Sxe Yokken Kullanabileceğiniz Scriptler

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PHP:
// RobotFood m4 Spray 
//; alias rC8.sketchee "-left; +right; wait; wait; wait; -right" 
//; alias rC8.sketchy "-right; +left" 
//; alias +rC8.sketched "rC8.sketchy; wait; wait; wait; wait; wait; rC8.sketchee" 
//; alias -rC8.sketched "-attack; -right; -left" 
//; alias +rC8.niggashots "+attack; wait; wait; +lookdown; +rC8.sketched" 
//; alias -rC8.niggashots "-rC8.sketched; -lookdown" 
//; bind mouse4 "+rC8.niggashots" 
//; cl_pitchspeed "4.7" 
//; cl_yawspeed "18.8"
 
PHP:
//--------------------------------------------------------------------------------------// 
// This script gives you less recoil in game.                                           // 
// Hold J to Enable/Disable the script                                                  // 
//                                                                                      // 
////////////////////////////////////////////////////////////////////////////////////////// 
//______________________________________Edit here:______________________________________// 
//                                                                                      // 
//; alias "iO0.mlt.bob" "cl_bob 0"                                                      // 
//; alias "iO0.mlt.bobup" "cl_bobup 0"                                                  // 
//; alias "iO0.mlt.bobon" "iO0.mlt.bob;iO0.mlt.bobup"                                   // 
//; alias "iO0.mlt.boboff" "cl_bob 0.01;cl_bobup 0.5"                                   // 
//; alias "iO0.mlt.pitchon" "cl_pitchspeed 3"                                           // 
//; alias "iO0.mlt.pitchoff" "cl_pitchspeed 225"                                        // 
//; alias "+iO0.mlt.nr" "+lookdown;+attack"                                             // 
//; alias "-iO0.mlt.nr" "-attack;-lookdown"                                             // 
//; alias "iO0.mlt.on" "iO0.mlt.bobon;iO0.mlt.pitchon"                                  // 
//; alias "iO0.mlt.off "iO0.mlt.boboff;iO0.mlt.pitchoff"                                // 
//; alias "iO0.mlt.nr.on" "iO0.mlt.on;bind mouse1 +iO0.mlt.nr; alias iO0.mlt.nr.toggle iO0.mlt.nr.off"                                                                         // 
//; alias "iO0.mlt.nr.off" "iO0.mlt.off;bind mouse1 +attack; alias iO0.mlt.nr.toggle iO0.mlt.nr.on"                                                                          // 
//; alias "iO0.mlt.nr.toggle" "iO0.mlt.nr.on"                                           // 
//; bind "j" "iO0.mlt.nr.toggle"                                                        // 
//                                                                                      // 
//////////////////////////////////////////////////////////////////////////////////////////
 
If you dont give a fuck about hlg (it seems to have dissapeared now) the remove the line with alias cl_pitchspeed.

userconfig.cfg

PHP:
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 
//#############################################////////////////////////////////////////////////////////////////////////////////////////////////////// 
//#///////////////////////////////////////////#////////////////////////////////////////////////////////////////////////////////////////////////////// 
//#// Over Complicated Antirecoil v1.295263 //#////////////////////////////////////////////////////////////////////////////////////////////////////// 
//#///////////////////////////////////////////#////////////////////////////////////////////////////////////////////////////////////////////////////// 
//#############################################////////////////////////////////////////////////////////////////////////////////////////////////////// 
//#              by mind-friend               #////////////////////////////////////////////////////////////////////////////////////////////////////// 
//#############################################////////////////////////////////////////////////////////////////////////////////////////////////////// 
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 
//#// Edit you settings here //#////////////////////////////////////////////////////////////////////////////////////////////////// 
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 
//; cl_pitchspeed "-25.00"         // the antirecoil strength (pistols will be 50% of this)         // 
//; bind mouse1 "+xJ4_arec.$"      // the attacking function                     // 
//; bind p "xJ4_arectog.$"         // to toggle antirecoil on/off                     // 
//; bind q "xJ4_lastinv.$"         // to switch between slot1/slot2                  // 
//; bind 1 "xJ4_slot1"         // slot1 (rifle, smg, etc...)                     // 
//; bind 2 "xJ4_slot2"         // slot2 (pistols)                        // 
//; bind 3 "xJ4_slot3"         // slot3 (knife)                        // 
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 
//; clear 
//; echo "] Over Complicated Antirecoil v1.295263 Loaded!" 
//; cl_bob "0.0" 
//; cl_bobup "0.0" 
//; cl_bobcycle "0.8" 
//; m_pitch "0.022" 
//; alias m_pitch "xJ4_loop" 
//; alias cl_bob "xJ4_blank" 
//; alias cl_bobup "xJ4_blank" 
//; alias cl_pitchspeed "xJ4_blank" 
//; alias xJ4_loop "xJ4_loop.1; xJ4_loop.2" 
//; alias xJ4_loop.1 "xJ4_blank" 
//; alias xJ4_loop.2 "xJ4_blank" 
//; alias xJ4_blank "" 
//; alias xJ4_arec.0 "alias xJ4_arec.2 xJ4_arec.1" 
//; alias xJ4_arec.1 "+lookup; wait; -lookup; alias xJ4_arec.2 xJ4_arec.0" 
//; alias xJ4_arec.2 "xJ4_arec.1" 
//; alias +xJ4_arec.1 "+attack; wait; alias xJ4_loop.1 xJ4_arec.1" 
//; alias -xJ4_arec.1 "-attack; wait; alias xJ4_loop.1 xJ4_blank" 
//; alias +xJ4_arec.2 "+attack; wait; alias xJ4_loop.2 xJ4_arec.2" 
//; alias -xJ4_arec.2 "-attack; wait; alias xJ4_loop.2 xJ4_blank" 
//; alias +xJ4_arec.0 "+attack" 
//; alias -xJ4_arec.0 "-attack" 
//; alias +xJ4_arec.$ "+xJ4_arec.1" 
//; alias -xJ4_arec.$ "-xJ4_arec.1" 
//; alias xJ4_arectog.$ "xJ4_arectog.0" 
//; alias xJ4_arectog.1 "alias +xJ4_arec.$ +xJ4_arec.1; alias -xJ4_arec.$ -xJ4_arec.1; alias xJ4_arectog.$ xJ4_arectog.0; motdfile xJ4_arec.txt; motd_write ____Over Complicated Antirecoil = 1; developer 1; motd; spk activated; developer 0" 
//; alias xJ4_arectog.0 "alias +xJ4_arec.$ +xJ4_arec.0; alias -xJ4_arec.$ -xJ4_arec.0; alias xJ4_arectog.$ xJ4_arectog.1; motdfile xJ4_arec.txt; motd_write ____Over Complicated Antirecoil = 0; developer 1; motd; spk deactivated; developer 0" 
//; alias xJ4_bobtog.1 "alias +xJ4_arec.$ +xJ4_arec.2;alias -xJ4_arec.$ -xJ4_arec.2" 
//; alias xJ4_bobtog.2 "alias +xJ4_arec.$ +xJ4_arec.0; alias -xJ4_arec.$ -xJ4_arec.0" 
//; alias xJ4_bobtog.0 "alias +xJ4_arec.$ +xJ4_arec.1;alias -xJ4_arec.$ -xJ4_arec.1" 
//; alias xJ4_slot1.a "weapon_mp5navy; weapon_m4a1; weapon_m249; weapon_p90; weapon_scout; weapon_awp; weapon_g3sg1; weapon_sg550; weapon_sg552; weapon_aug; weapon_tmp; weapon_mac10; weapon_ak47; weapon_ump45; weapon_xm1014; weapon_m3; weapon_famas; weapon_galil" 
//; alias xJ4_slot2.a "weapon_usp; weapon_glock18; weapon_deagle; weapon_p228; weapon_elite; weapon_fiveseven" 
//; alias xJ4_slot3.a "weapon_knife" 
//; alias xJ4_slot1 "xJ4_slot1.a; menuselect 1; xJ4_bobtog.0; alias xJ4_loop.1 xJ4_blank; alias xJ4_loop.2 xJ4_blank" 
//; alias xJ4_slot2 "xJ4_slot2.a; menuselect 2; xJ4_bobtog.1; alias xJ4_loop.1 xJ4_blank; alias xJ4_loop.2 xJ4_blank" 
//; alias xJ4_slot3 "xJ4_slot3.a; menuselect 3; xJ4_bobtog.2; alias xJ4_loop.1 xJ4_blank; alias xJ4_loop.2 xJ4_blank" 
//; alias xJ4_lastinv.$ "xJ4_lastinv.1" 
//; alias xJ4_lastinv.1 "xJ4_slot1; alias xJ4_lastinv.$ xJ4_lastinv.0" 
//; alias xJ4_lastinv.0 "xJ4_slot2; alias xJ4_lastinv.$ xJ4_lastinv.1" 
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 
//#// Credits //#///////////////////////////////////////////////////////////////////////////////////////////////////////////////// 
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// 
// LanceVorgin                                             // 
// R3dGhost                                                // 
// Peorth                                             // 
// Anakin                                             // 
// WotaN                                             // 
// mind-friend                                             // 
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Here is a very simple version of this script without all that slot bollocks, the toggle wont rebind your keys because I'm nice like that:

PHP:
// m_pitch antirecoil - credits r3dghost & mind-friend 
//; alias +xJ4.m_attack "+xJ4.m_attack1" 
//; alias -xJ4.m_attack "-xJ4.m_attack1" 
//; alias +xJ4.m_attack1 "+attack; alias m_pitch xJ4.m_attack" 
//; alias -xJ4.m_attack1 "-attack; alias m_pitch" 
//; alias +xJ4.m_attack0 "+attack" 
//; alias -xJ4.m_attack0 "-attack" 
//; alias xJ4.m_attack "+lookup; wait; -lookup" 
//; alias xJ4.m_toggle "xJ4.m_toggle0" 
//; alias xJ4.m_toggle1 "alias +xJ4.m_attack +xJ4.m_attack1; alias -xJ4.m_attack -xJ4.m_attack1; motdfile msg.txt; motd_write [m_pitch antirecoil]=[1];developer 1;motd;developer 0; alias xJ4.m_toggle xJ4.m_toggle0" 
//; alias xJ4.m_toggle0 "alias +xJ4.m_attack +xJ4.m_attack0; alias -xJ4.m_attack -xJ4.m_attack0; motdfile msg.txt; motd_write [m_pitch antirecoil]=[0];developer 1;motd;developer 0; alias xJ4.m_toggle xJ4.m_toggle1" 
// 
// Custom Settings : 
//; bind mouse1 "+xJ4.m_attack" 
//; bind f1 "xJ4.m_toggle" 
//; cl_pitchspeed "-38"
 
PHP:
// Anti-Recoil Script (V0.9)  
// By SpoT^  
 
// edit your settings here.  
cl_pitchspeed "-300.00"  // the anti-recoil strength  
cl_yawspeed "80"  // the anti-recoil strength  
bind "mouse1" "+iI3_attack"  // your attack button  
bind "f1" "+iI3_menu"  // to open the menu to select wich weapon you are using  
bind "f2" "iI3_toggle"  // to toggle the anti-recoil script on and off  
alias "iI3_mwheelup_standard" "+jump; wait; -jump"  // what is binded to mwheelup ??? (check your config)  
alias "iI3_mwheeldown_standard" "+jump; wait; -jump"  // what is binded to mwheeldown ???  (check your config)  
 
// weapon settings  
// edit the fps_max values for each gun.  
// and the direction of the recoil.  
alias "iI3_famas_settings" "alias iI3_pitch fps_max 70; alias iI3_pitch_0.5 fps_max 80; alias iI3_pitch_1.0 fps_max 85; alias iI3_pitch_1.5 fps_max 90; alias iI3_pitch_2.0 fps_max 95; alias iI3_pitch_2.5 fps_max 95; iI3_famas_settings_" 
alias "iI3_famas_settings_" "alias iI3_spread_0.5 iI3_spread_0.5_left; alias iI3_yaw_0.5 fps_max 80; alias iI3_spread_1.0 iI3_spread_1.0_right; alias iI3_yaw_1.0 fps_max 80; iI3_famas_settings__" 
alias "iI3_famas_settings__" "alias iI3_spread_1.5 iI3_spread_1.5_left; alias iI3_yaw_1.5 fps_max 80; alias iI3_spread_1.5 iI3_spread_1.5_left;alias iI3_yaw_1.5 fps_max 80; alias iI3_spread_2.0 iI3_spread_2.0_left; alias iI3_yaw_2.0 fps_max 80; alias iI3_spread_2.5 iI3_spread_2.5_left; alias iI3_yaw_2.5 fps_max 80" 
 
alias "iI3_galil_settings" "alias iI3_pitch fps_max 70; alias iI3_pitch_0.5 fps_max 75; alias iI3_pitch_1.0 fps_max 80; alias iI3_pitch_1.5 fps_max 85; alias iI3_pitch_2.0 fps_max 90; alias iI3_pitch_2.5 fps_max 95; iI3_galil_settings_" 
alias "iI3_galil_settings_" "alias iI3_spread_0.5 iI3_spread_0.5_left; alias iI3_yaw_0.5 fps_max 80; alias iI3_spread_1.0 iI3_spread_1.0_right; alias iI3_yaw_1.0 fps_max 80; iI3_galil_settings__" 
alias "iI3_galil_settings__" "alias iI3_spread_1.5 iI3_spread_1.5_left; alias iI3_yaw_1.5 fps_max 80; alias iI3_spread_1.5 iI3_spread_1.5_left;alias iI3_yaw_1.5 fps_max 80; alias iI3_spread_2.0 iI3_spread_2.0_left; alias iI3_yaw_2.0 fps_max 80; alias iI3_spread_2.5 iI3_spread_2.5_left; alias iI3_yaw_2.5 fps_max 80" 
 
 
alias "iI3_m4a1_settings" "alias iI3_pitch fps_max 70; alias iI3_pitch_0.5 fps_max 70; alias iI3_pitch_1.0 fps_max 75; alias iI3_pitch_1.5 fps_max 80; alias iI3_pitch_2.0 fps_max 85; alias iI3_pitch_2.5 fps_max 90; iI3_m4a1_settings_" 
alias "iI3_m4a1_settings_" "alias iI3_spread_0.5 iI3_spread_0.5_left; alias iI3_yaw_0.5 fps_max 80; alias iI3_spread_1.0 iI3_spread_1.0_right; alias iI3_yaw_1.0 fps_max 80; iI3_m4a1_settings__" 
alias "iI3_m4a1_settings__" "alias iI3_spread_1.5 iI3_spread_1.5_left; alias iI3_yaw_1.5 fps_max 80; alias iI3_spread_1.5 iI3_spread_1.5_left;alias iI3_yaw_1.5 fps_max 80; alias iI3_spread_2.0 iI3_spread_2.0_left; alias iI3_yaw_2.0 fps_max 80; alias iI3_spread_2.5 iI3_spread_2.5_left; alias iI3_yaw_2.5 fps_max 80" 
 
alias "iI3_m4a1_settings_2" "alias iI3_pitch fps_max 70; alias iI3_pitch_0.5 fps_max 75; alias iI3_pitch_1.0 fps_max 80; alias iI3_pitch_1.5 fps_max 85; alias iI3_pitch_2.0 fps_max 90; alias iI3_pitch_2.5 fps_max 95; iI3_m4a1_settings_2_" 
alias "iI3_m4a1_settings_2_" "alias iI3_spread_0.5 iI3_spread_0.5_left; alias iI3_yaw_0.5 fps_max 80; alias iI3_spread_1.0 iI3_spread_1.0_right; alias iI3_yaw_1.0 fps_max 80; iI3_m4a1_settings_2__" 
alias "iI3_m4a1_settings_2__" "alias iI3_spread_1.5 iI3_spread_1.5_left; alias iI3_yaw_1.5 fps_max 80; alias iI3_spread_1.5 iI3_spread_1.5_left;alias iI3_yaw_1.5 fps_max 80; alias iI3_spread_2.0 iI3_spread_2.0_left; alias iI3_yaw_2.0 fps_max 80; alias iI3_spread_2.5 iI3_spread_2.5_left; alias iI3_yaw_2.5 fps_max 80" 
 
alias "iI3_ak47_settings" "alias iI3_pitch fps_max 70; alias iI3_pitch_0.5 fps_max 30; alias iI3_pitch_1.0 fps_max 35; alias iI3_pitch_1.0 fps_max 40; alias iI3_pitch_1.5 fps_max 45; alias iI3_pitch_2.0 fps_max 50; alias iI3_pitch_2.5 fps_max 55; iI3_ak47_settings_" 
alias "iI3_ak47_settings_" "alias iI3_spread_0.5 iI3_spread_0.5_left; alias iI3_yaw_0.5 fps_max 80; alias iI3_spread_1.0 iI3_spread_1.0_right; alias iI3_yaw_1.0 fps_max 80; iI3_ak47_settings__" 
alias "iI3_ak47_settings__" "alias iI3_spread_1.5 iI3_spread_1.5_left; alias iI3_yaw_1.5 fps_max 80; alias iI3_spread_1.5 iI3_spread_1.5_left;alias iI3_yaw_1.5 fps_max 80; alias iI3_spread_2.0 iI3_spread_2.0_left; alias iI3_yaw_2.0 fps_max 80; alias iI3_spread_2.5 iI3_spread_2.5_left; alias iI3_yaw_2.5 fps_max 80" 
 
alias "iI3_bullpup_settings" "alias iI3_pitch fps_max 70; alias iI3_pitch_0.5 fps_max 50; alias iI3_pitch_1.0 fps_max 55; alias iI3_pitch_1.5 fps_max 60; alias iI3_pitch_2.0 fps_max 65; alias iI3_pitch_2.5 fps_max 70; iI3_bullpup_settings_" 
alias "iI3_bullpup_settings_" "alias iI3_spread_0.5 iI3_spread_0.5_left; alias iI3_yaw_0.5 fps_max 80; alias iI3_spread_1.0 iI3_spread_1.0_right; alias iI3_yaw_1.0 fps_max 80; iI3_bullpup_settings__" 
alias "iI3_bullpup_settings__" "alias iI3_spread_1.5 iI3_spread_1.5_left; alias iI3_yaw_1.5 fps_max 80; alias iI3_spread_1.5 iI3_spread_1.5_left;alias iI3_yaw_1.5 fps_max 80; alias iI3_spread_2.0 iI3_spread_2.0_left; alias iI3_yaw_2.0 fps_max 80; alias iI3_spread_2.5 iI3_spread_2.5_left; alias iI3_yaw_2.5 fps_max 80" 
 
alias "iI3_krieg_settings" "alias iI3_pitch fps_max 70; alias iI3_pitch_0.5 fps_max 40; alias iI3_pitch_1.0 fps_max 45; alias iI3_pitch_1.5 fps_max 50; alias iI3_pitch_2.0 fps_max 55; alias iI3_pitch_2.5 fps_max 60; iI3_krieg_settings_" 
alias "iI3_krieg_settings_" "alias iI3_spread_0.5 iI3_spread_0.5_left; alias iI3_yaw_0.5 fps_max 80; alias iI3_spread_1.0 iI3_spread_1.0_right; alias iI3_yaw_1.0 fps_max 80; iI3_krieg_settings__" 
alias "iI3_krieg_settings__" "alias iI3_spread_1.5 iI3_spread_1.5_left; alias iI3_yaw_1.5 fps_max 80; alias iI3_spread_1.5 iI3_spread_1.5_left;alias iI3_yaw_1.5 fps_max 80; alias iI3_spread_2.0 iI3_spread_2.0_left; alias iI3_yaw_2.0 fps_max 80; alias iI3_spread_2.5 iI3_spread_2.5_left; alias iI3_yaw_2.5 fps_max 80" 
 
 
alias "iI3_para_settings" "alias iI3_poitch fps_max 70; alias iI3_pitch_0.5 fps_max 50; alias iI3_pitch_1.0 fps_max 55; alias iI3_pitch_1.5 fps_max 60; alias iI3_pitch_2.0 fps_max 65; alias iI3_pitch_2.5 fps_max 70; alias iI3_pitch_3.0 fps_max 70; alias iI3_pitch_3.5 fps_max 70; alias iI3_pitch_4.0 fps_max 70; iI3_para_settings_" 
alias "iI3_para_settings_" "alias iI3_pitch_4.5 fps_max 70; alias iI3_pitch_5.0 fps_max 70; alias iI3_pitch_5.5 fps_max 70; alias iI3_pitch_6.0 fps_max 70; alias iI3_pitch_6.5 fps_max 70; alias iI3_pitch_7.0 fps_max 70; alias iI3_pitch_7.5 fps_max 70; alias iI3_pitch_8.0 fps_max 70; iI3_para_settings__" 
alias "iI3_para_settings__" "alias iI3_pitch_8.5 fps_max 70; alias iI3_pitch_9.0 fps_max 70; alias iI3_pitch_9.5 fps_max 70; alias iI3_pitch_10.0 fps_max 70; alias iI3_pitch_10.5 fps_max 70; alias iI3_pitch_11.0 fps_max 70; alias iI3_pitch_11.5 fps_max 70; alias iI3_pitch_12.0 fps_max 70; iI3_para_settings_yaw" 
alias "iI3_para_settings_yaw" "alias iI3_spread_0.5 iI3_spread_0.5_left; alias iI3_yaw_0.5 fps_max 70; alias iI3_spread_1.0 iI3_spread_1.0_right; alias iI3_yaw_1.0 fps_max 70; alias iI3_spread_1.5 iI3_spread_1.5_left; alias iI3_yaw_1.5 fps_max 70; iI3_para_settings_yaw_" 
alias "iI3_para_settings_yaw_" " alias iI3_spread_2.0 iI3_spread_2.0_right; alias iI3_yaw_2.0 fps_max 70; alias iI3_spread_2.5 iI3_spread_2.5_left; alias iI3_yaw_2.5 fps_max 70; alias iI3_spread_3.0 iI3_spread_3.0_right; alias iI3_yaw_3.0 fps_max 70; iI3_para_settings_yaw__" 
alias "iI3_para_settings_yaw__" "alias iI3_spread_3.5 iI3_spread_3.5_left; alias iI3_yaw_3.5 fps_max 70;  alias iI3_spread_4.0 iI3_spread_4.0_right; alias iI3_yaw_4.0 fps_max 70; alias iI3_spread_4.5 iI3_spread_4.5_left; alias iI3_yaw_4.5 fps_max 70; iI3_para_settings_yaw3" 
alias "iI3_para_settings_yaw3" "alias iI3_spread_5.0 iI3_spread_5.0_right; alias iI3_yaw_5.0 fps_max 70; alias iI3_spread_5.5 iI3_spread_5.5_left; alias iI3_yaw_5.5 fps_max 70; alias iI3_spread_6.0 iI3_spread_6.0_right; alias iI3_yaw_6.0 fps_max 70; iI3_para_settings_yaw4" 
alias "iI3_para_settings_yaw4" "alias iI3_spread_6.5 iI3_spread_6.5_right; alias iI3_yaw_6.5 fps_max 70; alias iI3_spread_7.0 iI3_spread_7.0_left; alias iI3_yaw_7.0 fps_max 70; alias iI3_spread_7.5 iI3_spread_7.5_right; alias iI3_yaw_7.5 fps_max 70; iI3_para_settings_yaw5" 
alias "iI3_para_settings_yaw5" "alias iI3_spread_8.0 iI3_spread_8.0_right; alias iI3_yaw_8.0 fps_max 70; alias iI3_spread_8.5 iI3_spread_8.5_left; alias iI3_yaw_8.5 fps_max 70; alias iI3_spread_9.0 iI3_spread_9.0_right; alias iI3_yaw_9.0 fps_max 70; iI3_para_settings_yaw6" 
alias "iI3_para_settings_yaw6" "alias iI3_spread_9.5 iI3_spread_9.5_right; alias iI3_yaw_9.5 fps_max 70; alias iI3_spread_10.0 iI3_spread_10.0_left; alias iI3_yaw_10.0 fps_max 70; alias iI3_spread_10.5 iI3_spread_10.5_right; alias iI3_yaw_10.5 fps_max 70; iI3_para_settings_yaw7" 
alias "iI3_para_settings_yaw7" "alias iI3_spread_11.0 iI3_spread_11.0_right; alias iI3_yaw_11.0 fps_max 70; alias iI3_spread_11.5 iI3_spread_11.5_left; alias iI3_yaw_11.5 fps_max 70; alias iI3_spread_12.0 iI3_spread_12.0_right; alias iI3_yaw_12.0 fps_max 70" 
 
 
// don't change anything below this line unless you know what you are doing.  
//--------------------------------------------------------------------------  
 
cl_bob "0.0"  
cl_bobup "0.0"  
cl_bobcycle "0.8"  
m_pitch "0.022"  
 
alias "blank" ""  
alias "cl_bob" "blank"  
alias "cl_bobup" "blank"  
// alias "cl_pitchspeed" "blank"  
// alias "cl_yawspeed" "blank"  
 
 
alias "iI3_pitch" "blank"  
alias "iI3_pitch_0.5" "blank"  
alias "iI3_pitch_1.0" "blank"  
alias "iI3_pitch_1.5" "blank"  
alias "iI3_pitch_2.0" "blank"  
alias "iI3_pitch_2.5" "blank"  
alias "iI3_pitch_3.0" "blank"  
alias "iI3_pitch_3.5" "blank"  
alias "iI3_pitch_4.0" "blank"  
alias "iI3_pitch_4.5" "blank"  
alias "iI3_pitch_5.0" "blank"  
alias "iI3_pitch_5.5" "blank"  
alias "iI3_pitch_6.0" "blank"  
alias "iI3_pitch_6.5" "blank"  
alias "iI3_pitch_7.0" "blank"  
alias "iI3_pitch_7.5" "blank"  
alias "iI3_pitch_8.0" "blank"  
alias "iI3_pitch_8.5" "blank"  
alias "iI3_pitch_9.0" "blank"  
alias "iI3_pitch_9.5" "blank"  
alias "iI3_pitch_10.0" "blank"  
alias "iI3_pitch_10.5" "blank"  
alias "iI3_pitch_11.0" "blank"  
alias "iI3_pitch_11.5" "blank"  
alias "iI3_pitch_12.0" "blank"  
 
alias "iI3_yaw_0.5" "blank"  
alias "iI3_yaw_1.0" "blank"  
alias "iI3_yaw_1.5" "blank"  
alias "iI3_yaw_2.0" "blank"  
alias "iI3_yaw_2.5" "blank"  
alias "iI3_yaw_3.0" "blank"  
alias "iI3_yaw_3.5" "blank"  
alias "iI3_yaw_4.0" "blank"  
alias "iI3_yaw_4.5" "blank"  
alias "iI3_yaw_5.0" "blank"  
alias "iI3_yaw_5.5" "blank"  
alias "iI3_yaw_6.0" "blank"  
alias "iI3_yaw_6.5" "blank"  
alias "iI3_yaw_7.0" "blank"  
alias "iI3_yaw_7.5" "blank"  
alias "iI3_yaw_8.0" "blank"  
alias "iI3_yaw_8.5" "blank"  
alias "iI3_yaw_9.0" "blank"  
alias "iI3_yaw_9.5" "blank"  
alias "iI3_yaw_10.0" "blank"  
alias "iI3_yaw_10.5" "blank"  
alias "iI3_yaw_11.0" "blank"  
alias "iI3_yaw_11.5" "blank"  
alias "iI3_yaw_12.0" "blank"  
 
alias "iI3_spread_0.5" "blank" 
alias "iI3_spread_1.0" "blank" 
alias "iI3_spread_1.5" "blank" 
alias "iI3_spread_2.0" "blank" 
alias "iI3_spread_2.5" "blank" 
alias "iI3_spread_3.0" "blank" 
alias "iI3_spread_3.5" "blank" 
alias "iI3_spread_4.0" "blank" 
alias "iI3_spread_4.5" "blank" 
alias "iI3_spread_5.0" "blank" 
alias "iI3_spread_5.5" "blank" 
alias "iI3_spread_6.0" "blank" 
alias "iI3_spread_6.5" "blank" 
alias "iI3_spread_7.0" "blank" 
alias "iI3_spread_7.5" "blank" 
alias "iI3_spread_8.0" "blank" 
alias "iI3_spread_8.5" "blank" 
alias "iI3_spread_9.0" "blank" 
alias "iI3_spread_9.5" "blank" 
alias "iI3_spread_10.0" "blank" 
alias "iI3_spread_10.5" "blank" 
alias "iI3_spread_11.0" "blank" 
alias "iI3_spread_11.5" "blank" 
alias "iI3_spread_12.0" "blank" 
 
 
alias "iI3_spread_0.5_left" "iI3_yaw_0.5; +left; wait; -left"  
alias "iI3_spread_0.5_right" "iI3_yaw_0.5; +right; wait; -left"  
 
alias "iI3_spread_1.0_left" "iI3_yaw_1.0; +left; wait; -left"  
alias "iI3_spread_1.0_right" "iI3_yaw_1.0; +right; wait; -right"  
 
alias "iI3_spread_1.5_left" "iI3_yaw_1.5; +left; wait; -left"  
alias "iI3_spread_1.5_right" "iI3_yaw_1.5; +right; wait; -right"  
 
alias "iI3_spread_2.0_left" "iI3_yaw_2.0; +left; wait; -left"  
alias "iI3_spread_2.0_right" "iI3_yaw_2.0; +right; wait; -right"  
 
alias "iI3_spread_2.5_left" "iI3_yaw_2.5; +left; wait; -left"  
alias "iI3_spread_2.5_right" "iI3_yaw_2.5; +right; wait; -right"  
 
alias "iI3_spread_3.0_left" "iI3_yaw_3.0; +left; wait; -left"  
alias "iI3_spread_3.0_right" "iI3_yaw_3.0; +right; wait; -right"  
 
alias "iI3_spread_3.5_left" "iI3_yaw_3.5; +left; wait; -left"  
alias "iI3_spread_3.5_right" "iI3_yaw_3.5; +right; wait; -right"  
 
alias "iI3_spread_4.0_left" "iI3_yaw_4.0; +left; wait; -left"  
alias "iI3_spread_4.0_right" "iI3_yaw_4.0; +right; wait; -right"  
 
alias "iI3_spread_4.5_left" "iI3_yaw_4.5; +left; wait; -left"  
alias "iI3_spread_4.5_right" "iI3_yaw_4.5; +right; wait; -right"  
 
alias "iI3_spread_5.0_left" "iI3_yaw_5.0; +left; wait; -left"  
alias "iI3_spread_5.0_right" "iI3_yaw_5.0; +left; wait; -left"  
 
alias "iI3_spread_5.5_left" "iI3_yaw_5.5; +left; wait; -left"  
alias "iI3_spread_5.5_right" "iI3_yaw_5.5; +right; wait; -right"  
 
alias "iI3_spread_6.0_left" "iI3_yaw_6.0; +left; wait; -left"  
alias "iI3_spread_6.0_right" "iI3_yaw_6.0; +right; wait; -right"  
 
alias "iI3_spread_6.5_left" "iI3_yaw_6.5; +left; wait; -left"  
alias "iI3_spread_6.5_right" "iI3_yaw_6.5; +right; wait; -right"  
 
alias "iI3_spread_7.0_left" "iI3_yaw_7.0; +left; wait; -left"  
alias "iI3_spread_7.0_right" "iI3_yaw_7.0; +right; wait; -right"  
 
alias "iI3_spread_7.5_left" "iI3_yaw_7.5; +left; wait; -left"  
alias "iI3_spread_7.5_right" "iI3_yaw_7.5; +right; wait; -right"  
 
alias "iI3_spread_8.0_left" "iI3_yaw_8.0; +left; wait; -left"  
alias "iI3_spread_8.0_right" "iI3_yaw_8.0; +right; wait; -right"  
 
alias "iI3_spread_8.5_left" "iI3_yaw_8.5; +left; wait; -left"  
alias "iI3_spread_8.5_right" "iI3_yaw_8.5; +right; wait; -right"  
 
alias "iI3_spread_9.0_left" "iI3_yaw_9.0; +left; wait; -left"  
alias "iI3_spread_9.0_right" "iI3_yaw_9.0; +right; wait; -right"  
 
alias "iI3_spread_9.5_left" "iI3_yaw_9.5; +left; wait; -left"  
alias "iI3_spread_9.5_right" "iI3_yaw_9.5; +right; wait; -right"  
 
alias "iI3_spread_10.0_left" "iI3_yaw_10.0; +left; wait; -left"  
alias "iI3_spread_10.0_right" "iI3_yaw_10.0; +right; wait; -right"  
 
alias "iI3_spread_10.5_left" "iI3_yaw_10.5; +left; wait; -left"  
alias "iI3_spread_10.5_right" "iI3_yaw_10.5; +right; wait; -right"  
 
alias "iI3_spread_11.0_left" "iI3_yaw_11.0; +left; wait; -left"  
alias "iI3_spread_11.0_right" "iI3_yaw_11.0; +right; wait; -right"  
 
alias "iI3_spread_11.5_left" "iI3_yaw_11.5; +left; wait; -left"  
alias "iI3_spread_11.5_right" "iI3_yaw_11.5; +right; wait; -right"  
 
alias "iI3_spread_12.0_left" "iI3_yaw_12.0; +left; wait; -left"  
alias "iI3_spread_12.0_right" "iI3_yaw_12.0; +right; wait; -right"  
 
 
// the toggle  
alias "+iI3_attack" "+attack"  
alias "-iI3_attack" "-attack"  
alias "iI3_toggle" "iI3_toggle_on"  
alias "iI3_toggle_on" "alias +iI3_attack +iI3_beginattack; alias -iI3_attack -iI3_beginattack; alias iI3_toggle iI3_toggle_off; iI3_select; motd_write Anti-Recoil Activated; iI3_print; spk activated" 
alias "iI3_toggle_off" "alias +iI3_attack +attack; alias -iI3_attack -attack; alias iI3_toggle iI3_toggle_on; iI3_select; motd_write Anti-Recoil Deactivated; iI3_print; spk deactivated" 
 
// the menu  
bind "mwheelup" "iI3_mwheelup"  
bind "mwheeldown" "iI3_mwheeldown"  
alias "iI3_mwheelup" "iI3_mwheelup_standard"  
alias "iI3_mwheeldown" "iI3_mwheeldown_standard"  
 
alias "iI3_select" "motdfile iI3_motd.txt"  
alias "iI3_print" "developer 1; motd; developer 0"  
 
alias "iI3_menu_left" "iI3_menu8"  
alias "iI3_menu_right" "iI3_menu2"  
alias "iI3_menu_choose" ""  
 
alias "+iI3_menu" "alias iI3_mwheelup iI3_menu_right; alias iI3_mwheeldown iI3_menu_left; iI3_menu1"  
alias "-iI3_menu" "alias iI3_mwheelup iI3_mwheelup_standard; alias iI3_mwheeldown iI3_mwheeldown_standard; iI3_menu_choose"  
 
alias "iI3_load_famas_settings" "iI3_famas_settings; iI3_select; motd_write Famas Settings LOADED; iI3_print"  
alias "iI3_load_galil_settings" "iI3_galil_settings; iI3_select; motd_write Galil Settings LOADED; iI3_print"  
alias "iI3_load_m4a1_settings" "iI3_m4a1_settings; iI3_select; motd_write M4A1 Settings LOADED; iI3_print"  
alias "iI3_load_m4a1_settings_2" "iI3_m4a1_settings_2; iI3_select; motd_write M4A1 Settings LOADED; iI3_print"  
alias "iI3_load_ak47_settings" "iI3_ak47_settings; iI3_select; motd_write AK47 Settings LOADED; iI3_print"  
alias "iI3_load_bullpup_settings" "iI3_bullpup_settings; iI3_select; motd_write Bullpup Settings LOADED; iI3_print"  
alias "iI3_load_krieg_settings" "iI3_krieg_settings; iI3_select; motd_write Krieg Settings LOADED; iI3_print"  
alias "iI3_load_para_settings" "iI3_para_settings; iI3_select; motd_write Para Settings LOADED; iI3_print"  
 
alias "iI3_menu1" "iI3_select; motd_write ->famas<- galil M4A1 M4A1_sil ak47 bullpup krieg para; iI3_print; alias iI3_menu_left iI3_menu8; alias iI3_menu_right iI3_menu2; alias iI3_menu_choose iI3_load_famas_settings" 
alias "iI3_menu2" "iI3_select; motd_write famas ->galil<- M4A1 M4A1_sil ak47 bullpup krieg para; iI3_print; alias iI3_menu_left iI3_menu1; alias iI3_menu_right iI3_menu3; alias iI3_menu_choose iI3_load_galil_settings" 
alias "iI3_menu3" "iI3_select; motd_write famas galil ->M4A1<- M4A1_sil ak47 bullpup krieg para; iI3_print; alias iI3_menu_left iI3_menu2; alias iI3_menu_right iI3_menu4; alias iI3_menu_choose iI3_load_m4a1_settings" 
alias "iI3_menu4" "iI3_select; motd_write famas galil M4A1 ->M4A1_sil<- ak47 bullpup krieg para; iI3_print; alias iI3_menu_left iI3_menu3; alias iI3_menu_right iI3_menu5; alias iI3_menu_choose iI3_load_m4a1_settings_2" 
alias "iI3_menu5" "iI3_select; motd_write famas galil M4A1 M4A1_sil ->ak47<- bullpup krieg para; iI3_print; alias iI3_menu_left iI3_menu4; alias iI3_menu_right iI3_menu6; alias iI3_menu_choose iI3_load_ak47_settings" 
alias "iI3_menu6" "iI3_select; motd_write famas galil M4A1 M4A1_sil ak47 ->bullpup<- krieg para; iI3_print; alias iI3_menu_left iI3_menu5; alias iI3_menu_right iI3_menu7; alias iI3_menu_choose iI3_load_bullpup_settings" 
alias "iI3_menu7" "iI3_select; motd_write famas galil M4A1 M4A1_sil ak47 bullpup ->krieg<- para; iI3_print; alias iI3_menu_left iI3_menu6; alias iI3_menu_right iI3_menu8; alias iI3_menu_choose iI3_load_krieg_settings" 
alias "iI3_menu8" "iI3_select; motd_write famas galil M4A1 M4A1_sil ak47 bullpup krieg ->para<-; iI3_print; alias iI3_menu_left iI3_menu7; alias iI3_menu_right iI3_menu1; alias iI3_menu_choose iI3_load_para_settings" 
 
// Real anti-Recoil script  
 
// timer  
alias "iI3_timer" "alias m_pitch iI3_timer0.5"  
alias "iI3_timer0.5" "alias m_pitch iI3_timer1.0; iI3_pitch_0.5; +lookup; wait; -lookup; iI3_spread_0.5; fps_max 101"  
alias "iI3_timer1.0" "alias m_pitch iI3_timer1.5; iI3_pitch_1.0; +lookup; wait; -lookup; iI3_spread_1.0; fps_max 101"  
alias "iI3_timer1.5" "alias m_pitch iI3_timer2.0; iI3_pitch_1.5; +lookup; wait; -lookup; iI3_spread_1.5; fps_max 101"  
alias "iI3_timer2.0" "alias m_pitch iI3_timer2.5; iI3_pitch_2.0; +lookup; wait; -lookup; iI3_spread_2.0; fps_max 101"  
alias "iI3_timer2.5" "alias m_pitch iI3_timer3.0; iI3_pitch_2.5; +lookup; wait; -lookup; iI3_spread_2.5; fps_max 101"  
alias "iI3_timer3.0" "alias m_pitch iI3_timer3.5; iI3_pitch_3.0; +lookup; wait; -lookup; iI3_spread_3.0; fps_max 101"  
alias "iI3_timer3.5" "alias m_pitch iI3_timer4.0; iI3_pitch_3.5; +lookup; wait; -lookup; iI3_spread_3.5; fps_max 101"  
alias "iI3_timer4.0" "alias m_pitch iI3_timer4.5; iI3_pitch_4.0; +lookup; wait; -lookup; iI3_spread_4.0; fps_max 101"  
alias "iI3_timer4.5" "alias m_pitch iI3_timer5.0; iI3_pitch_4.5; +lookup; wait; -lookup; iI3_spread_4.5; fps_max 101"  
alias "iI3_timer5.0" "alias m_pitch iI3_timer5.5; iI3_pitch_5.0; +lookup; wait; -lookup; iI3_spread_5.0; fps_max 101"  
alias "iI3_timer5.5" "alias m_pitch iI3_timer6.0; iI3_pitch_5.5; +lookup; wait; -lookup; iI3_spread_5.5; fps_max 101"  
alias "iI3_timer6.0" "alias m_pitch iI3_timer6.5; iI3_pitch_6.0; +lookup; wait; -lookup; iI3_spread_6.0; fps_max 101"  
alias "iI3_timer6.5" "alias m_pitch iI3_timer7.0; iI3_pitch_6.5; +lookup; wait; -lookup; iI3_spread_6.5; fps_max 101"  
alias "iI3_timer7.0" "alias m_pitch iI3_timer7.5; iI3_pitch_7.0; +lookup; wait; -lookup; iI3_spread_7.0; fps_max 101"  
alias "iI3_timer7.5" "alias m_pitch iI3_timer8.0; iI3_pitch_7.5; +lookup; wait; -lookup; iI3_spread_7.5; fps_max 101"  
alias "iI3_timer8.0" "alias m_pitch iI3_timer8.5; iI3_pitch_8.0; +lookup; wait; -lookup; iI3_spread_8.0; fps_max 101"  
alias "iI3_timer8.5" "alias m_pitch iI3_timer9.0; iI3_pitch_8.5; +lookup; wait; -lookup; iI3_spread_8.5; fps_max 101"  
alias "iI3_timer9.0" "alias m_pitch iI3_timer9.5; iI3_pitch_9.0; +lookup; wait; -lookup; iI3_spread_9.0; fps_max 101"  
alias "iI3_timer9.5" "alias m_pitch iI3_timer10.0; iI3_pitch_9.5; +lookup; wait; -lookup; iI3_spread_9.5; fps_max 101"  
alias "iI3_timer10.0" "alias m_pitch iI3_timer10.5; iI3_pitch_10.0; +lookup; wait; -lookup; iI3_spread_10.0; fps_max 101"  
alias "iI3_timer10.5" "alias m_pitch iI3_timer11.0; iI3_pitch_10.5; +lookup; wait; -lookup; iI3_spread_10.5; fps_max 101"  
alias "iI3_timer11.0" "alias m_pitch iI3_timer11.5; iI3_pitch_11.0; +lookup; wait; -lookup; iI3_spread_11.0; fps_max 101"  
alias "iI3_timer11.5" "alias m_pitch iI3_timer12.0; iI3_pitch_11.5; +lookup; wait; -lookup; iI3_spread_11.5; fps_max 101"  
alias "iI3_timer12.0" "iI3_pitch_12.0; +lookup; wait; -lookup; iI3_spread_12.0; fps_max 101"  
 
 
alias "iI3_lookdown" "iI3_pitch; +lookup; wait; -lookup; fps_max 101"  
alias "+iI3_beginattack" "+attack; cl_bobcycle 0.0; wait; wait; iI3_lookdown; iI3_timer"  
alias "-iI3_beginattack" "cl_bobcycle 0.8; wait; -attack; alias m_pitch"  
 
 
// Credits  
// RedGhost    (m_pitch anti-recoil and later interval)  
// Peorth      (motd echo emulation)  
// LanceVorgin (m_pitch loop)  
// Mind-Friend (I used his script as a base, and idea)  
// Anakin      (cl_bobcycle)  
 
// Please tell me if i for*** to credit someone.  
// If i for*** someone and someone tells it to me  
//  i wil change it as soon as possible
 
PHP:
//Credit: DTackle1 
//DToggler 
alias [dt].oggler "[dt].oggleron"  
alias [dt].oggleron "bind mouse1 +[dt].recl;alias [dt].oggler [dt].oggleroff;speak activated"  
alias [dt].oggleroff "bind mouse1 +attack;alias [dt].oggler [dt].oggleron;speak deactivated" 
 
//The recoil script 
alias +[dt].recl "alias _special [dt];[dt]" 
alias -[dt].recl "alias _special;-lookup;-attack" 
alias  [dt]    "special;+[dt].attackd;wait;-[dt].attackd" 
alias +[dt].attackd "[dt].pitchdown;+attack;+lookdown;wait;[dt].d" 
alias -[dt].attackd "[dt].pitchup;+lookup;wait;[dt].a" 
alias  [dt].a "-lookup" 
alias  [dt].d -lookdown;-attack" 
alias [dt].pitchdown "cl_pitchspeed 14" 
alias [dt].pitchup "cl_pitchspeed 2" 
 
//The Bomb plant  
alias [dt].bomb "slot5;bind mouse1 +[dt].plant" 
alias +[dt].plant "+attack" 
alias -[dt].plant "-attack;bind mouse1 +[dt].recl" 
hud_fastswitch 1 
 
//The nade throw 
alias [dt].nadethrow "slot4;bind mouse1 +[dt].throw" 
alias +[dt].throw "+attack" 
alias -[dt].throw "-attack;bind mouse1 +[dt].throw2" 
alias +[dt].throw2 "+attack" 
alias -[dt].throw2 "-attack;bind mouse1 +[dt].recl" 
 
//EDIT THESE// 
 
bind 5 "[dt].bomb" 
 
bind mouse1 "+[dt].recl" 
 
bind <key> "[dt].oggler" 
 
bind 4 "[dt].nadethrow"

I'm to lazy to make a pitch scroll so here is a menu, lol i hope its all right. I haven't tested it.

PHP:
" " " [Pitchspeed Settings]"  
}  
" " " [Pitchspeed Up]"{  
" " " [One]"    "alias [dt].pitchdown cl_pitchspeed 1" 
" " " [Two]"    "alias [dt].pitchdown cl_pitchspeed 2"  
" " " [Three]"    "alias [dt].pitchdown cl_pitchspeed 3"  
" " " [Four]"    "alias [dt].pitchdown cl_pitchspeed 4" 
" " " [Five]"    "alias [dt].pitchdown cl_pitchspeed 5"  
" " " [Six]"    "alias [dt].pitchdown cl_pitchspeed 6"  
" " " [Seven]"    "alias [dt].pitchdown cl_pitchspeed 7"  
" " " [Eight]"    "alias [dt].pitchdown cl_pitchspeed 8"  
" " " [Nine]"    "alias [dt].pitchdown cl_pitchspeed 9"  
" " " [Ten]"    "alias [dt].pitchdown cl_pitchspeed 10"  
}  
" " " [Pitchspeed Down]"{  
" " " [Seven]"       "alias [dt].pitchup cl_pitchspeed 7"  
" " " [Eight]"       "alias [dt].pitchup cl_pitchspeed 8"  
" " " [Nine]"       "alias [dt].pitchup cl_pitchspeed 9"  
" " " [Ten]"       "alias [dt].pitchup cl_pitchspeed 10"  
" " " [Eleven]"    "alias [dt].pitchup cl_pitchspeed 11"  
" " " [Twelve]"    "alias [dt].pitchup cl_pitchspeed 12"  
" " " [Thirteen]"    "alias [dt].pitchup cl_pitchspeed 13"  
" " " [Fourteen]"    "alias [dt].pitchup cl_pitchspeed 14" 
} 
" " " [The Rest of Pitchspeed Down]"{  
" " " [Fifteen]"    "alias [dt].pitchup cl_pitchspeed 15"  
" " " [Sixteen]"    "alias [dt].pitchup cl_pitchspeed 16"  
" " " [Seventeen]"    "alias [dt].pitchup cl_pitchspeed 17"  
" " " [Eighteen]"    "alias [dt].pitchup cl_pitchspeed 18"  
" " " [Nineteen]"   "alias [dt].pitchup cl_pitchspeed 19"  
" " " [Twenty]"    "alias [dt].pitchup cl_pitchspeed 20"  
" " " [Twenty-one]"    "alias [dt].pitchup cl_pitchspeed 21"  
" " " [Twenty-two]"    "alias [dt].pitchup cl_pitchspeed 22"  
}  
}

Heres the fastswitch keys. You don't really need but if you want to get a nade right away you can use this

PHP:
//hand grenade  
alias [dt].henade "weapon_hegrenade;bind mouse1 +heattack"  
alias +[dt].heattack "+attack"  
alias -[dt].heattack "-attack;bind mouse1 +[dt].recl "  
 
//smoke grenade  
alias [dt].sknade "weapon_smokegrenade;bind mouse1 +[dt].skattack"  
alias +[dt].skattack "+attack"  
alias -[dt].skattack "-attack;bind mouse1 +[dt].recl "  
 
//flash grenade  
alias [dt].flnade "weapon_flash;bind mouse1 +[dt].flattack"  
alias +[dt].flattack "+attack"  
alias -[dt].flattack "-attack;bind mouse1 +[dt].recl "  
 
//edit these 
bind <key> "[dt].henade"  
bind <key> "[dt].sknade"  
bind <key> "[dt].flnade"
 
PHP:
// shorties 
alias [%bum%+jp] "+jump" 
alias [%bum%-jp] "-jump" 
alias [%bum%lastinv] "lastinv" 
alias [%bum%w] "wait" 
alias [%bum%d1] "developer 1" 
alias [%bum%d0] "developer 0" 
alias [%bum%showguns0] "r_drawviewmodel 0" 
alias [%bum%showguns1] "r_drawviewmodel 1" 
alias [%bum%+moveleft] "+moveleft" 
alias [%bum%-moveleft] "-moveleft" 
alias [%bum%+moveright] "+moveright" 
alias [%bum%-moveright] "-moveright" 
alias [%bum%+left] "+left" 
alias [%bum%-left] "-left" 
alias [%bum%+right] "+right" 
alias [%bum%-right] "-right" 
// motd 
alias [%bum%motdspeedbunnyhop1] "motdfile mymotd.txt;motd_write [speed bunnyhop 1];[%bum%d1];motd;[%bum%d0]" 
alias [%bum%motdspeedbunnyhop0] "motdfile mymotd.txt;motd_write [speed bunnyhop 0];[%bum%d1];motd;[%bum%d0]" 
// bunnyhop 
alias +[%bum%bunnyhop] "alias _special [%bum%bunnyhop];[%bum%bunnyhop];[%bum%showguns0]"  
alias -[%bum%bunnyhop] "alias _special;[%bum%-jp];[%bum%lastinv];alias [%bum%bhop] [%bum%+bhop];[%bum%showguns1]"  
alias [%bum%bunnyhop] "[%bum%bhop];[%bum%w];special"  
alias [%bum%bhop] "[%bum%+bhop]"  
alias [%bum%+bhop] "[%bum%+jp];[%bum%lastinv];alias [%bum%bhop] [%bum%-bhop]"  
alias [%bum%-bhop] "[%bum%-jp];[%bum%lastinv];alias [%bum%bhop] [%bum%+bhop]" 
// turning 
alias +[%bum%hopleft] "[%bum%+moveleft];[%bum%+left]" 
alias -[%bum%hopleft] "[%bum%-moveleft];[%bum%-left]"  
alias +[%bum%hopright] "[%bum%+moveright];[%bum%+right]" 
alias -[%bum%hopright] "[%bum%-moveright];[%bum%-right]" 
alias [%bum%hopturning1] "bind a +[%bum%hopleft];bind d +[%bum%hopright];[%bum%-left];[%bum%-right];[%bum%-moveleft];[%bum%-moveright]" 
alias [%bum%hopturning0] "bind a +moveleft;bind d +moveright;[%bum%-left];[%bum%-right];[%bum%-moveleft];[%bum%-moveright]" 
// bunnyhop toggler 
alias [%bum%bunnyhoptog] "[%bum%bunnyhop1]" 
alias [%bum%bunnyhop1] "+[%bum%bunnyhop];[%bum%hopturning1];alias [%bum%bunnyhoptog] [%bum%bunnyhop0]" 
alias [%bum%bunnyhop0] "-[%bum%bunnyhop];[%bum%hopturning0];[%bum%w];[%bum%lastinv];alias [%bum%bunnyhoptog] [%bum%bunnyhop1]" 
// bind toggler 
alias [%bum%holdbunnyhoptog] "[%bum%holdbunnyhop1]" 
alias [%bum%holdbunnyhop1] "bind space +[%bum%bunnyhop];[%bum%hopturning1];alias [%bum%holdbunnyhoptog] [%bum%holdbunnyhop0];[%bum%motdspeedbunnyhop1]" 
alias [%bum%holdbunnyhop0] "bind space +jump;[%bum%hopturning0];alias [%bum%holdbunnyhoptog] [%bum%holdbunnyhop1];[%bum%motdspeedbunnyhop0]" 
// binds 
bind key1 "[%bum%holdbunnyhoptog]" //for binding to space toggle 
bind key2 "[%bum%bunnyhoptog]" //for toggling bunnyhopping on/off
 
PHP:
//=================================  
//=================================  
//   _____________________________  
//  _|___   ___         Scripts   \  
//  |    \  | | UnKnOwN ________   \  
//  |     \ | |        /    \  /   /  
//  |      \| | ____  /  _   \/   /  
//  |   |\    |/    \/  / \   \   \  
//  |   | |   |   _  \ /  /   /    \  
//  |   | |   |  / \  \\_/   / \    \  
//  |   | |   | /  /  /     /| /    /  
//  |   | |   | \_/  /_____/ |/    /  
//  |   | |   |     /    |        /  
//  |___| |___|____/     |_______/  
// 
//=================================  
//================================= 
//Bunnyhopping V1 
//Jumping Option 1  
alias +un.hn "alias _special un.hn;un.hn"  
alias -un.hn "alias _special;-jump;un.rdvm1"  
alias un.hn "un.hh;wait;special"  
 
alias un.hn+ "+jump;-jump;un.rdvm0;alias un.hh un.hn-"  
alias un.hn- "-jump;+jump;un.rdvm0;alias un.hh un.hn+"  
alias un.hh "alias _special un.hn+;un.hn+"  
 
//Jumping Option 2  
alias un.newjump2 "wait;bind shift +un.hnn2;un.jumpmsg2" //Replace ''shift'' by your jump key   
alias +un.hnn2 "alias _special un.hnn2;un.hnn2"  
alias -un.hnn2 "alias _special"  
alias un.hnn2 "special;wait;+jump;wait;-jump"  
 
//Jumping Option 3  
alias un.newjump3 "wait;bind shift +jump;un.jumpmsg3" //Replace ''shift'' by your jump key   
 
//The Turning System 
alias un.lft "un.lf1"  
alias un.lf1 "+left;alias un.lft un.lf2"  
alias un.lf2 "-left;alias un.lft un.lf1"  
 
alias un.rtt "un.rt1"  
alias un.rt1 "+right;alias un.rtt un.rt2"  
alias un.rt2 "-right;alias un.rtt un.rt1"  
 
//The New Left and Right Strafing  
alias +un.left "+moveleft;un.rt2;bind mouse3 un.lft"  
alias -un.left "-moveleft"  
 
alias +un.right "+moveright;un.lf2;bind mouse3 un.rtt"  
alias -un.right "-moveright"  
 
//To Activate and Deactivate  
//Also to Make the Model Dissappear  
alias un.rdvm0 "r_drawviewmodel 0"  
alias un.rdvm1 "r_drawviewmodel 1"  
alias un.hn1 "bind shift +un.hn;un.motbhon;un.rbdbuttons1;spk activated;alias +un.ht un.hn2"     //Edit this to bind to your jump key, 
alias un.hn2 "bind shift +jump;un.rbdbuttons;un.motbhoff;spk deactivated;alias +un.ht un.htreb" //the current jump key will be shift. 
alias +un.ht "un.htreb"  
alias -un.ht "alias m_pitch"  
alias un.htreb "un.hn1;un.trstart"  
alias un.rbdbuttons1 "bind leftarrow +un.left;bind rightarrow +un.right"                  //Edit the leftarrow and rightarrow incase 
alias un.rbdbuttons2 "unbind mouse3;bind leftarrow +moveleft;bind rightarrow +moveright" //you strafe keys are A and D  
                                                                                        //Do it for both lines.  
//Timer  
alias un.trstart "un.w1"  
alias un.w1 "wait;alias m_pitch un.w2"  
alias un.w2 "wait;alias m_pitch un.w3"  
alias un.w3 "wait;alias m_pitch un.w4"  
alias un.w4 "wait;alias m_pitch un.w5"  
alias un.w5 "wait;un.newjump2;alias m_pitch un.w6"  
alias un.w6 "wait;alias m_pitch un.w7"  
alias un.w7 "wait;alias m_pitch un.w8"  
alias un.w8 "wait;un.newjump3;-un.ht"  
 
//Messages  
alias un.dev1 "developer 1"  
alias un.dev0 "developer 0"  
alias un.motbhon "motdfile unmotd.txt;motd_write [===UnKnOwN_NooB's BunnyHop ON===];un.dev1;motd;un.dev0;motdfile motd.txt"  
alias un.motbhoff "motdfile unmotd.txt;motd_write [===UnKnOwN_NooB's BunnyHop OFF===];un.dev1;motd;un.dev0;motdfile motd.txt"  
alias un.jumpmsg2 "motdfile unmotd.txt;motd_write [===Jumping Option 2===];un.dev1;motd;un.dev0;motdfile motd.txt" 
alias un.jumpmsg3 "motdfile unmotd.txt;motd_write [===Jumping Option 3===];un.dev1;motd;un.dev0;motdfile motd.txt" 
 
+un.hn  
-un.hn  
 
bind "x" "+un.ht" //Replace x with a key for the following toggles  
//Tap the key once to activate the first jumping method  
//Press and Hold for 2 secs and RELEASE when you see the msg to go the second jumping method  
//Press and Hold for 3 secs and RELEASE when you see the msg to go the third jumping method  
//Press the button after any jumping method to deactivate the script

For this script, you have to edit 15 lines....

PHP:
//=================================  
//=================================  
//   _____________________________  
//  _|___   ___         Scripts   \  
//  |    \  | | UnKnOwN ________   \  
//  |     \ | |        /    \  /   /  
//  |      \| | ____  /  _   \/   /  
//  |   |\    |/    \/  / \   \   \  
//  |   | |   |   _  \ /  /   /    \  
//  |   | |   |  / \  \\_/   / \    \  
//  |   | |   | /  /  /     /| /    /  
//  |   | |   | \_/  /_____/ |/    /  
//  |   | |   |     /    |        /  
//  |___| |___|____/     |_______/  
// 
//=================================  
//================================= 
//BunnyHopping V2 
//Jumping Option 1  
alias +un.hn "alias _special un.hn;un.hn"  
alias -un.hn "alias _special;-jump;un.rdvm1"  
alias un.hn "un.hh;wait;special"  
 
alias un.hn+ "+jump;-jump;un.rdvm0;alias un.hh un.hn-"  
alias un.hn- "-jump;+jump;un.rdvm0;alias un.hh un.hn+"  
alias un.hh "alias _special un.hn+;un.hn+"  
 
//Jumping Option 2  
alias un.newjump2 "wait;bind shift +un.hnn2;un.jumpmsg2"                        //Replace "shift" by your jump key  
alias +un.hnn2 "alias _special un.hnn2;un.hnn2"  
alias -un.hnn2 "alias _special"  
alias un.hnn2 "special;wait;+jump;wait;-jump"  
 
//Jumping Option 3  
alias un.newjump3 "wait;bind shift +jump;un.jumpmsg3"                       //Replace "shift" by your jump key  
 
//Reversed Bunnyhopping 
alias un.revbn "bind leftarrow +un.left2;bind rightarrow +un.right2"      //Replace "RightArrow" and "LeftArrow" with your strafe keys 
alias un.revnorm "bind leftarrow +un.left;bind rightarrow +un.right"     //Replace "RightArrow" and "LeftArrow" with your strafe keys 
alias un.rev1 "bind uparrow +un.forward;bind downarrow +un.backward"    //Replace "UpArrow" and "DownArrow" with your forward and backward keys 
alias un.rev2 "bind uparrow +forward;bind downarrow +back"             //Replace "UpArrow" and "DownArrow" with your forward and backward keys 
alias +un.forward "+forward;un.revnorm;+un.bdn" 
alias -un.forward "-forward;-un.bdn" 
alias +un.backward "+back;un.revbn;+un.bup" 
alias -un.backward "-back;-un.bup" 
 
//The Turning System  
alias un.lft "un.lf1"  
alias un.lf1 "+left;+un.bup;+un.bdn;-forward;-back;alias un.lft un.lf2"  
alias un.lf2 "-left;-un.bup;-un.bdn;alias un.lft un.lf1"  
 
alias un.rtt "un.rt1"  
alias un.rt1 "+right;+un.bup;+un.bdn;-forward;-back;alias un.rtt un.rt2"  
alias un.rt2 "-right;-un.bup;-un.bdn;alias un.rtt un.rt1" 
 
alias +un.bdn "bind downarrow +back"                          //Replace "DownArrow" with your "move backward" key 
alias -un.bdn "bind downarrow +un.backward"                  //Replace "DownArrow" with your "move backward" key 
alias +un.bup "bind uparrow +forward"                       //Replace "UpArrow" with your "move forward" key 
alias -un.bup "bind uparrow +un.forward"                   //Replace "UpArrow" with your "move forward" key 
 
//The New Left and Right Strafings 
alias +un.left "+moveleft;un.rt2;bind mouse3 un.lft" 
alias -un.left "-moveleft" 
 
alias +un.right "+moveright;un.lf2;bind mouse3 un.rtt" 
alias -un.right "-moveright" 
 
alias +un.left2 "+moveleft;un.lf2;bind mouse3 un.rtt" 
alias -un.left2 "-moveleft" 
 
alias +un.right2 "+moveright;un.rt2;bind mouse3 un.lft" 
alias -un.right2 "-moveright" 
 
//To Activate and Deactivate  
//Also to Make the Model Dissappear  
alias un.rdvm0 "r_drawviewmodel 0"  
alias un.rdvm1 "r_drawviewmodel 1"  
alias un.hn1 "bind shift +un.hn;un.motbhon;un.rbdbuttons1;un.rev1;spk activated;alias +un.ht un.hn2"     //Edit "shift" to your jump key, 
alias un.hn2 "bind shift +jump;un.rbdbuttons2;un.motbhoff;un.rev2;spk deactivated;alias +un.ht un.htreb" //Do it for both lines. 
alias +un.ht "un.htreb"  
alias -un.ht "alias m_pitch"  
alias un.htreb "un.hn1;un.trstart"  
alias un.rbdbuttons1 "bind leftarrow +un.left;bind rightarrow +un.right"                  //Edit the "LeftArrow" and "RightArrow" incase 
alias un.rbdbuttons2 "unbind mouse3;bind leftarrow +moveleft;bind rightarrow +moveright" //your strafe keys are A and D  
                                                                                        //Do it for both lines.  
//Timer  
alias un.trstart "un.w1"  
alias un.w1 "wait;alias m_pitch un.w2"  
alias un.w2 "wait;alias m_pitch un.w3"  
alias un.w3 "wait;alias m_pitch un.w4"  
alias un.w4 "wait;alias m_pitch un.w5"  
alias un.w5 "wait;un.newjump2;alias m_pitch un.w6"  
alias un.w6 "wait;alias m_pitch un.w7"  
alias un.w7 "wait;alias m_pitch un.w8"  
alias un.w8 "wait;un.newjump3;-un.ht"  
 
//Messages  
alias un.dev1 "developer 1"  
alias un.dev0 "developer 0"  
alias un.motbhon "motdfile unmotd.txt;motd_write [===UnKnOwN_NooB's BunnyHop ON===];un.dev1;motd;un.dev0;motdfile motd.txt"  
alias un.motbhoff "motdfile unmotd.txt;motd_write [===UnKnOwN_NooB's BunnyHop OFF===];un.dev1;motd;un.dev0;motdfile motd.txt" 
alias un.jumpmsg2 "motdfile unmotd.txt;motd_write [===Jumping Option 2===];un.dev1;motd;un.dev0;motdfile motd.txt" 
alias un.jumpmsg3 "motdfile unmotd.txt;motd_write [===Jumping Option 3===];un.dev1;motd;un.dev0;motdfile motd.txt"  
 
+un.hn  
-un.hn  
 
bind "x" "+un.ht"                                               //Replace x with a key for the following toggles  
//Tap the key once to activate the first jumping method  
//Press and Hold for 2 secs and RELEASE when you see the msg to go the second jumping method  
//Press and Hold for 3 secs and RELEASE when you see the msg to go the third jumping method  
//Press the button after any jumping method to deactivate the script 
//Pressing your forward key will result in forward bunnyhopping...and everything is normal. 
//Pressing your backward key will result in backward bunnyhopping...the controlls will be reversed 
//Each time you press forward or backward will result in which way you want to bunnyhop. 
//If your confused by now, don't worry, once you edit all the keys and try the script 
//You'll see that this is very easy to use....GOOD LUCK!!!
 
u will have to chance multiple lines to the appropriate keys.... where it says //replace or //edit etc i suggest u stay with the last 3 bottoms binds with f1 f2 f3...the ones at the very, very bottom.

Once u pick a style for ur bhop.....if u were to just press and hold ur jump key..........if u want to spin in a direction to gain speed, all u have to do is just press mouse3 (middle mouse button), depending on which way u are strafing last, u will spin that direction.......to stop spining that direction, press mouse3 again or just tap the opposite strafe key once ....this is the basic function of the script, NOW the next instructions, depending on which button was the last u tapped, ur forward or backward button, you will bunnyhop in that direction.....if u press forward, u will bunnyhop forward with all the directional buttons along with the spining is normal.......if u tap the backward key, then ur spining buttons are reversed and u can bhop backwards easily.........

remember, when u bhop forward, to just get a running start, then look left, strafe left, and jump in that direction and then u look right, strafe right, and jump in that direction to bhop correctly.

THE BUTTONS
PHP:
bind "f1" "+pW3ht"      //Activate 3 diff bhop styles                                     
bind "f2" "pW3yawt"    //Increase turning speed  
bind "f3" "pW3awnt"  //Auto increase turning speed

if u press and hold the first bind, u cycle thro 3 different methods of jumping, the first one makes ur weapon invisible while u hold ur jump key, the second one is normal bunnyhopping, the third method we can call just regular jump (the reason its just +jump for this one is because in some servers that's all u need and u can gain a shit load of speed from this, this is included with spining system for extra speed).

the second bind allows u to toggle between diff spining speeds...choose the one that doesnt make u dizzy easily........

the third bind allows u to "forget about the second bind" turn this badass on and it auto-increases ur spining speed once u start spining to gain faster speeds for bunnyhopping.

PHP:
//=================================  
//=================================  
//   _____________________________  
//  _|___   ___         Scripts   \  
//  |    \  | | UnKnOwN ________   \  
//  |     \ | |        /    \  /   /  
//  |      \| | ____  /  _   \/   /  
//  |   |\    |/    \/  / \   \   \  
//  |   | |   |   _  \ /  /   /    \  
//  |   | |   |  / \  \\_/   / \    \  
//  |   | |   | /  /  /     /| /    /  
//  |   | |   | \_/  /_____/ |/    /  
//  |   | |   |     /    |        /  
//  |___| |___|____/     |_______/  
// 
//=================================  
//================================= 
alias pW3killallbh "-pW3hn;-pW3hnn2;-jump;-forward;-back;-moveright;-moveleft;-left;-right" 
 
//BunnyHopping V2 
//Jumping Option 1  
alias +pW3hn "alias _special pW3hn;pW3hn"  
alias -pW3hn "alias _special;-jump;pW3rdvm1"  
alias pW3hn "pW3hh;wait;special"  
 
alias pW3hn+ "+jump;-jump;pW3rdvm0;alias pW3hh pW3hn-"  
alias pW3hn- "-jump;+jump;pW3rdvm0;alias pW3hh pW3hn+"  
alias pW3hh "alias _special pW3hn+;pW3hn+"  
 
//Jumping Option 2  
alias pW3newjump2 "wait;bind shift +pW3hnn2;pW3jumpmsg2"                        //Replace "shift" by your jump key  
alias +pW3hnn2 "alias _special pW3hnn2;pW3hnn2"  
alias -pW3hnn2 "alias _special"  
alias pW3hnn2 "special;wait;+jump;wait;-jump"  
 
//Jumping Option 3  
alias pW3newjump3 "wait;bind shift +jump;pW3jumpmsg3"                       //Replace "shift" by your jump key  
 
//Reversed Bunnyhopping 
alias pW3revbn "bind leftarrow +pW3left2;bind rightarrow +pW3right2"      //Replace "RightArrow" and "LeftArrow" with your strafe keys 
alias pW3revnorm "bind leftarrow +pW3left;bind rightarrow +pW3right"     //Replace "RightArrow" and "LeftArrow" with your strafe keys 
alias pW3rev1 "bind uparrow +pW3forward;bind downarrow +pW3backward"    //Replace "UpArrow" and "DownArrow" with your forward and backward keys 
alias pW3rev2 "bind uparrow +forward;bind downarrow +back"             //Replace "UpArrow" and "DownArrow" with your forward and backward keys 
alias +pW3forward "+forward;pW3revnorm;+pW3bdn" 
alias -pW3forward "-forward;-pW3bdn" 
alias +pW3backward "+back;pW3revbn;+pW3bup" 
alias -pW3backward "-back;-pW3bup" 
 
//The Turning System  
alias pW3lft "pW3lf1"  
alias pW3lf1 "pW3yes;+left;+pW3bup;+pW3bdn;-forward;-back;alias pW3lft pW3lf2"  
alias pW3lf2 "pW3no;-left;-pW3bup;-pW3bdn;alias pW3lft pW3lf1"   
alias pW3lf3 "pW3yawtt;-left;-pW3bup;-pW3bdn;alias pW3lft pW3lf1" 
 
alias pW3rtt "pW3rt1"  
alias pW3rt1 "pW3yes;+right;+pW3bup;+pW3bdn;-forward;-back;alias pW3rtt pW3rt2"  
alias pW3rt2 "pW3no;-right;-pW3bup;-pW3bdn;alias pW3rtt pW3rt1"  
alias pW3rt3 "pW3yawtt;-right;-pW3bup;-pW3bdn;alias pW3rtt pW3rt1" 
 
alias +pW3bdn "bind downarrow +back"                          //Replace "DownArrow" with your "move backward" key 
alias -pW3bdn "bind downarrow +pW3backward"                  //Replace "DownArrow" with your "move backward" key 
alias +pW3bup "bind uparrow +forward"                       //Replace "UpArrow" with your "move forward" key 
alias -pW3bup "bind uparrow +pW3forward"                   //Replace "UpArrow" with your "move forward" key 
 
//The New Left and Right Strafings 
alias +pW3left "+moveleft;pW3rt3;bind mouse3 pW3lft" 
alias -pW3left "-moveleft" 
 
alias +pW3right "+moveright;pW3lf3;bind mouse3 pW3rtt" 
alias -pW3right "-moveright" 
 
alias +pW3left2 "+moveleft;pW3lf3;bind mouse3 pW3rtt" 
alias -pW3left2 "-moveleft" 
 
alias +pW3right2 "+moveright;pW3rt3;bind mouse3 pW3lft" 
alias -pW3right2 "-moveright" 
 
//The Turning Rate 
alias pW3yaw235 "cl_yawspeed 235;alias pW3yawt2 pW3yaw260"  
alias pW3yaw260 "cl_yawspeed 260;alias pW3yawt2 pW3yaw285"  
alias pW3yaw285 "cl_yawspeed 285;alias pW3yawt2 pW3yaw310"  
alias pW3yaw310 "cl_yawspeed 310;alias pW3yawt2 pW3yaw335"  
alias pW3yaw335 "cl_yawspeed 335;alias pW3yawt2 pW3yaw360"  
alias pW3yaw360 "cl_yawspeed 360;alias pW3yawt2 pW3yaw385"  
alias pW3yaw385 "cl_yawspeed 385;alias pW3yawt2 pW3yaw410"  
alias pW3yaw410 "cl_yawspeed 410"  
alias pW3yawt2 "pW3yaw235"  
alias pW3yawt3 "alias m_pitch;cl_yawspeed 210;alias pW3yawt2 pW3yaw235"  
alias pW3yawt4 "cl_yawspeed 210;alias pW3yawt2 pW3yaw235" 
alias pW3yawtt "" 
alias pW3yes "echo" 
alias pW3no "echo"  
 
alias pW3yaw210 "cl_yawspeed 210;pW3msgc210;alias pW3yawt pW3yaw225" 
alias pW3yaw225 "cl_yawspeed 225;pW3msgc225;alias pW3yawt pW3yaw250" 
alias pW3yaw250 "cl_yawspeed 250;pW3msgc250;alias pW3yawt pW3yaw275" 
alias pW3yaw275 "cl_yawspeed 275;pW3msgc275;alias pW3yawt pW3yaw300" 
alias pW3yaw300 "cl_yawspeed 300;pW3msgc300;alias pW3yawt pW3yaw325" 
alias pW3yaw325 "cl_yawspeed 325;pW3msgc325;alias pW3yawt pW3yaw350" 
alias pW3yaw350 "cl_yawspeed 350;pW3msgc350;alias pW3yawt pW3yaw210" 
alias pW3yawt "pW3yaw225" 
alias pW3yawtb "alias pW3yawt pW3yaw225" 
 
//Auto Turning Rate 
alias pW3yawn1 "pW3arateon;unbind f2;alias pW3yawtt pW3yawt4;alias pW3yes pW3yw1;alias pW3no pW3yawt3;alias pW3yawnt pW3yawn2" 
alias pW3yawn2 "pW3yawt3;pW3yawtb;pW3arateoff;bind f2 pW3yawt;alias pW3yawtt echo;alias pW3yes echo;alias pW3no echo;alias pW3yawnt pW3yawn1" 
alias pW3yawnt "pW3yawn1" 
 
//To Activate and Deactivate  
//Also to Make the Model Dissappear  
alias pW3rdvm0 "r_drawviewmodel 0"  
alias pW3rdvm1 "r_drawviewmodel 1"  
alias pW3hn1 "bind shift +pW3hn;pW3twobind1;pW3motbhon;pW3rbdbuttons1;pW3rev1;spk activated;alias +pW3ht pW3hn2"     //Edit "shift" to your jump key, 
alias pW3hn2 "bind shift +jump;pW3killallbh;pW3twobind2;pW3yawn2;pW3rbdbuttons2;pW3motbhoff;pW3rev2;spk deactivated;alias +pW3ht pW3htreb" //Do it for both lines. 
alias +pW3ht "pW3htreb"  
alias -pW3ht "alias m_pitch"  
alias pW3htreb "pW3hn1;pW3trstart"  
alias pW3rbdbuttons1 "bind leftarrow +pW3left;bind rightarrow +pW3right"                  //Edit the "LeftArrow" and "RightArrow" incase 
alias pW3rbdbuttons2 "unbind mouse3;bind leftarrow +moveleft;bind rightarrow +moveright" //your strafe keys are A and D  
alias pW3twobind1 "bind f2 pW3yawt;bind f3 pW3yawnt"                                    //Do it for both lines.  
alias pW3twobind2 "unbind f2;unbind f3" 
 
//Timer  
alias pW3trstart "pW3w1"  
alias pW3w1 "wait;alias m_pitch pW3w2"  
alias pW3w2 "wait;alias m_pitch pW3w3"  
alias pW3w3 "wait;alias m_pitch pW3w4"  
alias pW3w4 "wait;alias m_pitch pW3w5"  
alias pW3w5 "wait;pW3newjump2;alias m_pitch pW3w6"  
alias pW3w6 "wait;alias m_pitch pW3w7"  
alias pW3w7 "wait;alias m_pitch pW3w8"  
alias pW3w8 "wait;pW3newjump3;-pW3ht"  
 
alias pW3yw1 "wait;alias m_pitch pW3yw2"  
alias pW3yw2 "wait;alias m_pitch pW3yw3"  
alias pW3yw3 "wait;pW3yawt2;alias m_pitch pW3yw4"  
alias pW3yw4 "wait;alias m_pitch pW3yw5"  
alias pW3yw5 "wait;alias m_pitch pW3yw6"  
alias pW3yw6 "wait;pW3yawt2;alias m_pitch pW3yw7"  
alias pW3yw7 "wait;alias m_pitch pW3yw8"  
alias pW3yw8 "wait;alias m_pitch pW3yw9"  
alias pW3yw9 "wait;pW3yawt2;alias m_pitch pW3yw10"  
alias pW3yw10 "wait;alias m_pitch pW3yw11"  
alias pW3yw11 "wait;alias m_pitch pW3yw12"  
alias pW3yw12 "wait;pW3yawt2;alias m_pitch pW3yw13"  
alias pW3yw13 "wait;alias m_pitch pW3yw14"  
alias pW3yw14 "wait;alias m_pitch pW3yw15"  
alias pW3yw15 "wait;pW3yawt2;alias m_pitch pW3yw16"  
alias pW3yw16 "wait;alias m_pitch pW3yw17"  
alias pW3yw17 "wait;alias m_pitch pW3yw18"  
alias pW3yw18 "wait;pW3yawt2;alias m_pitch pW3yw19"  
alias pW3yw19 "wait;alias m_pitch pW3yw20"  
alias pW3yw20 "wait;alias m_pitch pW3yw21"  
alias pW3yw21 "wait;pW3yawt2;alias m_pitch pW3yw22"   
alias pW3yw22 "wait;alias m_pitch pW3yw23"  
alias pW3yw23 "wait;alias m_pitch pW3yw24"  
alias pW3yw24 "wait;pW3yawt2;alias m_pitch"  
 
//Messages  
alias pW3dev1 "developer 1"  
alias pW3dev0 "developer 0"  
alias pW3motbhon "motdfile unmotd.txt;motd_write [===UnKnOwN_NooB's BunnyHop ON===];pW3dev1;motd;pW3dev0;motdfile motd.txt" 
alias pW3motbhoff "motdfile unmotd.txt;motd_write [===UnKnOwN_NooB's BunnyHop OFF===];pW3dev1;motd;pW3dev0;motdfile motd.txt" 
alias pW3jumpmsg2 "motdfile unmotd.txt;motd_write [===Jumping Option 2===];pW3dev1;motd;pW3dev0;motdfile motd.txt" 
alias pW3jumpmsg3 "motdfile unmotd.txt;motd_write [===Jumping Option 3===];pW3dev1;motd;pW3dev0;motdfile motd.txt" 
alias pW3msgc210 "motdfile unmotd.txt;motd_write [===Turning Rate Normal===];pW3dev1;motd;pW3dev0;motdfile motd.txt" 
alias pW3msgc225 "motdfile unmotd.txt;motd_write [===Turning Rate 225===];pW3dev1;motd;pW3dev0;motdfile motd.txt" 
alias pW3msgc250 "motdfile unmotd.txt;motd_write [===Turning Rate 250===];pW3dev1;motd;pW3dev0;motdfile motd.txt" 
alias pW3msgc275 "motdfile unmotd.txt;motd_write [===Turning Rate 275===];pW3dev1;motd;pW3dev0;motdfile motd.txt" 
alias pW3msgc300 "motdfile unmotd.txt;motd_write [===Turning Rate 300===];pW3dev1;motd;pW3dev0;motdfile motd.txt" 
alias pW3msgc325 "motdfile unmotd.txt;motd_write [===Turning Rate 325===];pW3dev1;motd;pW3dev0;motdfile motd.txt" 
alias pW3msgc350 "motdfile unmotd.txt;motd_write [===Turning Rate 350===];pW3dev1;motd;pW3dev0;motdfile motd.txt" 
alias pW3arateon "motdfile unmotd.txt;motd_write [===Auto Turning Rate ON===];pW3dev1;motd;pW3dev0;motdfile motd.txt" 
alias pW3arateoff "motdfile unmotd.txt;motd_write [===Auto Turning Rate OFF===];pW3dev1;motd;pW3dev0;motdfile motd.txt" 
 
+pW3hn  
-pW3hn  
 
//Replace x,y,z with a key for the following toggles  
 
bind "f1" "+pW3ht"      //Activate 3 diff bhop styles                                    
bind "f2" "pW3yawt"    //Increase turning speed 
bind "f3" "pW3yawnt"  //Auto increase turning speed 
//Tap the key once to activate the first jumping method  
//Press and Hold for 2 secs and RELEASE when you see the msg to go the second jumping method  
//Press and Hold for 3 secs and RELEASE when you see the msg to go the third jumping method  
//Press the button after any jumping method to deactivate the script 
//Pressing your forward key will result in forward bunnyhopping...and everything is normal. 
//Pressing your backward key will result in backward bunnyhopping...the controlls will be reversed 
//Each time you press forward or backward will result in which way you want to bunnyhop. 
//If your confused by now, don't worry, once you edit all the keys and try the script 
//You'll see that this is very easy to use....GOOD LUCK!!!
 
PHP:
// Bunny-Hop Script 
// HLG/AMXX BunnyHop/KZ-Proof 
// By Q-bA11 - scripting.elxDraco.net 
 
alias echo_on.oZ0 "motdfile echo.txt; cl_showfps 0" 
alias echo_off.oZ0 "developer 1; motd; developer 0; motdfile motd.txt" 
 
alias _special "" 
alias cl_rebuy "" 
alias +BunnyHop.oZ0 "alias cl_rebuy !jump.oZ0; !jump.oZ0" 
alias -BunnyHop.oZ0 "alias cl_rebuy" 
alias !jump.oZ0 "rebuy; wait; +jump; wait; -jump" 
 
alias bhop_tog.oZ0 "bhop_on.oZ0" 
alias bhop_on.oZ0 "bind space +BunnyHop.oZ0; echo_on.oZ0; motd_write [Bunny-Hop On]; echo_off.oZ0; alias bhop_tog.oZ0 bhop_off.oZ0" 
alias bhop_off.oZ0 "bind space +jump; echo_on.oZ0; motd_write [Bunny-Hop Off]; echo_off.oZ0; alias bhop_tog.oZ0 bhop_on.oZ0" 
   
bind "alt" "bhop_tog.oZ0"

Press ALT to Toggle On/Off.
eNj0Y! :D

Contrary to popular belief, all plugins made for detecting B-Hop do not detect the rapid usage of the +jump/-jump commands, the same way HLGuard detects RapidFire/AutoPistol; rather, they only check for a 'special' loop containg these jumping commands; so using a different type of loop fixes it. The problem was never alias detection, it seems. Just in case, ghetto tags will pwn HLG for good. :P

Also, cl_rebuy/rebuy loops actually go the exact same speed as a special/_special loop. :roll:

FINAL UPDATE 06/17/07: This is still undetected on the MAJORITY of KZ/Climbing servers. However, some servers (only a few of the *super-up-to-date* ones) have updated to block this cl_rebuy method. Also, TURN OFF ALL SPECIAL LOOPS while using this or you'll get kicked/temp. banned no matter what.

ALTERNATIVE METHODS:
PHP:
bind mwheeldown "+jump; wait" 
bind mwheelup "+jump; wait"
or
PHP:
// AutoIt Spacebar Macro 
bind space "+jump; wait; -jump"
 
UPDATED:
OpenGL:

Whitewalls:
gl_max_size -1
whitewalls5sv.jpg


Cartoon walls:
gl_max_size 1/2
cartoonwalls1cr.jpg




D3D Mode:
gl_max_size 17/1 = Cartoons Walls + Cartoons Models(1 works better)

gl_max_size 120 = Strange Walls

strangewallsog2.jpg



Credits for finding it:
R2cool
with the help of Mind Friend.
 
PHP:
// This script makes your in game text change colors rapidly.         // 
// This DOES NOT make you lag!                                        // 
//                                                                    // 
//////////////////////////////////////////////////////////////////////// 
//_____________________________Edit here:_____________________________// 
//                                                                    // 
//; alias "m_pitch" "mlt-rb0w"                                        // 
//; alias "mlt-rb0w" "mlt-rb0w1"                                      // 
//; alias "mlt-rb0w1" "con_color 255+0+0;alias mlt-rb0w mlt-rb0w2"    // 
//; alias "mlt-rb0w2" "con_color 0+255+0;alias mlt-rb0w mlt-rb0w3"    // 
//; alias "mlt-rb0w3" "con_color 0+0+255;alias mlt-rb0w mlt-rb0w4"    // 
//; alias "mlt-rb0w4" "con_color 255+0+255;alias mlt-rb0w mlt-rb0w5"  // 
//; alias "mlt-rb0w5" "con_color 0+255+255;alias mlt-rb0w mlt-rb0w6"  // 
//; alias "mlt-rb0w6" "con_color 255+255+0;alias mlt-rb0w mlt-rb0w7"  // 
//; alias "mlt-rb0w7" "con_color 255+255+255;alias mlt-rb0w mlt-rb0w1 // 
//                                                                    // 
////////////////////////////////////////////////////////////////////////
 
PHP:
alias +reinbo.ch "alias _special reinbo.ch; reinbo.ch;cl_crosshair_translucent 0" 
alias -reinbo.ch "alias _special;cl_crosshair_translucent 0" 
alias reinbo.ch "special; wait; adjust_crosshair; wait; adjust_crosshair" 
alias +reinbo.atk "+attack;+reinbo.ch" 
alias -reinbo.atk "-attack;-reinbo.ch" 
bind "INSERT YOUR KEY HERE" "+reinbo.atk"
 
PHP:
// Anti-Flash Exploit Script [fullupdate] 
// By: Q-bA11 - 04/07/07 
// scripting.elxDraco.net 
// Important: Works but lags your HUD! 
 
alias echo_on.kH2 "motdfile echo.txt; cl_showfps 0"  
alias echo_off.kH2 "developer 1; motd; developer 0; motdfile motd.txt"  
hud_drawhistory_time "0.01" 
 
alias AntiFlash_Tog.kH2 "AntiFlash_On.kH2"  
alias AntiFlash_On.kH2 "weapon_knife; flash; flash; wait; alias _special AntiFlash_Loop.kH2; AntiFlash_Loop.kH2; echo_on.kH2; motd_write [Loading Anti-Flash...]; echo_off.kH2; speak activated; alias AntiFlash_Tog.kH2 AntiFlash_Off.kH2" 
alias AntiFlash_Off.kH2 "alias _special; echo_on.kH2; motd_write [Anti-Flash Loaded]; echo_off.kH2; speak deactivated; alias AntiFlash_Tog.kH2 AntiFlash_On.kH2" 
alias AntiFlash_Loop.kH2 "fullupdate; wait; special"  
 
// Edit Here:  
bind "alt" "AntiFlash_Tog.kH2"
// Software Mode Only 
// NoSmoke / NoFlash 
// By rpg7 AKA H3av3nBoss 
// scripting.elxDraco.net 
 
d_spriteskip "-1" 
 
alias +noflash.kH2 "r_luminance 1" 
alias -noflash.kH2 "r_luminance 0" 
bind f "+noflash.kH2"
 
PHP:
// Funny Matrix BombJump Script 
// By Q-bA11  
// scripting.elxDraco.net 
 
alias w5 "wait; wait; wait; wait; wait" 
alias w20 "w5; w5; w5; w5" 
alias action- "-forward; -back; -moveright; -moveleft; -duck; -jump; -reload; -attack" 
 
alias 360_spin "fps_max 40; cl_yawspeed 587.5; wait; +right; w20; w5; -right; cl_yawspeed 210" 
alias +bombjump "writecfg Q-bA11_oZ4; action-; wait; hud_fastswitch 1; slot2; w20; +attack; w5; -attack; w5; w5; +reload; w20; w20; weapon_knife; wait; wait; weapon_c4; w5; w5; w5; +jump; wait; slot3; wait; slot2; wait; slot1; 360_spin; exec Q-bA11_oZ4.cfg" 
alias -bombjump "-attack; wait; -reload; wait; -jump; speak woop" 
 
bind "alt" "+bombjump"
 
PHP:
alias "+aD3.skor_def" "+use;wait;-use;wait;+use;wait;-use;wait;+use;wait;-use;wait;+use;" 
alias "-aD3.skor_def" "-use"; 
bind "e" "+aD3.skor_def"
 
PHP:
// Microphone Label Hack 
// By Q-bA11  
// scripting.elxDraco.net 
 
// Small 
name "&" 
// Bigger/Wide 
name "&                             &" 
name "& & & & &" // Less Obvious 
 
// Steal Someone's Name 
name "&n&0&0&b&z&0&r"
 
PHP:
// CT/TER Team-Tracking Script 
// By Q-bA11 
// scripting.elxDraco.net 
 
alias selectteam   "writecfg Q-bA11_oH7; wait; setinfo _vgui_menus 0; wait; chooseteam; team_choices" 
alias team_choices "bind 1 terr; bind 2 ct; bind 5 auto; bind 6 spec; bind 0 cancelteam" 
 
alias terr "menuselect 1; wait; cl_righthand 0; wait; menuselect 5; wait; exec Q-bA11_oH7.cfg" 
alias ct   "menuselect 2; wait; cl_righthand 1; wait; menuselect 5; wait; exec Q-bA11_oH7.cfg" 
alias auto "menuselect 5; wait; exec Q-bA11_oH7.cfg" 
alias spec "menuselect 6; wait; exec Q-bA11_oH7.cfg" 
alias cancelteam "menuselect 0; wait; exec Q-bA11_oH7.cfg" 
 
alias .disconnect "selectteam; wait; disconnect" 
alias .reconnect "selectteam; wait; reconnect" 
alias .retry "selectteam; wait; retry" 
 
bind del "selectteam"
 
PHP:
// Timer function 
alias "[wV1]time" "[wV1]timer; wait; rebuy" 
 
alias "[wV1]timer" "[wV1]timer0" 
alias "[wV1]timer0" "echo .00 Seconds; alias [wV1]timer [wV1]timer.01" 
alias "[wV1]timer.01" "alias [wV1]timer [wV1]timer.02" 
alias "[wV1]timer.02" "alias [wV1]timer [wV1]timer.03" 
alias "[wV1]timer.03" "alias [wV1]timer [wV1]timer.04" 
alias "[wV1]timer.04" "alias [wV1]timer [wV1]timer.05" 
alias "[wV1]timer.05" "echo .05 Seconds; alias [wV1]timer [wV1]timer.06" 
alias "[wV1]timer.06" "alias [wV1]timer [wV1]timer.07" 
alias "[wV1]timer.07" "alias [wV1]timer [wV1]timer.08" 
alias "[wV1]timer.08" "alias [wV1]timer [wV1]timer.09" 
alias "[wV1]timer.09" "echo .10 Seconds; alias [wV1]timer [wV1]timer.10" 
 
alias "[wV1]timer.10" "alias [wV1]timer [wV1]timer.11" 
alias "[wV1]timer.11" "alias [wV1]timer [wV1]timer.12" 
alias "[wV1]timer.12" "alias [wV1]timer [wV1]timer.13" 
alias "[wV1]timer.13" "alias [wV1]timer [wV1]timer.14" 
alias "[wV1]timer.14" "echo .15 Seconds; alias [wV1]timer [wV1]timer.15" 
alias "[wV1]timer.15" "alias [wV1]timer [wV1]timer.16" 
alias "[wV1]timer.16" "alias [wV1]timer [wV1]timer.17" 
alias "[wV1]timer.17" "alias [wV1]timer [wV1]timer.18" 
alias "[wV1]timer.18" "echo .20 Seconds; alias [wV1]timer [wV1]timer.19" 
alias "[wV1]timer.19" "alias [wV1]timer [wV1]timer.20" 
 
alias "[wV1]timer.20" "alias [wV1]timer [wV1]timer.21" 
alias "[wV1]timer.21" "alias [wV1]timer [wV1]timer.22" 
alias "[wV1]timer.22" "alias [wV1]timer [wV1]timer.23" 
alias "[wV1]timer.23" "echo .25 Seconds; alias [wV1]timer [wV1]timer.24" 
alias "[wV1]timer.24" "alias [wV1]timer [wV1]timer.25" 
alias "[wV1]timer.25" "alias [wV1]timer [wV1]timer.26" 
alias "[wV1]timer.26" "alias [wV1]timer [wV1]timer.27" 
alias "[wV1]timer.27" "echo .30 Seconds; alias [wV1]timer [wV1]timer.28" 
alias "[wV1]timer.28" "alias [wV1]timer [wV1]timer.29" 
alias "[wV1]timer.29" "alias [wV1]timer [wV1]timer.30" 
 
alias "[wV1]timer.30" "alias [wV1]timer [wV1]timer.31" 
alias "[wV1]timer.31" "alias [wV1]timer [wV1]timer.32" 
alias "[wV1]timer.32" "echo .35 Seconds; alias [wV1]timer [wV1]timer.33" 
alias "[wV1]timer.33" "alias [wV1]timer [wV1]timer.34" 
alias "[wV1]timer.34" "alias [wV1]timer [wV1]timer.35" 
alias "[wV1]timer.35" "alias [wV1]timer [wV1]timer.36" 
alias "[wV1]timer.36" "alias [wV1]timer [wV1]timer.37" 
alias "[wV1]timer.37" "echo .40 Seconds; alias [wV1]timer [wV1]timer.38" 
alias "[wV1]timer.38" "alias [wV1]timer [wV1]timer.39" 
alias "[wV1]timer.39" "alias [wV1]timer [wV1]timer.40" 
 
alias "[wV1]timer.40" "alias [wV1]timer [wV1]timer.41" 
alias "[wV1]timer.41" "echo .45 Seconds; alias [wV1]timer [wV1]timer.42" 
alias "[wV1]timer.42" "alias [wV1]timer [wV1]timer.43" 
alias "[wV1]timer.43" "alias [wV1]timer [wV1]timer.44" 
alias "[wV1]timer.44" "alias [wV1]timer [wV1]timer.45" 
alias "[wV1]timer.45" "alias [wV1]timer [wV1]timer.46" 
alias "[wV1]timer.46" "echo .50 Seconds; alias [wV1]timer [wV1]timer.47" 
alias "[wV1]timer.47" "alias [wV1]timer [wV1]timer.48" 
alias "[wV1]timer.48" "alias [wV1]timer [wV1]timer.49" 
alias "[wV1]timer.49" "alias [wV1]timer [wV1]timer.50" 
 
alias "[wV1]timer.50" "alias [wV1]timer [wV1]timer.51" 
alias "[wV1]timer.51" "echo .55  Seconds; alias [wV1]timer [wV1]timer.52" 
alias "[wV1]timer.52" "alias [wV1]timer [wV1]timer.53" 
alias "[wV1]timer.53" "alias [wV1]timer [wV1]timer.54" 
alias "[wV1]timer.54" "alias [wV1]timer [wV1]timer.55" 
alias "[wV1]timer.55" "alias [wV1]timer [wV1]timer.56" 
alias "[wV1]timer.56" "echo .60 Seconds; alias [wV1]timer [wV1]timer.57" 
alias "[wV1]timer.57" "alias [wV1]timer [wV1]timer.58" 
alias "[wV1]timer.58" "alias [wV1]timer [wV1]timer.59" 
alias "[wV1]timer.59" "alias [wV1]timer [wV1]timer.60" 
 
alias "[wV1]timer.60" "echo .65 Seconds; alias [wV1]timer [wV1]timer.61" 
alias "[wV1]timer.61" "alias [wV1]timer [wV1]timer.62" 
alias "[wV1]timer.62" "alias [wV1]timer [wV1]timer.63" 
alias "[wV1]timer.63" "alias [wV1]timer [wV1]timer.64" 
alias "[wV1]timer.64" "alias [wV1]timer [wV1]timer.65" 
alias "[wV1]timer.65" "echo .70 Seconds; alias [wV1]timer [wV1]timer.66" 
alias "[wV1]timer.66" "alias [wV1]timer [wV1]timer.67" 
alias "[wV1]timer.67" "alias [wV1]timer [wV1]timer.68" 
alias "[wV1]timer.68" "alias [wV1]timer [wV1]timer.69" 
alias "[wV1]timer.69" "echo .75 Seconds; alias [wV1]timer [wV1]timer.70" 
 
alias "[wV1]timer.70" "alias [wV1]timer [wV1]timer.71" 
alias "[wV1]timer.71" "alias [wV1]timer [wV1]timer.72" 
alias "[wV1]timer.72" "alias [wV1]timer [wV1]timer.73" 
alias "[wV1]timer.73" "alias [wV1]timer [wV1]timer.74" 
alias "[wV1]timer.74" "echo .80 Seconds; alias [wV1]timer [wV1]timer.75" 
alias "[wV1]timer.75" "alias [wV1]timer [wV1]timer.76" 
alias "[wV1]timer.76" "alias [wV1]timer [wV1]timer.77" 
alias "[wV1]timer.77" "alias [wV1]timer [wV1]timer.78" 
alias "[wV1]timer.78" "alias [wV1]timer [wV1]timer.79" 
alias "[wV1]timer.79" "echo .85 Seconds; alias [wV1]timer [wV1]timer.80" 
 
alias "[wV1]timer.80" "alias [wV1]timer [wV1]timer.81" 
alias "[wV1]timer.81" "alias [wV1]timer [wV1]timer.82" 
alias "[wV1]timer.82" "alias [wV1]timer [wV1]timer.83" 
alias "[wV1]timer.83" "echo .90 Seconds; alias [wV1]timer [wV1]timer.84" 
alias "[wV1]timer.84" "alias [wV1]timer [wV1]timer.85" 
alias "[wV1]timer.85" "alias [wV1]timer [wV1]timer.86" 
alias "[wV1]timer.86" "alias [wV1]timer [wV1]timer.87" 
alias "[wV1]timer.87" "alias [wV1]timer [wV1]timer.88" 
alias "[wV1]timer.88" "echo .95 Seconds; alias [wV1]timer [wV1]timer.89" 
alias "[wV1]timer.89" "alias [wV1]timer [wV1]timer.90" 
 
alias "[wV1]timer.90" "alias [wV1]timer [wV1]timer.91" 
alias "[wV1]timer.91" "alias [wV1]timer [wV1]timer.92" 
alias "[wV1]timer.92" "alias [wV1]timer [wV1]timer.93" 
alias "[wV1]timer.93" "echo 1.00 Second; alias [wV1]timer [wV1]timer1.0" 
 
alias "[wV1]timer1.0" "alias [wV1]timer [wV1]timer1.01" 
alias "[wV1]timer1.01" "alias [wV1]timer [wV1]timer1.02" 
alias "[wV1]timer1.02" "alias [wV1]timer [wV1]timer1.03" 
alias "[wV1]timer1.03" "alias [wV1]timer [wV1]timer1.04" 
alias "[wV1]timer1.04" "echo 1.05 Seconds; alias [wV1]timer [wV1]timer1.05" 
alias "[wV1]timer1.05" "alias [wV1]timer [wV1]timer1.06" 
alias "[wV1]timer1.06" "alias [wV1]timer [wV1]timer1.07" 
alias "[wV1]timer1.07" "alias [wV1]timer [wV1]timer1.08" 
alias "[wV1]timer1.08" "alias [wV1]timer [wV1]timer1.09" 
alias "[wV1]timer1.09" "echo 1.10 Seconds; alias [wV1]timer [wV1]timer1.10" 
 
alias "[wV1]timer1.10" "alias [wV1]timer [wV1]timer1.11" 
alias "[wV1]timer1.11" "alias [wV1]timer [wV1]timer1.12" 
alias "[wV1]timer1.12" "alias [wV1]timer [wV1]timer1.13" 
alias "[wV1]timer1.13" "alias [wV1]timer [wV1]timer1.14" 
alias "[wV1]timer1.14" "echo 1.15 Seconds; alias [wV1]timer [wV1]timer1.15" 
alias "[wV1]timer1.15" "alias [wV1]timer [wV1]timer1.16" 
alias "[wV1]timer1.16" "alias [wV1]timer [wV1]timer1.17" 
alias "[wV1]timer1.17" "alias [wV1]timer [wV1]timer1.18" 
alias "[wV1]timer1.18" "echo 1.20 Seconds; alias [wV1]timer [wV1]timer1.19" 
alias "[wV1]timer1.19" "alias [wV1]timer [wV1]timer1.20" 
 
alias "[wV1]timer1.20" "alias [wV1]timer [wV1]timer1.21" 
alias "[wV1]timer1.21" "alias [wV1]timer [wV1]timer1.22" 
alias "[wV1]timer1.22" "alias [wV1]timer [wV1]timer1.23" 
alias "[wV1]timer1.23" "echo 1.25 Seconds; alias [wV1]timer [wV1]timer1.24" 
alias "[wV1]timer1.24" "alias [wV1]timer [wV1]timer1.25" 
alias "[wV1]timer1.25" "alias [wV1]timer [wV1]timer1.26" 
alias "[wV1]timer1.26" "alias [wV1]timer [wV1]timer1.27" 
alias "[wV1]timer1.27" "echo 1.30 Seconds; alias [wV1]timer [wV1]timer1.28" 
alias "[wV1]timer1.28" "alias [wV1]timer [wV1]timer1.29" 
alias "[wV1]timer1.29" "alias [wV1]timer [wV1]timer1.30" 
 
alias "[wV1]timer1.30" "alias [wV1]timer [wV1]timer1.31" 
alias "[wV1]timer1.31" "alias [wV1]timer [wV1]timer1.32" 
alias "[wV1]timer1.32" "echo 1.35 Seconds; alias [wV1]timer [wV1]timer1.33" 
alias "[wV1]timer1.33" "alias [wV1]timer [wV1]timer1.34" 
alias "[wV1]timer1.34" "alias [wV1]timer [wV1]timer1.35" 
alias "[wV1]timer1.35" "alias [wV1]timer [wV1]timer1.36" 
alias "[wV1]timer1.36" "alias [wV1]timer [wV1]timer1.37" 
alias "[wV1]timer1.37" "echo 1.40 Seconds; alias [wV1]timer [wV1]timer1.38" 
alias "[wV1]timer1.38" "alias [wV1]timer [wV1]timer1.39" 
alias "[wV1]timer1.39" "alias [wV1]timer [wV1]timer1.40" 
 
alias "[wV1]timer1.40" "alias [wV1]timer [wV1]timer1.41" 
alias "[wV1]timer1.41" "echo 1.45 Seconds; alias [wV1]timer [wV1]timer1.42" 
alias "[wV1]timer1.42" "alias [wV1]timer [wV1]timer1.43" 
alias "[wV1]timer1.43" "alias [wV1]timer [wV1]timer1.44" 
alias "[wV1]timer1.44" "alias [wV1]timer [wV1]timer1.45" 
alias "[wV1]timer1.45" "alias [wV1]timer [wV1]timer1.46" 
alias "[wV1]timer1.46" "echo 1.50 Seconds; alias [wV1]timer [wV1]timer1.47" 
alias "[wV1]timer1.47" "alias [wV1]timer [wV1]timer1.48" 
alias "[wV1]timer1.48" "alias [wV1]timer [wV1]timer1.49" 
alias "[wV1]timer1.49" "alias [wV1]timer [wV1]timer1.50" 
 
alias "[wV1]timer1.50" "alias [wV1]timer [wV1]timer1.51" 
alias "[wV1]timer1.51" "echo 1.55  Seconds; alias [wV1]timer [wV1]timer1.52" 
alias "[wV1]timer1.52" "alias [wV1]timer [wV1]timer1.53" 
alias "[wV1]timer1.53" "alias [wV1]timer [wV1]timer1.54" 
alias "[wV1]timer1.54" "alias [wV1]timer [wV1]timer1.55" 
alias "[wV1]timer1.55" "alias [wV1]timer [wV1]timer1.56" 
alias "[wV1]timer1.56" "echo 1.60 Seconds; alias [wV1]timer [wV1]timer1.57" 
alias "[wV1]timer1.57" "alias [wV1]timer [wV1]timer1.58" 
alias "[wV1]timer1.58" "alias [wV1]timer [wV1]timer1.59" 
alias "[wV1]timer1.59" "alias [wV1]timer [wV1]timer1.60" 
 
alias "[wV1]timer1.60" "echo 1.65 Seconds; alias [wV1]timer [wV1]timer1.61" 
alias "[wV1]timer1.61" "alias [wV1]timer [wV1]timer1.62" 
alias "[wV1]timer1.62" "alias [wV1]timer [wV1]timer1.63" 
alias "[wV1]timer1.63" "alias [wV1]timer [wV1]timer1.64" 
alias "[wV1]timer1.64" "alias [wV1]timer [wV1]timer1.65" 
alias "[wV1]timer1.65" "echo 1.70 Seconds; alias [wV1]timer [wV1]timer1.66" 
alias "[wV1]timer1.66" "alias [wV1]timer [wV1]timer1.67" 
alias "[wV1]timer1.67" "alias [wV1]timer [wV1]timer1.68" 
alias "[wV1]timer1.68" "alias [wV1]timer [wV1]timer1.69" 
alias "[wV1]timer1.69" "echo 1.75 Seconds; alias [wV1]timer [wV1]timer1.70" 
 
alias "[wV1]timer1.70" "alias [wV1]timer [wV1]timer1.71" 
alias "[wV1]timer1.71" "alias [wV1]timer [wV1]timer1.72" 
alias "[wV1]timer1.72" "alias [wV1]timer [wV1]timer1.73" 
alias "[wV1]timer1.73" "alias [wV1]timer [wV1]timer1.74" 
alias "[wV1]timer1.74" "echo 1.80 Seconds; alias [wV1]timer [wV1]timer1.75" 
alias "[wV1]timer1.75" "alias [wV1]timer [wV1]timer1.76" 
alias "[wV1]timer1.76" "alias [wV1]timer [wV1]timer1.77" 
alias "[wV1]timer1.77" "alias [wV1]timer [wV1]timer1.78" 
alias "[wV1]timer1.78" "alias [wV1]timer [wV1]timer1.79" 
alias "[wV1]timer1.79" "echo 1.85 Seconds; alias [wV1]timer [wV1]timer1.80" 
 
alias "[wV1]timer1.80" "alias [wV1]timer [wV1]timer1.81" 
alias "[wV1]timer1.81" "alias [wV1]timer [wV1]timer1.82" 
alias "[wV1]timer1.82" "alias [wV1]timer [wV1]timer1.83" 
alias "[wV1]timer1.83" "echo 1.90 Seconds; alias [wV1]timer [wV1]timer1.84" 
alias "[wV1]timer1.84" "alias [wV1]timer [wV1]timer1.85" 
alias "[wV1]timer1.85" "alias [wV1]timer [wV1]timer1.86" 
alias "[wV1]timer1.86" "alias [wV1]timer [wV1]timer1.87" 
alias "[wV1]timer1.87" "alias [wV1]timer [wV1]timer1.88" 
alias "[wV1]timer1.88" "echo 1.95 Seconds; alias [wV1]timer [wV1]timer1.89" 
alias "[wV1]timer1.89" "alias [wV1]timer [wV1]timer1.90" 
 
alias "[wV1]timer1.90" "alias [wV1]timer [wV1]timer1.91" 
alias "[wV1]timer1.91" "alias [wV1]timer [wV1]timer1.92" 
alias "[wV1]timer1.92" "alias [wV1]timer [wV1]timer1.93" 
alias "[wV1]timer1.93" "echo 2.00 Second; alias [wV1]timer [wV1]timer2.0" 
 
alias "[wV1]timer2.0" "alias [wV1]timer [wV1]timer2.01" 
alias "[wV1]timer2.01" "alias [wV1]timer [wV1]timer2.02" 
alias "[wV1]timer2.02" "alias [wV1]timer [wV1]timer2.03" 
alias "[wV1]timer2.03" "alias [wV1]timer [wV1]timer2.04" 
alias "[wV1]timer2.04" "alias [wV1]timer [wV1]timer2.05" 
alias "[wV1]timer2.05" "echo 2.05 Seconds; alias [wV1]timer [wV1]timer2.06" 
alias "[wV1]timer2.06" "alias [wV1]timer [wV1]timer2.07" 
alias "[wV1]timer2.07" "alias [wV1]timer [wV1]timer2.08" 
alias "[wV1]timer2.08" "alias [wV1]timer [wV1]timer2.09" 
alias "[wV1]timer2.09" "echo 2.10 Seconds; alias [wV1]timer [wV1]timer2.10" 
 
alias "[wV1]timer2.10" "alias [wV1]timer [wV1]timer2.11" 
alias "[wV1]timer2.11" "alias [wV1]timer [wV1]timer2.12" 
alias "[wV1]timer2.12" "alias [wV1]timer [wV1]timer2.13" 
alias "[wV1]timer2.13" "alias [wV1]timer [wV1]timer2.14" 
alias "[wV1]timer2.14" "echo 2.15 Seconds; alias [wV1]timer [wV1]timer2.15" 
alias "[wV1]timer2.15" "alias [wV1]timer [wV1]timer2.16" 
alias "[wV1]timer2.16" "alias [wV1]timer [wV1]timer2.17" 
alias "[wV1]timer2.17" "alias [wV1]timer [wV1]timer2.18" 
alias "[wV1]timer2.18" "echo 2.20 Seconds; alias [wV1]timer [wV1]timer2.19" 
alias "[wV1]timer2.19" "alias [wV1]timer [wV1]timer2.20" 
 
alias "[wV1]timer2.20" "alias [wV1]timer [wV1]timer2.21" 
alias "[wV1]timer2.21" "alias [wV1]timer [wV1]timer2.22" 
alias "[wV1]timer2.22" "alias [wV1]timer [wV1]timer2.23" 
alias "[wV1]timer2.23" "echo 2.25 Seconds; alias [wV1]timer [wV1]timer2.24" 
alias "[wV1]timer2.24" "alias [wV1]timer [wV1]timer2.25" 
alias "[wV1]timer2.25" "alias [wV1]timer [wV1]timer2.26" 
alias "[wV1]timer2.26" "alias [wV1]timer [wV1]timer2.27" 
alias "[wV1]timer2.27" "echo 2.30 Seconds; alias [wV1]timer [wV1]timer2.28" 
alias "[wV1]timer2.28" "alias [wV1]timer [wV1]timer2.29" 
alias "[wV1]timer2.29" "alias [wV1]timer [wV1]timer2.30" 
 
alias "[wV1]timer2.30" "alias [wV1]timer [wV1]timer2.31" 
alias "[wV1]timer2.31" "alias [wV1]timer [wV1]timer2.32" 
alias "[wV1]timer2.32" "echo 2.35 Seconds; alias [wV1]timer [wV1]timer2.33" 
alias "[wV1]timer2.33" "alias [wV1]timer [wV1]timer2.34" 
alias "[wV1]timer2.34" "alias [wV1]timer [wV1]timer2.35" 
alias "[wV1]timer2.35" "alias [wV1]timer [wV1]timer2.36" 
alias "[wV1]timer2.36" "alias [wV1]timer [wV1]timer2.37" 
alias "[wV1]timer2.37" "echo 2.40 Seconds; alias [wV1]timer [wV1]timer2.38" 
alias "[wV1]timer2.38" "alias [wV1]timer [wV1]timer2.39" 
alias "[wV1]timer2.39" "alias [wV1]timer [wV1]timer2.40" 
 
alias "[wV1]timer2.40" "alias [wV1]timer [wV1]timer2.41" 
alias "[wV1]timer2.41" "echo 2.45 Seconds; alias [wV1]timer [wV1]timer2.42" 
alias "[wV1]timer2.42" "alias [wV1]timer [wV1]timer2.43" 
alias "[wV1]timer2.43" "alias [wV1]timer [wV1]timer2.44" 
alias "[wV1]timer2.44" "alias [wV1]timer [wV1]timer2.45" 
alias "[wV1]timer2.45" "alias [wV1]timer [wV1]timer2.46" 
alias "[wV1]timer2.46" "echo 2.50 Seconds; alias [wV1]timer [wV1]timer2.47" 
alias "[wV1]timer2.47" "alias [wV1]timer [wV1]timer2.48" 
alias "[wV1]timer2.48" "alias [wV1]timer [wV1]timer2.49" 
alias "[wV1]timer2.49" "alias [wV1]timer [wV1]timer2.50" 
 
alias "[wV1]timer2.50" "alias [wV1]timer [wV1]timer2.51" 
alias "[wV1]timer2.51" "echo 2.55  Seconds; alias [wV1]timer [wV1]timer2.52" 
alias "[wV1]timer2.52" "alias [wV1]timer [wV1]timer2.53" 
alias "[wV1]timer2.53" "alias [wV1]timer [wV1]timer2.54" 
alias "[wV1]timer2.54" "alias [wV1]timer [wV1]timer2.55" 
alias "[wV1]timer2.55" "alias [wV1]timer [wV1]timer2.56" 
alias "[wV1]timer2.56" "echo 2.60 Seconds; alias [wV1]timer [wV1]timer2.57" 
alias "[wV1]timer2.57" "alias [wV1]timer [wV1]timer2.58" 
alias "[wV1]timer2.58" "alias [wV1]timer [wV1]timer2.59" 
alias "[wV1]timer2.59" "alias [wV1]timer [wV1]timer2.60" 
 
alias "[wV1]timer2.60" "echo 2.65 Seconds; alias [wV1]timer [wV1]timer2.61" 
alias "[wV1]timer2.61" "alias [wV1]timer [wV1]timer2.62" 
alias "[wV1]timer2.62" "alias [wV1]timer [wV1]timer2.63" 
alias "[wV1]timer2.63" "alias [wV1]timer [wV1]timer2.64" 
alias "[wV1]timer2.64" "alias [wV1]timer [wV1]timer2.65" 
alias "[wV1]timer2.65" "echo 2.70 Seconds; alias [wV1]timer [wV1]timer2.66" 
alias "[wV1]timer2.66" "alias [wV1]timer [wV1]timer2.67" 
alias "[wV1]timer2.67" "alias [wV1]timer [wV1]timer2.68" 
alias "[wV1]timer2.68" "alias [wV1]timer [wV1]timer2.69" 
alias "[wV1]timer2.69" "echo 2.75 Seconds; alias [wV1]timer [wV1]timer2.70" 
 
alias "[wV1]timer2.70" "alias [wV1]timer [wV1]timer2.71" 
alias "[wV1]timer2.71" "alias [wV1]timer [wV1]timer2.72" 
alias "[wV1]timer2.72" "alias [wV1]timer [wV1]timer2.73" 
alias "[wV1]timer2.73" "alias [wV1]timer [wV1]timer2.74" 
alias "[wV1]timer2.74" "echo 2.80 Seconds; alias [wV1]timer [wV1]timer2.75" 
alias "[wV1]timer2.75" "alias [wV1]timer [wV1]timer2.76" 
alias "[wV1]timer2.76" "alias [wV1]timer [wV1]timer2.77" 
alias "[wV1]timer2.77" "alias [wV1]timer [wV1]timer2.78" 
alias "[wV1]timer2.78" "alias [wV1]timer [wV1]timer2.79" 
alias "[wV1]timer2.79" "echo 2.85 Seconds; alias [wV1]timer [wV1]timer2.80" 
 
alias "[wV1]timer2.80" "alias [wV1]timer [wV1]timer2.81" 
alias "[wV1]timer2.81" "alias [wV1]timer [wV1]timer2.82" 
alias "[wV1]timer2.82" "alias [wV1]timer [wV1]timer2.83" 
alias "[wV1]timer2.83" "echo 2.90 Seconds; alias [wV1]timer [wV1]timer2.84" 
alias "[wV1]timer2.84" "alias [wV1]timer [wV1]timer2.85" 
alias "[wV1]timer2.85" "alias [wV1]timer [wV1]timer2.86" 
alias "[wV1]timer2.86" "alias [wV1]timer [wV1]timer2.87" 
alias "[wV1]timer2.87" "alias [wV1]timer [wV1]timer2.88" 
alias "[wV1]timer2.88" "echo 2.95 Seconds; alias [wV1]timer [wV1]timer2.89" 
alias "[wV1]timer2.89" "alias [wV1]timer [wV1]timer2.90" 
 
alias "[wV1]timer2.90" "alias [wV1]timer [wV1]timer2.91" 
alias "[wV1]timer2.91" "alias [wV1]timer [wV1]timer2.92" 
alias "[wV1]timer2.92" "alias [wV1]timer [wV1]timer2.93" 
alias "[wV1]timer2.93" "echo 3.00 Seconds; echo looping; alias [wV1]timer [wV1]timer0" 
 
// These can be left blank if you want, I'm using it for running timer. 
alias "+[wV1]command" "+forward" 
alias "-[wV1]command" "-forward" 
 
alias "+[wV1]timer" "echo New Timer Started!; +[wV1]command; alias [wV1]timer [wV1]timer0; alias cl_rebuy [wV1]time; [wV1]time" 
alias "-[wV1]timer" "echo Timer Ended.; echo; -[wV1]command; alias [wV1]timer; alias cl_rebuy" 
 
bind "h" "+[wV1]timer"
 
PHP:
   ////////////////////  
  /// NET Settings ///  
 ////////////////////  
 
 
// Aliases  
 
 alias de.motdit     "developer 1; motd; developer 0; motdfile motd.txt"  
 alias de.motdde     "motdfile dE_EchO.txt"  
 
 alias de.netsup     "de.nets2"  
 alias de.netsdn     "de.nets1"  
 
 alias de.nets1      "rate 25000; cl_updaterate 100; cl_cmdrate 100; ex_interp 0; cl_dlmax 2048; cl_resend 1.5; de.motdde; motd_write  Ping = 0-15 ms; de.motdit; alias de.netsup de.nets2; alias de.netsdn de.nets1" 
 alias de.nets2      "rate 20000; cl_updaterate 90; cl_cmdrate 90; ex_interp 0; cl_dlmax 1024; cl_resend 1.5; de.motdde; motd_write  Ping = 15-30 ms; de.motdit; alias de.netsup de.nets3; alias de.netsdn de.nets1" 
 alias de.nets3      "rate 20000; cl_updaterate 80; cl_cmdrate 80; ex_interp 0; cl_dlmax 768; cl_resend 1.5; de.motdde; motd_write  Ping = 30-50 ms; de.motdit; alias de.netsup de.nets4; alias de.netsdn de.nets2" 
 alias de.nets4      "rate 18000; cl_updaterate 70; cl_cmdrate 70; ex_interp 0; cl_dlmax 512; cl_resend 2; de.motdde; motd_write  Ping = 50-70 ms; de.motdit; alias de.netsup de.nets5; alias de.netsdn de.nets3" 
 alias de.nets5      "rate 12000; cl_updaterate 60; cl_cmdrate 60; ex_interp 0; cl_dlmax 512; cl_resend 2; de.motdde; motd_write  Ping = 70-100 ms; de.motdit; alias de.netsup de.nets6; alias de.netsdn de.nets4" 
 alias de.nets6      "rate 9000; cl_updaterate 50; cl_cmdrate 50; ex_interp 0; cl_dlmax 256; cl_resend 3; de.motdde; motd_write  Ping = 100-150 ms; de.motdit; alias de.netsup de.nets7; alias de.netsdn de.nets5" 
 alias de.nets7      "rate 7500; cl_updaterate 40; cl_cmdrate 40; ex_interp 0; cl_dlmax 168; cl_resend 4; de.motdde; motd_write  Ping = 150-300 ms; de.motdit; alias de.netsup de.nets8; alias de.netsdn de.nets6" 
 alias de.nets8      "rate 5000; cl_updaterate 30; cl_cmdrate 30; ex_interp 0; cl_dlmax 96; cl_resend 5; de.motdde; motd_write  Ping > 300 ms; de.motdit; alias de.netsup de.nets9; alias de.netsdn de.nets7" 
 alias de.nets9      "rate 3500; cl_updaterate 20; cl_cmdrate 20; ex_interp 0; cl_dlmax 48; cl_resend 6; de.motdde; motd_write  Ping > 400 ms; de.motdit; alias de.netsup de.nets0; alias de.netsdn de.nets8" 
 alias de.nets0      "rate 2500; cl_updaterate 10; cl_cmdrate 10; ex_interp 0; cl_dlmax 42; cl_resend 6; de.motdde; motd_write  Ping > 500 ms; de.motdit; alias de.netsup de.nets0; alias de.netsdn de.nets9" 
 
// Binds  
 
 bind KEY1           "de.netsup"                           // EDIT KEY1  
 bind KEY2           "de.netsdn"                           // EDIT KEY2  
 
 
// Credits:  
// SpawNyK (code)  
// Peorth  (motd) 
// AnAkIn  (suggestions) 
// Q-bA11  (suggestions)
 
Add this to your autoexec.cfg
PHP:
rcon_password "" 
alias +fastrcon "fastrcon;rconpass" 
alias -fastrcon "exec autoexec.cfg" 
alias fastrcon "lo3l;lo3c;lo3r;lo3f;lo3s;lo3re" 
 
alias lo3 "rcon exec lo3.cfg"  
alias cal "rcon exec cal.cfg"  
alias roundtime "rcon mp_roundtime 9"  
alias freezetime "rcon mp_freezetime 0"  
alias startmoney "rcon mp_startmoney 16000"  
alias restart "rcon sv_restart 1" 
 
//*****************EDIT THESE********************* 
 
bind <key> "+fastrcon" 
alias rconpass "rcon_password <your pass>" 
 
//**You don't need to edit**// 
alias lo3l "bind l lo3" 
alias lo3c "bind k cal" 
alias lo3r "bind j roundtime" 
alias lo3f "bind h freezetime" 
alias lo3s "bind g startmoney" 
alias lo3re "bind f restart" 
//*****But you can******// 
 
bind l "" 
bind k "+voicerecord" 
bind j "" 
bind h "" 
bind g "drop" 
bind f "impulse 100" 
 
//************************************************
 
Geri
Üst