack "+attack; hB5.rattacktog"  
alias -hB5.rattack "-attack; alias hB5.rattacktog hB5.rattacktog1" 
 
alias hB5.rattacktog "hB5.rattacktog1" 
alias hB5.rattacktog1 " " 
alias hB5.rattacktog2 "lastinv; wait; lastinv" 
 
alias +hB5.reload "+reload; alias hB5.rattacktog hB5.rattacktog2" 
alias -hB5.reload "-reload" 
 
bind "mouse1" "+hB5.rattack" 
bind "r" "+hB5.reload"
 
PHP:
//I want to do that quick crouch jump where you tap the duck key, while using secondary attack. 
//So if I were awping. for example. I would press shift and it would zoom and do the crouch jump. 
 
//== Installation == 
//Put this script in your userconfig.cfg OR autoexec.cfg OR valve.rc. They are automatically executed by Counter-Strike 
 
//The toggle part is not necessary. 
 
// Wait aliases 
alias w "wait" 
alias w2 "w;w" 
alias w3 "w;w;w" 
alias w4 "w;w;w;w" 
alias w5 "w;w;w;w;w" 
alias w6 "w;w;w;w;w;w" 
alias w7 "w;w;w;w;w;w;w" 
alias w8 "w;w;w;w;w;w;w;w" 
alias w9 "w;w;w;w;w;w;w;w;w" 
alias w10 "w;w;w;w;w;w;w;w;w;w" 
 
//This part is a toggle, use it if you want to use shift for duck OR for the peek jump 
alias fM4.crouchpeek.tog "fM4.crouchpeek.on" 
alias fM4.crouchpeek.on "bind shift +fM4.gopeek; fM4.motd.on; alias fM4.crouchpeek.tog fM4.crouchpeek.off" 
alias fM4.crouchpeek.off "bind shift +duck; fM4.motd.off; alias fM4.crouchpeek.tog fM4.crouchpeek.on" 
 
//The crouch peek action 
alias +fM4.gopeek "+attack2; +duck; w2; -duck"  
alias -fM4.gopeek "-attack2" 
 
 
//Messages on top of the screen 
alias fM4.motd.on "motdfile quickpeek.txt; motd_write .:: Crouch peek is ON ::.; developer 1; motd; developer 0; motdfile motd.txt" 
 
alias fM4.motd.off "motdfile quickpeek.txt; motd_write .:: Crouch peek is OFF ::.; developer 1; motd; developer 0; motdfile motd.txt" 
 
//information for console 
echo " crouch hop loaded" 
 
echo " bind <key> +fM4.gopeek                 for the crouch peek action" 
echo " bind <key> fM4.crouchpeek.tog          for the toggle if you want to use shift for both" 
 
 
//Uncomment this line if you want the console to pop-up :P 
//toggleconsole 
//scripted by ChaperonNoir
 
PHP:
// Accidental Silencer Stopper 
// By Q-bA11 
// scripting.elxDraco.net 
 
alias attack2OFF.lE8 "motdfile echo.txt; motd_write [MOUSE2 Blocked]; developer 1; motd; developer 0; motdfile motd.txt" 
 
alias +attack.lE8 "+attack; -attack2; bind mouse2 attack2OFF.lE8" 
alias -attack.lE8 "-attack; bind mouse2 +attack2" 
 
bind "mouse1" "+attack.lE8"
 
PHP:
// Pistol Switching Cycle Script  
// For: aim_pistols 
// By Q-bA11 
scripting.elxDraco.net 
 
alias echo_on.mY8 "motdfile echo.txt; cl_showfps 0" 
alias echo_off.mY8 "developer 1; motd; developer 0; motdfile motd.txt" 
 
alias pistol_switch "p1" 
alias p1 "weapon_deagle; echo_on.mY8; motd_write [Switched to Deagle]; echo_off.mY8; alias pistol_switch p2; alias last_pist p1" 
alias p2 "weapon_usp; echo_on.mY8; motd_write [Switched to USP]; echo_off.mY8; alias pistol_switch p3; alias last_pist p2" 
alias p3 "weapon_p228; echo_on.mY8; motd_write [Switched to P228]; echo_off.mY8; alias pistol_switch p4; alias last_pist p3" 
alias p4 "weapon_fiveseven; echo_on.mY8; motd_write [Switched to FiveSeven]; echo_off.mY8; alias pistol_switch p5; alias last_pist p4" 
alias p5 "weapon_glock18; echo_on.mY8; motd_write [Switched to Glock]; echo_off.mY8; alias pistol_switch p6; alias last_pist p5" 
alias p6 "weapon_elite; echo_on.mY8; motd_write [Switched to Dual Elites]; echo_off.mY8; alias pistol_switch p1; alias last_pist p6" 
 
bind 1 "menuselect 1" 
bind 2 "menuselect 2" 
bind 3 "slot3; menuselect 3; bind q last_pistol" 
bind 4 "slot4; menuselect 4; bind q last_pistol" 
alias last_pistol "last_pist; bind q pistol_switch" 
alias p_reset "echo_on.mY8; motd_write [Pistol Switching Reset]; echo_off.mY8; p1; bind q pistol_switch" 
 
bind "alt" "p_reset" 
bind "q" "pistol_switch"
 
SaoLasın ... Eyw* Konu Sabite Değer...
 
PHP:
///////////////////////////////////////////////////////////////////////////// 
////////////////////////////  Christ Scripts /////////////////////////////// 
////////////////////////////////  Aliases  ///////////////////////////////// 
//; alias "+[pC9]_attack" "alias cl_rebuy [pC9]_rebuy; [pC9]_rebuy" 
//; alias "-[pC9]_attack" "alias cl_rebuy  " 
//; alias "[pC9]_rebuy" "[pC9]_Loop; rebuy" 
// 
//; alias "[pC9]_Loop" "[pC9]_Loop1" 
//; alias "[pC9]_Loop1" "+attack; wait; -attack; alias [pC9]_Loop [pC9]_Loop2" 
//; alias "[pC9]_Loop2" "alias [pC9]_Loop [pC9]_Loop3" 
//; alias "[pC9]_Loop3" "alias [pC9]_Loop [pC9]_Loop4" 
//; alias "[pC9]_Loop4" "alias [pC9]_Loop [pC9]_Loop1" 
// 
//; alias "[pC9]_switchtoggle" "[pC9]_st_1" 
//; alias "[pC9]_st_1" "slot2; alias +[pC9]_attacker +[pC9]_attack; alias -[pC9]_attacker -[pC9]_attack; alias [pC9]_switchtoggle [pC9]_st_2" 
//; alias "[pC9]_st_2" "slot1; alias +[pC9]_attacker +attack; alias -[pC9]_attacker -attack; alias [pC9]_switchtoggle [pC9]_st_1" 
// 
//; alias "+[pC9]_shootswitch" "+[pC9]_attacker;" 
//; alias "-[pC9]_shootswitch" "-[pC9]_attacker; [pC9]_switchtoggle" 
// 
//; alias "[pC9]_bind_toggle" "[pC9]_b_t1" 
//; alias "[pC9]_b_t1" "bind mouse1 +[pC9]_shootswitch; [pC9]_msg_on; alias [pC9]_bind_toggle[pC9]_ b_t2" 
//; alias "[pC9]_b_t2" "bind mouse1 +attack; [pC9]_msg_off; alias [pC9]_bind_toggle [pC9]_b_t1" 
// 
//; alias "[pC9]_msg_on" "developer 1; motd_write Switch Shoot is bound to mouse1.; motd; developer 0" 
//; alias "[pC9]_msg_off" "developer 1; motd_write Normal Attack is bound to mouse1.; motd; developer 0" 
////////////////////////////////////  Settings  ///////////////////////////// 
//; [pC9]_switchtoggle 
//; [pC9]_switchtoggle 
//; hud_fastswitch 1 
/////////////////////////////////////  Binds  /////////////////////////////// 
///////; bind "p" "[pC9]_bind_toggle" 
//////////////////////////////////////  End  //////////////////////////////// 
/////////////////////////////////////////////////////////////////////////////
 
PHP:
alias "dX1_nemo_sniper_echo_on"  "motdfile echo.txt; motd_write [ Nemo's sniper script: ON ]; developer 1; motd; developer 0; motdfile motd.txt" 
alias "dX1_nemo_sniper_echo_off" "motdfile echo.txt; motd_write [ Nemo's sniper script: OFF ]; developer 1; motd; developer 0; motdfile motd.txt" 
 
alias "+dX1_nemo_sniper"         "+attack2; wait; -attack2" 
alias "-dX1_nemo_sniper"         "+attack; wait; -attack; lastinv; lastinv" 
 
alias "dX1_nemo_sniper"          "dX1_nemo_sniper_on" 
alias "dX1_nemo_sniper_on"       "bind mouse2 +dX1_nemo_sniper; dX1_nemo_sniper_echo_on; alias dX1_nemo_sniper dX1_nemo_sniper_off" 
alias "dX1_nemo_sniper_off"      "bind mouse2 +attack2; dX1_nemo_sniper_echo_off; alias dX1_nemo_sniper dX1_nemo_sniper_on" 
 
bind  "<key>"                    "dX1_nemo_sniper" // Toggle key
 
PHP:
//ScopeShot 
//By Non-Skilled 
// 
//------------ 
//MISC 
//------------ 
alias hf1 "hud_fastswitch 1" 
alias hf0 "hud_fastswitch 0" 
alias ss.note "ss.echo1;ss.echo2;ss.echo3;ss.echo4;ss.echo5;ss.echo6;ss.echo7;ss.echo8;ss.echo9;ss.echo10;ss.echo11;ss.echo12;ss.echo13;ss.echo14" 
alias ss.echo1 "echo ---" 
alias ss.echo2 "echo ScopeShot Note" 
alias ss.echo3 "echo ---" 
alias ss.echo4 "echo 1-I think the script is HLGuard Proof(Not sure ^^)" 
alias ss.echo5 "echo 2-Publish it if you want..." 
alias ss.echo6 "echo 3-Credits go to Peorth for the MOTD method" 
alias ss.echo7 "echo ---" 
alias ss.echo8 "echo And..What it do ?" 
alias ss.echo9 "echo ---" 
alias ss.echo10 "echo When you Hold the binded Key , (mouse3 by default)" 
alias ss.echo11 "echo You will scope , then , when you release the" 
alias ss.echo12 "echo Key , you will shot,take your pistol and then take" 
alias ss.echo13 "echo Back your Awp !" 
ss.note 
//------------ 
//Script Base 
//------------ 
alias +ScopeShot "+attack2;wait;-attack2" 
alias -ScopeShot "+attack;wait;hf1;slot2;wait;slot1;wait;-attack" 
alias ss.advert "say **ScopeShot**By Non-Skilled**" 
//------------ 
//Toggle CMDs 
//------------ 
alias ss.on "bind mouse3 +ScopeShot;ss.on.msg;alias ss.toggle ss.off" 
alias ss.off "bind mouse3 ss.off.msg;ss.off.msg;alias ss.toggle ss.on" 
alias ss.off.msg "motd_write The ScopeShot is : OFF;developer 1;motd;developer 0" 
alias ss.on.msg "motd_write The ScopeShot is : ON;developer 1;motd;developer 0" 
alias ss.toggle "ss.on" 
//------------ 
//Binds 
//------------ 
bind mouse3 "ss.off.msg" 
bind f1 "hf0" 
bind f2 "ss.advert" 
bind f3 "ss.toggle" 
//Modify the binds as you want :)
 
PHP:
///////////////////////////////////// 
// elxdraco.net scripting contest. // 
///////////////////////////////////// 
// The entry by mind-friend` And Gaboury // 
// Updated by Anakin               // 
///////////////////////////////////// 
//#################################// 
//#///////////////////////////////#// 
//#                Slots          #// 
//#///////////////////////////////#// 
//#################################// 
///////////////////////////////////// 
///////////////////////////////////// 
//; hud_fastswitch 1 
//; alias quickswitch "lastinv; shotp.off" 
//; alias dropshot "drop; shotp.off" 
//; alias sluts1 "slot1; shotp.on" 
//; alias sluts1. "slot1; shotp.2" 
//; alias sluts2 "slot2; shotp.off" 
//; alias sluts3 "slot3; shotp.off" 
//; alias sluts4 "slot4; shotp.off" 
//; alias sluts5 "slot5; shotp.off" 
//#################################// 
//#///////////////////////////////#// 
//#        Shotgun Pwnage         #// 
//#///////////////////////////////#// 
//#################################// 
///////////////////////////////////// 
///////////////////////////////////// 
//; alias w "wait" 
//; alias w3 "w;w;w" 
//; alias w5 "w3;w;w" 
//; alias d1 "developer 1" 
//; alias d0 "developer 0" 
///////////////////////////////////// 
//; alias +shotpwnage "-reload; w; -mlook; +attack" 
//; alias -shotpwnage "+mlook; -attack; w; +reload" 
//; alias +shotpwnage1 "-reload; +attack" 
//; alias -shotpwnage1 "-attack; +reload" 
///////////////////////////////////// 
//; alias shotp.tog "shotp.on" 
//; alias shotp.on "bind.on; slot1; alias shotp.tog shotp.2; shotwrite" 
//; alias shotp.2 "bind.2; slot1; alias shotp.tog shotp.off; shotwrite1" 
//; alias shotp.off "bind.off; alias shotp.tog shotp.on; -reload; shotwriteoff" 
///////////////////////////////////// 
//             BINDS               // 
///////////////////////////////////// 
// 
//;alias bind.on "bind mouse1 +shotpwnage; bind 1 sluts1" 
//;alias bind.2 "bind mouse1 +shotpwnage1; bind 1 sluts1." 
//;alias bind.off "bind mouse1 +attack; bind 1 slot1" 
///////////////////////////////////// 
//#################################// 
//#///////////////////////////////#// 
//#          Motd Writes          #// 
//#///////////////////////////////#// 
//#################################// 
////////////////////////////////////// 
////////////////////////////////////// 
//; alias shotwrite "motd_write [#]Shotgun Pwnage And Lock Aim Activated.[#]; d1; motd; d0" 
//; alias shotwrite1 "motd_write [#]Shotgun Pwnage And Mouse Look Activated.[#]; d1; motd; d0" 
//; alias shotwriteoff "motd_write [#]Everything has been turned off.[#]; d1; motd; d0" 
//#################################// 
///////////////////////////////////// 
//     Edit your settings here     // 
///////////////////////////////////// 
//#################################// 
//; bind F11 "shotp.tog"  //  Cycle trough the functions of the Shotgun Script. 
//; bind g "dropshot"  //  Key used to drop your weapons. 
//; bind q "quickswitch"  //  Key used for Last Inventory 
//; bind 2 "sluts2"  //  Don't change! 
//; bind 3 "sluts3"  //  Don't change! 
//; bind 4 "sluts4"  //  Don't change! 
//; bind 5 "sluts5"  //  Don't change! 
/////////////////////////////////////
 
PHP:
alias atckbnd "bind mouse1 +attack" 
alias satckbnd "bind mouse1 +ssgatck" 
 
alias ssgfs "alias +ssg +forward;alias -ssgf ssgfret;ssgfclr" 
alias ssgfret "-forward;-ssgatck;atckbnd" 
alias +ssgf "+forward;ssgfs;satckbnd;alias -ssg -forward" 
 
alias ssgbs "alias +ssg +back;alias -ssgb ssgbret;ssgbclr" 
alias ssgbret "-back;-ssgatck;atckbnd" 
alias +ssgb "+back;ssgbs;satckbnd;alias -ssg -back" 
 
alias ssgls "alias +ssg +moveleft;alias -ssgl ssglret;ssglclr" 
alias ssglret "-moveleft;-ssgatck;atckbnd" 
alias +ssgl "+moveleft;ssgls;satckbnd; alias -ssg -moveleft" 
 
alias ssgrs "alias +ssg +moveright;alias -ssgr ssgrret;ssgrclr" 
alias ssgrret "-moveright;-ssgatck;atckbnd" 
alias +ssgr "+moveright;ssgrs;satckbnd;alias -ssg -moveright" 
 
alias ssgfclr "alias -ssgb -back;alias -ssgl -moveleft;alias -ssgr -moveright" 
alias ssgbclr "alias -ssgf -forward;alias -ssgl -moveleft;alias -ssgr -moveright" 
alias ssglclr "alias -ssgf -forward;alias -ssgb -back;alias -ssgr -moveright" 
alias ssgrclr "alias -ssgf -forward;alias -ssgb -back;alias -ssgl -moveleft" 
 
alias wait2 "wait;wait" 
alias stopmotion "-moveleft;-moveright;-forward;-back" 
alias waitseq "wait2;stopmotion;wait2" 
alias spdoff  "-speed" 
 
alias +ssgatck "fps_max 40;+speed;waitseq;+attack;spdoff;fps_max 300;wait;+ssg" 
alias -ssgatck "-attack;-speed" 
 
alias ssgrest "bind w +ssgf;bind s +ssgb;bind a +ssgl;bind d +ssgr" 
alias keyrest "bind w +forward;bind s +back;bind a +moveleft;bind d +moveright;atckbnd" 
 
alias ssg_on "ssgrest;satckbnd;bind o ssg_off" 
alias ssg_off "keyrest;bind o ssg_on" 
 
bind o "ssg_on"
 
PHP:
////////////////////////////////////////////////////////////////////////////////////////////////// 
// SpawNyK's LAG Shot Script //  
// elxdraco.net ///////////// 
//////////////// 
 
 
 alias qB3.lags     "qB3.lag1" 
 alias qB3.lag1     "bind mouse1 qB3.lag_me; alias qB3.lags qB3.lag0; qB3.lecho1; spk activated" 
 alias qB3.lag0     "bind mouse1 +attack; alias qB3.lags qB3.lag1; qB3.lecho2; spk deactivated" 
 alias qB3.sdelay   "+attack; alias m_pitch qB3.sstop"  
 alias qB3.sstop    "-attack; alias m_pitch" 
 alias qB3.motd     "developer 1; motd; developer 0; motdfile motd.txt" 
 alias qB3.lecho1   "motdfile echo.txt; motd_write - ] LAG Shot On [ -; qB3.motd"   
 alias qB3.lecho2   "motdfile echo.txt; motd_write - ] LAG Shot Off [ -; qB3.motd" 
 alias qB3.lag_me   "cl_rate 1000; cl_cmdrate 10; qB3.sdelay; cl_cmdrate 100; cl_rate 20000" 
 
 
 bind KEY           "qB3.lags"                // Edit KEY 
 
 
////////////// 
// Credits /// 
// Peorth  /// 
//////////////  
//   EoF   ///  
///////////////////////////////////////////////////////////////////////////////////////////////////
 
PHP:
// 
//; lookspring 1;alias lookspring 
//; lookstrafe 0;alias lookstrafe  
//; m_forward 0;alias m_forward 
//; m_side 0;alias m_side 
//; v_centerspeed 99999999;alias v_centerspeed 
//; v_centermove 0.1;alias v_centermove 
//; alias "oL8.adv" "say I'm using Vertical Aim 1.1 by ELX[Draco], get it at elxdraco.net" 
//; alias "+oL8.menu" "+commandmenu" 
//; alias "-oL8.menu" "-commandmenu" 
//; alias "oL8.a-slot1" "-attack;+mlook;slot1;oL8.bind-1" 
//; alias "oL8.a-slot2" "-attack;+mlook;slot2;oL8.bind-2" 
//; alias "oL8.a-slot3" "-attack;+mlook;slot3;oL8.bind-3" 
//; alias "oL8.a-slot4" "-attack;+mlook;slot4;oL8.bind-4" 
//; alias "oL8.a-slot5" "-attack;+mlook;slot5;oL8.bind-5" 
//; alias "oL8.n-slot1" "-attack;+mlook;slot1;bind mouse1 +attack" 
//; alias "oL8.n-slot2" "-attack;+mlook;slot2;bind mouse1 +attack" 
//; alias "oL8.n-slot3" "-attack;+mlook;slot3;bind mouse1 +attack" 
//; alias "oL8.n-slot4" "-attack;+mlook;slot4;bind mouse1 +attack" 
//; alias "oL8.n-slot5" "-attack;+mlook;slot5;bind mouse1 +attack" 
//; alias "oL8.slot1" "oL8.n-slot1" 
//; alias "oL8.slot2" "oL8.n-slot2" 
//; alias "oL8.slot3" "oL8.n-slot3" 
//; alias "oL8.slot4" "oL8.n-slot4" 
//; alias "oL8.slot5" "oL8.n-slot5" 
//; alias "oL8.bind-1" "bind mouse1 +oL8.shoot=norm" 
//; alias "oL8.bind-2" "bind mouse1 +oL8.shoot=norm" 
//; alias "oL8.bind-3" "bind mouse1 +oL8.shoot=norm" 
//; alias "oL8.bind-4" "bind mouse1 +oL8.shoot=norm" 
//; alias "oL8.bind-5" "bind mouse1 +oL8.shoot=norm" 
//; alias "oL8.unbind1" "bind mouse1 +oL8.shoot=norm" 
//; alias "oL8.unbind2" "bind mouse1 +oL8.shoot=norm" 
//; alias "oL8.unbind3" "bind mouse1 +oL8.shoot=norm" 
//; alias "oL8.dobind1" "bind mouse1 +oL8.doshoot" 
//; alias "oL8.dobind2" "bind mouse1 +oL8.doshoot" 
//; alias "oL8.dobind3" "bind mouse1 +oL8.doshoot" 
//; alias "+oL8.doshoot" "+attack" 
//; alias "-oL8.doshoot" "-attack" 
//; alias "+oL8.shoot=lock" "-mlook;wait;+attack" 
//; alias "-oL8.shoot=lock" "+mlook;-attack" 
//; alias "+oL8.shoot=free" "-mlook;wait;+mlook;+attack" 
//; alias "-oL8.shoot=free" "+mlook;-attack" 
//; alias "+oL8.shoot=norm" "+attack" 
//; alias "-oL8.shoot=norm" "-attack" 
//; alias "+oL8.center" "-mlook" 
//; alias "-oL8.center" "+mlook" 
//; alias "oL8.aim=0" "alias oL8.slot1 oL8.n-slot1;alias oL8.slot2 oL8.n-slot2;alias oL8.slot3 oL8.n-slot3;alias oL8.slot4 oL8.n-slot4;alias oL8.slot5 oL8.n-slot5;bind mouse1 +attack;+mlook;alias oL8.aim-toggle oL8.aim=1;alias oL8.aim=? oL8.aim=0;motd_write [elxdraco.net] Aiming: Off;developer 1;motd;developer 0" 
//; alias "oL8.aim=1" "alias oL8.slot1 oL8.a-slot1;alias oL8.slot2 oL8.a-slot2;alias oL8.slot3 oL8.a-slot3;alias oL8.slot4 oL8.a-slot4;alias oL8.slot5 oL8.a-slot5;bind mouse1 +oL8.doshoot;+mlook;alias oL8.aim-toggle oL8.aim=0;alias oL8.aim=? oL8.aim=1;motd_write [elxdraco.net] Aiming: On;developer 1;motd;developer 0" 
//; alias "oL8.aim-mode=0" "alias +oL8.doshoot +oL8.shoot=norm;alias -oL8.doshoot -oL8.shoot=norm;alias oL8.aim=? oL8.aim-mode=0;motd_write [elxdraco.net] Aiming mode: Off;developer 1;motd;developer 0" 
//; alias "oL8.aim-mode=1" "alias +oL8.doshoot +oL8.shoot=lock;alias -oL8.doshoot -oL8.shoot=lock;alias oL8.aim=? oL8.aim-mode=1;motd_write [elxdraco.net] Aiming mode: Lock mode;developer 1;motd;developer 0" 
//; alias "oL8.aim-mode=2" "alias +oL8.doshoot +oL8.shoot=free;alias -oL8.doshoot -oL8.shoot=free;alias oL8.aim=? oL8.aim-mode=2;motd_write [elxdraco.net] Aiming mode: Free mode;developer 1;motd;developer 0" 
//; alias "oL8.w1select=0" "alias oL8.bind-1 oL8.unbind1;slot1;alias oL8.w1select=? oL8.w1select=0;alias oL8.w1select-toggle oL8.w1select=1;motd_write [elxdraco.net] Aiming for primary gun: Off;developer 1;motd;developer 0" 
//; alias "oL8.w1select=1" "alias oL8.bind-1 oL8.dobind1;slot1;alias oL8.w1select=? oL8.w1select=1;alias oL8.w1select-toggle oL8.w1select=0;motd_write [elxdraco.net] Aiming for primary gun: On;developer 1;motd;developer 0" 
//; alias "oL8.w2select=0" "alias oL8.bind-2 oL8.unbind2;slot2;alias oL8.w2select=? oL8.w2select=0;alias oL8.w2select-toggle oL8.w2select=1;motd_write [elxdraco.net] Aiming for secondary gun: Off;developer 1;motd;developer 0" 
//; alias "oL8.w2select=1" "alias oL8.bind-2 oL8.dobind2;slot2;alias oL8.w2select=? oL8.w2select=1;alias oL8.w2select-toggle oL8.w2select=0;motd_write [elxdraco.net] Aiming for secondary gun: On;developer 1;motd;developer 0" 
//; alias "oL8.w3select=0" "alias oL8.bind-3 oL8.unbind3;slot3;alias oL8.w3select=? oL8.w3select=0;alias oL8.w3select-toggle oL8.w3select=1;motd_write [elxdraco.net] Aiming for knife: Off;developer 1;motd;developer 0" 
//; alias "oL8.w3select=1" "alias oL8.bind-3 oL8.dobind3;slot3;alias oL8.w3select=? oL8.w3select=1;alias oL8.w3select-toggle oL8.w3select=0;motd_write [elxdraco.net] Aiming for knife: On;developer 1;motd;developer 0" 
//; alias "oL8.set" "clear;echo -------------------------------------------------------------;echo Vertical Aim 1.1 by ELX[Draco];echo elxdraco.net;echo Type 'oL8.help' in console to view info;echo -------------------------------------------------------------" 
//; alias "oL8.help" "clear;oL8.help01;oL8.help02;oL8.help03;oL8.help04;oL8.help05;oL8.help06;oL8.help07;oL8.help08;oL8.help09;oL8.help10;oL8.help11;oL8.help12;oL8.help13;oL8.help14;oL8.help15;oL8.help16;oL8.help17;oL8.help18;oL8.help19;oL8.help20;oL8.help21;oL8.help22;oL8.help23;oL8.help24;oL8.help25;oL8.help26" 
//; alias "oL8.help01" "echo -------------------------------------------------------------" 
//; alias "oL8.help02" "echo Vertical Aim 1.1 help" 
//; alias "oL8.help03" "echo -------------------------------------------------------------" 
//; alias "oL8.help04" "echo NOTES" 
//; alias "oL8.help05" "echo - This is not an aimbot, this will only CENTER your crosshair" 
//; alias "oL8.help06" "echo - Always select your weapons with the numbers (slots)" 
//; alias "oL8.help07" "echo " 
//; alias "oL8.help08" "echo BINDS" 
//; alias "oL8.help09" "echo oL8.aim-toggle : Aim toggle (on/off)" 
//; alias "oL8.help10" "echo +oL8.center : When button is held, your view will stay centered" 
//; alias "oL8.help11" "echo " 
//; alias "oL8.help12" "echo CVARS" 
//; alias "oL8.help13" "echo oL8.aim= : Enabel aiming (1/0)" 
//; alias "oL8.help14" "echo oL8.aim-mode= : Aim mode 0=off, 1=lock mode, 2=free mode" 
//; alias "oL8.help15" "echo oL8.w1select= : Enable aiming for primary weapon (1/0)" 
//; alias "oL8.help16" "echo oL8.w2select= : Enable aiming for secondary weapon (1/0)" 
//; alias "oL8.help17" "echo oL8.w3select= : Enable aiming for knife (1/0)" 
//; alias "oL8.help18" "echo * To know what the current value is type a '?' as a value example:" 
//; alias "oL8.help19" "echo oL8.aim=?" 
//; alias "oL8.help20" "echo " 
//; alias "oL8.help21" "echo COMMANDS" 
//; alias "oL8.help22" "echo oL8.cvarlist : Shows list of set CVARS" 
//; alias "oL8.help23" "echo oL8.adv : This will advertise my script" 
//; alias "oL8.help24" "echo -------------------------------------------------------------" 
//; alias "oL8.help25" "echo elxdraco.net" 
//; alias "oL8.help26" "echo -------------------------------------------------------------" 
// 
/////////////////////////////////////////////////////////////////////////////////////////////////// 
// Edit your settings here                                                                       // 
/////////////////////////////////////////////////////////////////////////////////////////////////// 
//; bind "1" "oL8.slot1"            // Slot1                                                     // 
//; bind "2" "oL8.slot2"            // Slot2                                                     // 
//; bind "3" "oL8.slot3"            // Slot3                                                     // 
//; bind "4" "oL8.slot4"            // Slot4                                                     // 
//; bind "5" "oL8.slot5"            // Slot5                                                     // 
//; bind "mouse3" "+oL8.center"     // Centers you when button is held down                      // 
//; bind "g" "oL8.aim-toggle"       // Aim toggle on/off                                         // 
//; bind "h" "+oL8.menu"            // Toggles menu                                              // 
//; oL8.aim=0                       // Aiming on/off                                             // 
//; oL8.aim-mode=2                  // Aim mode 0=off, 1=lock mode, 2=free mode                  // 
//; oL8.w1select=1                  // Enable aiming for primary weapon on/off                   // 
//; oL8.w2select=1                  // Enable aiming for secondary weapon on/off                 // 
//; oL8.w3select=1                  // Enable aiming for knife on/off                            // 
//; oL8.set                         // Don't touch                                               // 
///////////////////////////////////////////////////////////////////////////////////////////////////

Copy paste this in commandmenu.txt, if not present, create it.

PHP:
// commandmenu.txt 
"*" "elxdraco.net" "+oL8.menu" 
"*" "General" { 
 "*" "Help" "toggleconsole;oL8.help;+oL8.menu" 
 "*" "Advertise" "oL8.adv;+oL8.menu" } 
"*" "Aiming" { 
 "*" "On" "oL8.aim=1;+oL8.menu" 
 "*" "Off" "oL8.aim=0;+oL8.menu" } 
"*" "Aim Mode" { 
 "*" "No Aim" "oL8.aim-mode=0;+oL8.menu" 
 "*" "Lock Aim" "oL8.aim-mode=1;+oL8.menu" 
 "*" "Free Aim" "oL8.aim-mode=2;+oL8.menu" } 
"*" "Weapon Aiming" { 
 "*" "Primary Weapon" "oL8.w1select-toggle;+oL8.menu" 
 "*" "Secondary Weapon" "oL8.w2select-toggle;+oL8.menu" 
 "*" "Knife" "oL8.w3select-toggle;+oL8.menu" } 
"*" "Close" "-oL8.menu"
 
PHP:
// LockAim v0.1 
// By ELX[Draco] 
// Vertical Lock: Can't move up/down 
// Horizontal Lock: Can't move left/right 
// Normal Lock: Can't move up/down/left/right 
 
// Vertical Lock 
alias "+hV2.vlock" "-mlook;+attack" 
alias "-hV2.vlock" "+mlook;-attack" 
 
// Horizontal Lock 
alias "+hV2.hlock" "m_yaw 0;+attack" 
alias "-hV2.hlock" "m_yaw 0.022;-attack" 
 
// Normal Lock 
alias "+hV2.nlock" "-mlook;m_yaw 0;+attack" 
alias "-hV2.nlock" "+mlook;m_yaw 0.022;-attack"
 
PHP:
// 4-Bullet Semi-Burst Script 
// By Q-bA11  
scripting.elxDraco.net 
 
alias echo_on.nP5 "motdfile echo.txt; cl_showfps 0" 
alias echo_off.nP5 "developer 1; motd; developer 0; motdfile motd.txt" 
 
alias +4burst.[nP5] "+attack; +attack2; +attack; +attack2"  
alias -4burst.[nP5] "-attack; -attack2; -attack; -attack2" 
  
alias glockburst_tog.[nP5] "glockburst_off.[nP5]"  
alias glockburst_on.[nP5] "bind mouse1 +4burst.[nP5]; echo_on.nP5; motd_write [4-Bullet Burst On]; echo_off.nP5; alias glockburst_tog.[nP5] glockburst_off.[nP5]" 
alias glockburst_off.[nP5] "bind mouse1 +attack; echo_on.nP5; motd_write [4-Bullet Burst Off]; echo_off.nP5; alias glockburst_tog.[nP5] glockburst_on.[nP5]" 
 
bind "mouse1" "+4burst.[nP5]" 
bind "alt" "glockburst_tog.[nP5]"
 
PHP:
//Fire Rate Changer 
//broodplank 
//deepdesigns.nl 
fps_max 101 
alias w1 "wait" 
alias w3 "wait; wait; wait" 
alias dev1 "developer 1" 
alias dev0 "developer 0" 
alias motd1 "motd_write Single Shot (1); w1; dev1; w1; motd; w1; dev0" 
alias motd2 "motd_write Double Shot (2); w1; dev1; w1; motd; w1; dev0" 
alias motd3 "motd_write Tripple Shot (3); w1; dev1; w1; motd; w1; dev0" 
alias motd4 "motd_write Ultra Shot (4); w1; dev1; w1; motd; w1; dev0" 
alias motd5 "motd_write Monster Shot (5); w1; dev1; w1; motd; w1; dev0" 
alias shot1 "bind mouse1 +attack; wait; -attack" 
alias shot2 "bind mouse1 +attack; w3; -attack; w3; +attack; w3; -attack" 
alias shot3 "bind mouse1 +attack; w3; -attack; w3; +attack; w3; -attack; w3; +attack; w3; -attack" 
alias shot4 "bind mouse1 +attack; w3; -attack; w3; +attack; w3; -attack; w3; +attack; w3; -attack; w3; +attack; w3; -attack" 
alias shot4 "bind mouse1 +attack; w3; -attack; w3; +attack; w3; -attack; w3; +attack; w3; -attack; w3; +attack; w3; -attack; w3; +attack; w3; -attack"" 
alias shotswitch "single.shot" 
alias single.shot "motd1; shot1; w1; alias shotswitch double.shot" 
alias double.shot "motd2; shot2; w1; alias advancedswitch triple.shot" 
alias triple.shot "motd3; shot3; w1; alias advancedswitch ultra.shot" 
alias ultra.shot "motd4; shot4; w1; alias advancedswitch monster.shot" 
alias monster.shot "motd5; shot5; w1; alias advancedswitch single.shot" 
bind "KEY" "shotswitch"
 
PHP:
///////////////////////// 
// Time based bursting // 
///////////////////////// 
// 
//;m_pitch "0.022" 
//;alias "m_pitch" "ip_blank" 
//;alias "ip_blank" "" 
// 
//;alias "ip_shot_end" "-attack;alias m_pitch ip_blank" 
//;alias "ip_shot_0.5" "+attack;alias m_pitch ip_shot_end" 
//;alias "ip_shot_1.0" "+attack;alias m_pitch ip_shot_0.5" 
//;alias "ip_shot_1.5" "+attack;alias m_pitch ip_shot_1.0" 
//;alias "ip_shot_2.0" "+attack;alias m_pitch ip_shot 1.5" 
//;alias "ip_shot" "ip_shot_$" 
//;alias "ip_shot_$" "ip_shot_0.5" 
//;alias "ip_shotmenu_$" "ip_shotmenu_1.0" 
//;alias "ip_shotmenu_0.5" "alias ip_shot_$ ip_shot_0.5;motdfile ip_motd.txt;motd_write *IP' | Burst length 0.5;developer 1;motd;developer 0;alias ip_shotmenu_$ ip_shotmenu_1.0" 
//;alias "ip_shotmenu_1.0" "alias ip_shot_$ ip_shot_1.0;motdfile ip_motd.txt;motd_write *IP' | Burst length 1.0;developer 1;motd;developer 0;alias ip_shotmenu_$ ip_shotmenu_1.5" 
//;alias "ip_shotmenu_1.5" "alias ip_shot_$ ip_shot_1.5;motdfile ip_motd.txt;motd_write *IP' | Burst length 1.5;developer 1;motd;developer 0;alias ip_shotmenu_$ ip_shotmenu_2.0" 
//;alias "ip_shotmenu_2.0" "alias ip_shot_$ ip_shot_2.0;motdfile ip_motd.txt;motd_write *IP' | Burst length 2.0;developer 1;motd;developer 0;alias ip_shotmenu_$ ip_shotmenu_0.5" 
// 
//;bind "mouse3" "ip_shot" 
//;bind "ins" "ip_shotmenu_$" 
// 
///////////////////////// 
// Credits:            // 
//  - Peorth           // 
//  - Lance Vorgin     // 
//  - mind-friend      // 
/////////////////////////
 
PHP:
// Comment 
// Credits: Jamie Madrox, ELX-Draco (this script is a modification of his Autopistol script) 
// basicaly this was supposed to be a deagle script and turned out usefull for m4a1 and similar weapons 
// modification:  to increase the time of the actual burst increase the amount of the cycle, to decrease the time 
// decrease the amount of cycles within the +attack and -attack part 
// to increase the time between bursts, increase the amount of cycles after the -attack part, vice versa 
// if you have less than 100 fps constantly you will need to modify this 
//script manually to your needs - if you should experience lags: 
//don't use the script! 
// seen at: http://scripting.elxdraco.net - high quality scripting 
//-------------------------------------------------------------------- 
//Customizable Part (remove the // part in front of the bind you want to use and customize your desired keys) 
//bind "mouse3" "+rec." //possible bind to burst directly without rebinding mouse1 
//bind "mouse5" "rec.sw" //on/off switch, script is OFF by default, will rebind mouse1 
//-------------------------------------------------------------------- 
//Switch (to turn script on/off, script is off by default) 
alias "rec.on" "bind mouse1 +rec.; alias rec.sw rec.of" 
alias "rec.of" "bind mouse1 +attack; alias rec.sw rec.of" 
alias "rec.sw" "rec.on" 
//-------------------------------------------------------------------- 
//special loop (making the bursts continous) 
alias "+rec." "alias _special rec.;rec." 
alias "-rec." "alias _special blank; -attack; alias rec.cycle rec.seq00" 
alias "rec." "rec.cycle; wait; special" 
//-------------------------------------------------------------------- 
//cycle (replacing the huge amounts of waits) 
//cycle part I, the actual burst - this defines the time your burst will last 
alias "rec.cycle" "rec.seq00" 
alias "rec.seq00" "alias rec.cycle rec.seq01;+attack" //starts shooting 
alias "rec.seq01" "alias rec.cycle rec.seq02" 
alias "rec.seq02" "alias rec.cycle rec.seq03" 
alias "rec.seq03" "alias rec.cycle rec.seq04" 
alias "rec.seq04" "alias rec.cycle rec.seq05" 
alias "rec.seq05" "alias rec.cycle rec.seq06" 
alias "rec.seq06" "alias rec.cycle rec.seq07"  
alias "rec.seq07" "alias rec.cycle rec.seq08" 
alias "rec.seq08" "alias rec.cycle rec.seq09" 
alias "rec.seq09" "alias rec.cycle rec.seq10" 
alias "rec.seq10" "alias rec.cycle rec.seq11" 
alias "rec.seq11" "alias rec.cycle rec.seq12" 
alias "rec.seq12" "alias rec.cycle rec.seq13" 
alias "rec.seq13" "alias rec.cycle rec.seq14;-attack" //stops shooting 
//cycle end , increase/decrease amount of sequels (rec.seq) to increase/decrease time of burst 
//-------------------------------------------------------------------- 
//cycle part II, the break between bursts - this defines the time between bursts 
alias "rec.seq14" "alias rec.cycle rec.seq15" 
alias "rec.seq15" "alias rec.cycle rec.seq16" 
alias "rec.seq16" "alias rec.cycle rec.seq17" 
alias "rec.seq17" "alias rec.cycle rec.seq18" 
alias "rec.seq18" "alias rec.cycle rec.seq19" 
alias "rec.seq19" "alias rec.cycle rec.seq20" 
alias "rec.seq20" "alias rec.cycle rec.seq21" 
alias "rec.seq21" "alias rec.cycle rec.seq22" 
alias "rec.seq22" "alias rec.cycle rec.seq23" 
alias "rec.seq23" "alias rec.cycle rec.seq24" 
alias "rec.seq24" "alias rec.cycle rec.seq25" 
alias "rec.seq25" "alias rec.cycle rec.seq26" 
alias "rec.seq26" "alias rec.cycle rec.seq27" 
alias "rec.seq27" "alias rec.cycle rec.seq28" 
alias "rec.seq28" "alias rec.cycle rec.seq29" 
alias "rec.seq29" "alias rec.cycle rec.seq30" 
alias "rec.seq30" "alias rec.cycle rec.seq31" 
alias "rec.seq31" "alias rec.cycle rec.seq32" 
alias "rec.seq32" "alias rec.cycle rec.seq33" 
alias "rec.seq33" "alias rec.cycle rec.seq34" 
alias "rec.seq34" "alias rec.cycle rec.seq35" 
alias "rec.seq35" "alias rec.cycle rec.seq36" 
alias "rec.seq36" "alias rec.cycle rec.seq37" 
alias "rec.seq37" "alias rec.cycle rec.seq38" 
alias "rec.seq38" "alias rec.cycle rec.seq39" 
alias "rec.seq39" "alias rec.cycle rec.seq00" 
//cycle end , increase/decrease amount of sequels (rec.seq) to increase/decrease time between bursts 
//-------------------------------------------------------------------- 
//Disclaimer: This script is open-source, however, we want you to keep the original Credits 
//including the link to elx-draco. This is our work and we share/provide, respect that.
 
Geri
Üst