Sxe Yokken Kullanabileceğiniz Scriptler

  • Konbuyu başlatan Konbuyu başlatan ikaya
  • Başlangıç tarihi Başlangıç tarihi
Güzel paylaşım biraz dağınık olmuş flood yapmışın topla tek sayfada konuyu daha güzel görünür +rep verdim...
 
Usta bide TÜRKÇE'lerini buLursan tam sabite deger ve +Rep aLacagın :) Bi konu olur bence.
 
PHP:
// Spinner by nake89 
// Visit http://nake89.d2shopit.com 
 
bind w "+nake89.fo" 
bind s "+nake89.ba" 
bind a "+nake89.le" 
bind d "+nake89.ri" 
bind space "+nake89.ju" 
bind shift "+nake89.sh" 
bind ctrl "+nake89.du" 
 
// Movement 
alias +nake89.fo "nake89.stopspin;+forward" 
alias +nake89.ba "nake89.stopspin;+back" 
alias +nake89.le "nake89.stopspin;+moveleft" 
alias +nake89.ri "nake89.stopspin;+moveright" 
alias +nake89.ju "nake89.stopspin;+jump" 
alias +nake89.sh "nake89.stopspin;+speed" 
alias +nake89.ju "nake89.stopspin;+jump" 
alias +nake89.du "nake89.stopspin;+duck" 
alias -nake89.fo "nake89.startspin;-forward" 
alias -nake89.ba "nake89.startspin;-back" 
alias -nake89.le "nake89.startspin;-moveleft" 
alias -nake89.ri "nake89.startspin;-moveright" 
alias -nake89.ju "nake89.startspin;-jump" 
alias -nake89.sh "nake89.startspin;-speed" 
alias -nake89.du "nake89.startspin;-duck" 
 
// Functions 
alias nake89.stopspin "-right;cl_yawspeed 210;alias cl_yawspeed" 
alias nake89.startspin "cl_yawspeed 99999;alias cl_yawspeed;+right"
 
Fast Turn 360°
PHP:
bind "KEY" "fps_max 20; cl_yawspeed 7200; wait; +right; wait; wait; -right; cl_yawspeed 32; fps_max 200"

Fast Turn 180°
PHP:
bind "KEY" "fps_max 20; cl_yawspeed 7200; wait; +right; wait; -right; cl_yawspeed 32; fps_max 200"

Fast Turn Right 90°
PHP:
bind "KEY" "fps_max 20; cl_yawspeed 3600; wait; +right; wait; -right; cl_yawspeed 32; fps_max 200"

Fast Turn Left 90°
PHP:
bind "KEY" "fps_max 20; cl_yawspeed 3600; wait; +left; wait; -left; cl_yawspeed 32; fps_max 200"
 
PHP:
//BY: DTackle1 
//the script 
alias qZ3.spinboton100 "alias m_pitch;alias m_pitch qZ3.spinbot;wait;fps_max 100;cl_yawspeed 35550" 
alias qZ3.spinboton80 "alias m_pitch;alias m_pitch qZ3.spinbot;wait;fps_max 80;cl_yawspeed 28440" 
alias qZ3.spinboton60 "alias m_pitch;alias m_pitch qZ3.spinbot;wait;fps_max 60;cl_yawspeed 21330" 
alias qZ3.spinboton40 "alias m_pitch;alias m_pitch qZ3.spinbot;wait;fps_max 40;cl_yawspeed 14220" 
alias qZ3.spinboton20 "alias m_pitch;alias m_pitch qZ3.spinbot;wait;fps_max 20;cl_yawspeed 7110" 
alias qZ3.spinbotoff "alias m_pitch;fps_max 101" 
alias qZ3.spinbot "+right;wait;-right;wait;+left;wait;-left" 
 
//toggle stuff 
alias qZ3.cycle "qZ3.spinbot1" 
alias qZ3.spinbot1 "qZ3.100;qZ3.spinboton100;alias cycle spinbot2" 
alias qZ3.spinbot2 "qZ3.80;qZ3.spinboton80;alias qZ3.cycle qZ3.spinbot3" 
alias qZ3.spinbot3 "qZ3.60;sqZ3.pinboton60;alias qZ3.cycle qZ3.spinbot4"  
alias qZ3.spinbot4 "qZ3.40;qZ3.spinboton40;alias qZ3.cycle qZ3.spinbot5" 
alias qZ3.spinbot5 "qZ3.20;qZ3.spinboton20;alias qZ3.cycle qZ3.spinbot6" 
alias qZ3.spinbot6 "qZ3.spinoff;qZ3.spinbotoff;alias qZ3.cycle qZ3.spinbot1" 
 
alias qZ3.spincycle "qZ3.180on" 
alias qZ3.180on "qZ3.180;alias qZ3.spinbot +right;wait;-right;wait;+left;wait;-left;alias qZ3.spincycle qZ3.360on" 
alias qZ3.360on "qZ3.360;alias qZ3.spinbot +right;wait;-right;wait;+right;wait;-right;alias qZ3.spincycle qZ3.180on" 
 
//echo 
alias qZ3.echo_on "motdfile echo.txt" 
alias qZ3.echo_off "developer 1;motd;developer 0;motdfile motd.txt" 
alias qZ3.100 "qZ3.echo_on;motd_write [100FPS SPIN];qZ3.echo_off" 
alias qZ3.80  "qZ3.echo_on;motd_write [80FPS SPIN];qZ3.echo_off" 
alias qZ3.60  "qZ3.echo_on;motd_write [60FPS SPIN];qZ3.echo_off" 
alias qZ3.40  "qZ3.echo_on;motd_write [40FPS SPIN];qZ3.echo_off" 
alias qZ3.20  "qZ3.echo_on;motd_write [20FPS SPIN];qZ3.echo_off" 
alias qZ3.180 "qZ3.echo_on;motd_write [180];qZ3.echo_off" 
alias qZ3.360 "qZ3.echo_on;motd_write [360];qZ3.echo_off" 
alias qZ3.spinoff "qZ3.echo_on;motd_write [SPIN OFF];qZ3.echo_off" 
echo "Spinbot Activated" 
echo "Press P to cycle through FPS" 
 
//edit 
bind "p" "qZ3.cycle" 
bind "o" "qZ3.spincycle" 
 
//uncheck the two lines that match your fps 
 
//cl_yawspeed 35550 
//alias cl_yawspeed "echo 100 fps yawspeed=35550" 
 
//cl_yawspeed 28440 
//alias cl_yawspeed "echo 80 fps yawspeed=28440" 
 
//cl_yawspeed 21330 
//alias cl_yawspeed "echo 60 fps yawspeed=21330" 
 
//cl_yawspeed 14220 
//alias cl_yawspeed "echo 40 fps yawspeed=14220" 
 
//cl_yawspeed 7110 
//alias cl_yawspeed "echo 20 fps yawspeed=7110"
 
PHP:
alias "[sE1]20_180" "fps_max 20; cl_yawspeed 36000; wait; +left; wait; -left; fps_max 100" 
alias "[sE1]40_180" "fps_max 40; cl_yawspeed 72000; wait; +left; wait; -left; fps_max 100" 
alias "[sE1]60_180" "fps_max 60; cl_yawspeed 108000; wait; +left; wait; -left; fps_max 100" 
alias "[sE1]80_180" "fps_max 80; cl_yawspeed 144000; wait; +left; wait; -left; fps_max 100"
 
PHP:
//////////////////////////////////////////////////////////// 
//----# Flashlight +use Spamscript // - by b2k5`_- #----- // 
//////////////////////////////////////////////////////////// 
alias rW2_blank "" 
alias +rW2_spam "alias _special rW2_spam;rW2_spam" 
alias -rW2_spam "alias _special rW2_blank;rW2_spam-" 
alias rW2_spam "rW2_spam$;wait;special" 
alias rW2_spam$ "rW2_spam+" 
alias rW2_spam+ "+use;impulse 100;alias rW2_spam$ rW2_spam-" 
alias rW2_spam- "-use;impulse 100;alias rW2_spam$ rW2_spam+"     
//bind "<key>" "+rW2_spam" 
//////////////////////////////////////////////////////////// 
//Credits to mind-friend for improving it a little bit ;) // 
////////////////////////////////////////////////////////////
 
PHP:
////////////////////////////////// 
// ----> b2k5´s Spam-Pack <---- // 
////////////////////////////////// 
 
// Multi m_pitch // 
alias m_pitch "#_mpitch.1;#_mpitch.2" 
alias #_mpitch.1 "" 
alias #_mpitch.2 "" 
// ------------- // 
 
// Flashlight & +use Spam // made myself 
alias #_blank "" 
alias #_spam.on "alias _special #_spam;#_spam" 
alias #_spam.off "alias _special #_blank;#_spam-" 
alias #_spam "#_spam$;wait;special" 
alias #_spam$ "#_spam+" 
alias #_spam+ "+use;impulse 100;alias #_spam$ #_spam-" 
alias #_spam- "-use;impulse 100;alias #_spam$ #_spam+" 
alias #_spam.toggle "#_spam.toggle+" 
alias #_spam.toggle+ "#_spam.on;alias #_spam.toggle #_spam.toggle-" 
alias #_spam.toggle- "#_spam.off;alias #_spam.toggle #_spam.toggle+" 
// ---------------------- // 
 
// Grenade Spam // made myself 
alias #_spam.he "slot4; +attack; wait; -attack; hegren" 
alias #_spam.flash "slot4; +attack; wait; -attack; flash" 
alias #_spam.smoke "slot4; +attack; wait; -attack; sgren" 
alias #_spam.he.action "alias #_mpitch.1 #_spam.he" 
alias #_spam.flash.action "alias #_mpitch.1 #_spam.flash" 
alias #_spam.smoke.action "alias #_mpitch.1 #_spam.smoke" 
alias #_spam.next "#_spam.one" 
alias #_spam.one "#_spam.he.action;alias #_spam.next #_spam.two;spk one.activated" 
alias #_spam.two "#_spam.flash.action;alias #_spam.next #_spam.three;spk two.activated" 
alias #_spam.three "#_spam.smoke.action;alias #_spam.next #_spam.gren.off;spk three.activated" 
alias #_spam.gren.off "alias #_spam.next #_spam.one;alias mpitch1 #_blank;spk all.deactivated" 
// ------------ // 
 
// Radio Spam // made myself 
alias #_spam.radio.1 "alias #_spam.radio.next #_spam.radio.2;alias #_mpitch.2 getout" 
alias #_spam.radio.2 "alias #_spam.radio.next #_spam.radio.3;alias #_mpitch.2 negative" 
alias #_spam.radio.3 "alias #_spam.radio.next #_spam.radio.4;alias #_mpitch.2 followme" 
alias #_spam.radio.4 "alias #_spam.radio.next #_spam.radio.5;alias #_mpitch.2 regroup" 
alias #_spam.radio.5 "alias #_spam.radio.next #_spam.radio.6;alias #_mpitch.2 takingfire" 
alias #_spam.radio.6 "alias #_spam.radio.next #_spam.radio.7;alias #_mpitch.2 go" 
alias #_spam.radio.7 "alias #_spam.radio.next #_spam.radio.off;alias #_mpitch.2 stormfront" 
alias #_spam.radio.off "alias #_spam.radio.next #_spam.radio.1;alias #_mpitch.2 #_blank;spk die.deactivated" 
alias #_spam.radio.next "#_spam.radio.1" 
// ---------- // 
 
// BINDS - Edit here // 
alias +#_alt "bind mouse3 #_spam.toggle;bind mwheeldown #_spam.next;bind mwheelup #_spam.radio.next" 
alias -#_alt "bind mouse3 fswitch;bind mwheeldown downswitch;bind mwheelup upswitch" 
bind ALT +#_alt 
// ----------------- // 
 
//////////////////////////////////////// 
// Credits: mind-friend, elxdraco.net // 
////////////////////////////////////////
 
PHP:
// Ultimate Spam-Script v2.0 
// By Q-bA11 
// scripting.elxDraco.net 
 
alias echo_on.iO4 "motdfile echo.txt; cl_showfps 0" 
alias echo_off.iO4 "developer 1; motd; developer 0; motdfile motd.txt" 
echo_on.iO4; motd_write [SPAM LoaDeD]; echo_off.iO4 
 
// CHAT/RADIO SPAM 
alias later.iO4_1.5 "alias m_pitch later.iO4_1.0; fullupdate_spam.iO4" 
alias later.iO4_1.0 "alias m_pitch later.iO4_0.5; fullupdate_spam.iO4" 
alias later.iO4_0.5 "alias m_pitch later.iO4_0.0; fullupdate_spam.iO4" 
alias later.iO4_0.0 "alias m_pitch; chat.iO4flood" 
 
alias chat.iO4flood "chat.iO401" 
alias chat.iO401 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; iO4takingfire; alias chat.iO4flood chat.iO402; later.iO4_1.0" 
alias chat.iO402 "say ff; takingfire; alias chat.iO4flood chat.iO403; later.iO4_1.0" 
alias chat.iO403 "say timeleft; takingfire; alias chat.iO4flood chat.iO404; later.iO4_1.0" 
alias chat.iO404 "say nextmap; takingfire; alias chat.iO4flood chat.iO405; later.iO4_1.0" 
alias chat.iO405 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; iO4sticktog; alias chat.iO4flood chat.iO406; later.iO4_1.0" 
alias chat.iO406 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; sticktog; votemapz.iO4; alias chat.iO4flood chat.iO407; later.iO4_1.0" 
alias chat.iO407 "say ff; fallback; alias chat.iO4flood chat.iO408; later.iO4_1.0" 
alias chat.iO408 "say timeleft; fallback; alias chat.iO4flood chat.iO409; later.iO4_1.0" 
alias chat.iO409 "say nextmap; fallback; alias chat.iO4flood chat.iO410; later.iO4_1.0" 
alias chat.iO410 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; regroup; alias chat.iO4flood chat.iO411; later.iO4_1.0" 
alias chat.iO411 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; iO4regroup; alias chat.iO4flood chat.iO412; later.iO4_1.0" 
alias chat.iO412 "say ff; report; votemapz.iO4; alias chat.iO4flood chat.iO413; later.iO4_1.0" 
alias chat.iO413 "say timeleft; report; alias chat.iO4flood chat.iO414; later.iO4_1.0" 
alias chat.iO414 "say nextmap; takingfire; alias chat.iO4flood chat.iO415; later.iO4_1.0" 
alias chat.iO415 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; iO4takingfire; alias chat.iO4flood chat.iO416; later.iO4_1.0" 
alias chat.iO416 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; takingfire; alias chat.iO4flood chat.iO417; later.iO4_1.0" 
alias chat.iO417 "say ff; report; alias chat.iO4flood chat.iO418; later.iO4_1.0" 
alias chat.iO418 "say timeleft; reportingin; votemapz.iO4; alias chat.iO4flood chat.iO419; later.iO4_1.0" 
alias chat.iO419 "say nextmap; getinpos; alias chat.iO4flood chat.iO420; later.iO4_1.0" 
alias chat.iO420 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; getinpos; alias chat.iO4flood chat.iO421; later.iO4_1.0" 
alias chat.iO421 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; iO4holdpos; alias chat.iO4flood chat.iO422; later.iO4_1.0" 
alias chat.iO422 "say ff; inposition; alias chat.iO4flood chat.iO423; later.iO4_1.0" 
alias chat.iO423 "say timeleft; holdpos; alias chat.iO4flood chat.iO424; later.iO4_1.0" 
alias chat.iO424 "say OMGWTFBBQMYSTERYMEATZ!!1! LOLWTFICECREAMTRUCK!?!? SEIZURE HAX!!one!1 OMGLASERGUN PEWPEWPEW!1@!#*&^$!; inposition; votemapz.iO4; alias chat.iO4flood chat.iO425; later.iO4_1.0" 
alias chat.iO425 "say LJ  Q-bA11 - [ s c r i p t i n g . e l x D r a c o . n e t ]; iO4getout; alias chat.iO4flood chat.iO426; later.iO4_1.0" 
alias chat.iO426 "say LJ  Q-bA11 - [ s c r i p t i n g . e l x D r a c o . n e t ]; getout; alias chat.iO4flood chat.iO401; later.iO4_1.0" 
 
alias votemapz.iO4 "" // Removed For Now 
alias votemap01.iO4 "votemap 1; alias votemapz.iO4 votemap02.iO4" 
alias votemap02.iO4 "votemap 2; alias votemapz.iO4 votemap03.iO4" 
alias votemap03.iO4 "votemap 3; alias votemapz.iO4 votemap04.iO4" 
alias votemap04.iO4 "votemap 4; alias votemapz.iO4 votemap05.iO4" 
alias votemap05.iO4 "votemap 5; alias votemapz.iO4 votemap06.iO4" 
alias votemap06.iO4 "votemap 6; alias votemapz.iO4 votemap07.iO4" 
alias votemap07.iO4 "votemap 7; alias votemapz.iO4 votemap08.iO4" 
alias votemap08.iO4 "votemap 8; alias votemapz.iO4 votemap09.iO4" 
alias votemap09.iO4 "votemap 9; alias votemapz.iO4 votemap10.iO4" 
alias votemap10.iO4 "votemap 10; alias votemapz.iO4 votemap11.iO4" 
alias votemap11.iO4 "votemap 11; alias votemapz.iO4 votemap12.iO4" 
alias votemap12.iO4 "votemap 12; alias votemapz.iO4 votemap13.iO4" 
alias votemap13.iO4 "votemap 13; alias votemapz.iO4 votemap13.iO4" 
alias votemap14.iO4 "votemap 14; alias votemapz.iO4 votemap15.iO4" 
alias votemap15.iO4 "votemap 15; alias votemapz.iO4 votemap16.iO4" 
alias votemap16.iO4 "votemap 16; alias votemapz.iO4 votemap17.iO4" 
alias votemap17.iO4 "votemap 17; alias votemapz.iO4 votemap18.iO4" 
alias votemap18.iO4 "votemap 18; alias votemapz.iO4 votemap19.iO4" 
alias votemap19.iO4 "votemap 19; alias votemapz.iO4 votemap20.iO4" 
alias votemap20.iO4 "votemap 20; alias votemapz.iO4 votemap21.iO4" 
alias votemap21.iO4 "votemap 21; alias votemapz.iO4 votemap22.iO4" 
alias votemap22.iO4 "votemap 22; alias votemapz.iO4 votemap23.iO4" 
alias votemap23.iO4 "votemap 23; alias votemapz.iO4 votemap24.iO4" 
alias votemap24.iO4 "votemap 24; alias votemapz.iO4 votemap25.iO4" 
alias votemap25.iO4 "votemap 25; alias votemapz.iO4 votemap01.iO4" 
 
// FullUpdate SPAM 
alias fup.iO4 "fullupdate;impulse 102;fullupdate;impulse 102;fullupdate;impulse 102;fullupdate;impulse 102;fullupdate;impulse 102;fullupdate;impulse 102;fullupdate;impulse 102;fullupdate;impulse 102;fullupdate" 
alias fullupdate_spam.iO4 "cmd name j00%b33n%pWn3d%bY%Q-bA11; fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4" 
//alias fullupdate_spam.iO4 "" 
 
// NAME SPAM 
alias nick.iO4_toggle "nick.iO401" 
alias nick.iO401 "exec nicks/name1.cfg; alias nick.iO4_toggle nick.iO402" 
alias nick.iO402 "exec nicks/name2.cfg; alias nick.iO4_toggle nick.iO403" 
alias nick.iO403 "exec nicks/name3.cfg; alias nick.iO4_toggle nick.iO404" 
alias nick.iO404 "exec nicks/name4.cfg; alias nick.iO4_toggle nick.iO405" 
alias nick.iO405 "exec nicks/name5.cfg; alias nick.iO4_toggle nick.iO406" 
alias nick.iO406 "exec nicks/name6.cfg; alias nick.iO4_toggle nick.iO407" 
alias nick.iO407 "exec nicks/name7.cfg; alias nick.iO4_toggle nick.iO408" 
alias nick.iO408 "exec nicks/name8.cfg; alias nick.iO4_toggle nick.iO409" 
alias nick.iO409 "exec nicks/name9.cfg; alias nick.iO4_toggle nick.iO410" 
alias nick.iO410 "exec nicks/name10.cfg; alias nick.iO4_toggle nick.iO411" 
alias nick.iO411 "exec nicks/name11.cfg; alias nick.iO4_toggle nick.iO412" 
alias nick.iO412 "exec nicks/name12.cfg; alias nick.iO4_toggle nick.iO413" 
alias nick.iO413 "exec nicks/name13.cfg; alias nick.iO4_toggle nick.iO414" 
alias nick.iO414 "exec nicks/name14.cfg; alias nick.iO4_toggle nick.iO415" 
alias nick.iO415 "exec nicks/name15.cfg; alias nick.iO4_toggle nick.iO416" 
alias nick.iO416 "exec nicks/name16.cfg; alias nick.iO4_toggle nick.iO417" 
alias nick.iO417 "exec nicks/name17.cfg; alias nick.iO4_toggle nick.iO418" 
alias nick.iO418 "exec nicks/name18.cfg; alias nick.iO4_toggle nick.iO419" 
alias nick.iO419 "exec nicks/name19.cfg; alias nick.iO4_toggle nick.iO420" 
alias nick.iO420 "exec nicks/name20.cfg; alias nick.iO4_toggle nick.iO421" 
alias nick.iO421 "exec nicks/name21.cfg; alias nick.iO4_toggle nick.iO422" 
alias nick.iO422 "exec nicks/name22.cfg; alias nick.iO4_toggle nick.iO423" 
alias nick.iO423 "exec nicks/name23.cfg; alias nick.iO4_toggle nick.iO424" 
alias nick.iO424 "exec nicks/name24.cfg; alias nick.iO4_toggle nick.iO425" 
alias nick.iO425 "exec nicks/name25.cfg; alias nick.iO4_toggle nick.iO426" 
alias nick.iO426 "exec nicks/name26.cfg; alias nick.iO4_toggle nick.iO401" 
alias nick.iO400 "exec nicks/name1.cfg; alias nick.iO4_toggle nick.iO401" 
 
alias chat.iO4flood_toggle "chat.iO4flood_on" 
alias chat.iO4flood_on "later.iO4_1.0; alias chat.iO4flood_toggle chat.iO4flood_off" 
alias chat.iO4flood_off "alias m_pitch; alias chat.iO4flood_toggle chat.iO4flood_on" 
 
alias spam.iO4_toggle "spam.iO4_on" 
alias spam.iO4_on "alias _special spam.iO4z; spam.iO4z; echo_on; motd_write [SPAM Activated]; echo_off; speak activated; alias spam.iO4_toggle spam.iO4_off" 
alias spam.iO4_off "alias _special; nick.iO400; echo_on; motd_write [SPAM Deactivated]; echo_off; speak deactivated; alias spam.iO4_toggle spam.iO4_on" 
alias spam.iO4z "nick.iO4_toggle; wait; impulse 100; wait; special" 
alias spam_elx.iO4 "spam.iO4_toggle; chat.iO4flood_toggle" 
 
bind "alt" "spam_elx.iO4"
 
PHP:
/////////////////////////////////////////////////////////////////////////////////////////////////////////// 
// SpawNyK's Name Spammer v1.0 // 
// elxdraco.net //////////////// 
//////////////// 
 
 
// CODE 
alias gA1.namet     "gA1.namet1" 
alias gA1.namet1    "gA1.name0; alias gA1.namet gA1.namet2" 
alias gA1.namet2    "alias gA1.namet gA1.namet1; alias m_pitch; name elxdraco.net"   // EDIT NAME 
 
alias gA1.name0     "name You; alias m_pitch gA1.nameA" 
alias gA1.name1     "name ***; alias m_pitch gA1.nameB" 
alias gA1.name2     "name Owned; alias m_pitch gA1.nameC" 
alias gA1.name3     "name By; alias m_pitch gA1.nameD" 
alias gA1.name4     "name elxdraco.net; alias m_pitch gA1.nameE"                     // EDIT NAMES 
alias gA1.name5     "name BOOM; alias m_pitch gA1.nameF" 
alias gA1.name6     "name HEADSHOT; alias m_pitch gA1.nameG" 
alias gA1.name7     "name Bye; alias m_pitch gA1.nameH" 
alias gA1.name8     "name Noob; alias m_pitch gA1.nameI" 
alias gA1.name9     "name !!!; alias m_pitch gA1.nameJ" 
 
alias gA1.nameA     "alias m_pitch gA1.name1" 
alias gA1.nameB     "alias m_pitch gA1.name2" 
alias gA1.nameC     "alias m_pitch gA1.name3" 
alias gA1.nameD     "alias m_pitch gA1.name4" 
alias gA1.nameE     "alias m_pitch gA1.name5" 
alias gA1.nameF     "alias m_pitch gA1.name6" 
alias gA1.nameG     "alias m_pitch gA1.name7" 
alias gA1.nameH     "alias m_pitch gA1.name8" 
alias gA1.nameI     "alias m_pitch gA1.name9" 
alias gA1.nameJ     "alias m_pitch gA1.name0" 
 
// BIND 
bind "KEY"          "gA1.namet"                                                      // EDIT KEY 
 
 
////////// 
// EoF // 
///////////////////////////////////////////////////////////////////////////////////////////////////////////
 
PHP:
// Nade Spam V2 - HLG-Proof  
// Credits: Q-bA11 (Script) & ELX[Draco] (Cycles)  
echo "[Nade-Spam Script v2 Loaded - HLG-Proof]"  
 
alias echo_on.bR9 "motdfile echo.txt"  
alias echo_off.bR9 "developer 1; motd; developer 0; motdfile motd.txt"  
 
alias buy_nade.bR9 "hegren"  
alias get_nade.bR9 "weapon_hegrenade"  
alias throw_nade.bR9 "delay00.bR9"  
alias delay00.bR9 "alias throw_nade.bR9 delay01.bR9; +attack"  
alias delay01.bR9 "alias throw_nade.bR9 delay02.bR9"  
alias delay02.bR9 "alias throw_nade.bR9 delay03.bR9"  
alias delay03.bR9 "alias throw_nade.bR9 delay04.bR9"  
alias delay04.bR9 "alias throw_nade.bR9 delay05.bR9"  
alias delay05.bR9 "alias throw_nade.bR9 delay06.bR9"  
alias delay06.bR9 "alias throw_nade.bR9 delay07.bR9"  
alias delay07.bR9 "alias throw_nade.bR9 delay08.bR9"  
alias delay08.bR9 "alias throw_nade.bR9 delay09.bR9"  
alias delay09.bR9 "alias throw_nade.bR9 delay00.bR9; -attack"  
alias spam_nade.bR9 "buy_nade.bR9; get_nade.bR9; wait; throw_nade.bR9; wait; special"  
alias +spam_nade.bR9 "alias _special spam_nade.bR9; spam_nade.bR9"  
alias -spam_nade.bR9 "alias _special; -attack; alias throw_nade.bR9 delay01.bR9"  
 
//alias select_buynade.bR9 "hegren; flash; flash; sgren"  
//alias select_slot4.bR9 "weapon_smokegrenade; weapon_flashbang; weapon_hegrenade"  
 
alias select_nade.bR9 "select_flash.bR9"  
alias select_he.bR9 "alias buy_nade.bR9 hegren; alias get_nade.bR9 weapon_hegrenade; say_he.bR9; echo_on.bR9; motd_write [High-Explosive Grenades Selected]; echo_off.bR9; alias select_nade.bR9 select_flash.bR9" 
alias select_flash.bR9 "alias buy_nade.bR9 flash; alias get_nade.bR9 weapon_flashbang; say_flash.bR9; echo_on.bR9; motd_write [Flashbang Grenades Selected]; echo_off.bR9; alias select_nade.bR9 select_smoke.bR9" 
alias select_smoke.bR9 "alias buy_nade.bR9 sgren; alias get_nade.bR9 weapon_smokegrenade; say_smoke.bR9; echo_on.bR9; motd_write [Smoke Grenades Selected]; echo_off.bR9; alias select_nade.bR9 select_he.bR9" 
//alias select_all.bR9 "alias buy_nade.bR9 select_buynade.bR9; alias get_nade.bR9 select_slot4.bR9; echo_on.bR9; motd_write [Throwing All Grenades]; echo_off.bR9; alias select_nade.bR9 select_he.bR9" 
 
alias say_he.bR9 "getout; say_team (RADIO): Fire in the LOL!; say_heOFF.bR9"  
alias say_heOFF.bR9 "alias say_he getout"  
alias say_flash.bR9 "getout; say_team (RADIO): I FlashBanged your mom!; say_flashOFF.bR9"  
alias say_flashOFF.bR9 "alias say_flash getout"  
alias say_smoke.bR9 "getout; say_team (RADIO): Smoke Grenades = BS LAG in a can!; say_smokeOFF.bR9"  
alias say_smokeOFF.bR9 "alias say_smoke getout"  
 
// Binds [Edit These to your preference!]  
bind "CAPSLOCK" "+spam_nade.bR9"  
bind "ALT" "select_nade.bR9"
 
PHP:
// AutoPistol version 2.1 @ elxDraco.net 
bind "mouse1" "+elx[bH5].AutoPistol" 
bind "q" "-elx[bH5].AutoPistol;lastinv" 
 
alias "+elx[bH5].AutoPistol" "alias _special elx[bH5].AutoPistol;elx[bH5].AutoPistol" 
alias "-elx[bH5].AutoPistol" "alias _special;-attack;alias elx[bH5].cycle elx[bH5].seq00" 
alias "elx[bH5].AutoPistol" "elx[bH5].cycle;wait;special" 
alias "elx[bH5].cycle" "elx[bH5].seq00" 
alias "elx[bH5].seq00" "alias elx[bH5].cycle elx[bH5].seq01;+attack" 
alias "elx[bH5].seq01" "alias elx[bH5].cycle elx[bH5].seq02" 
alias "elx[bH5].seq02" "alias elx[bH5].cycle elx[bH5].seq03" 
alias "elx[bH5].seq03" "alias elx[bH5].cycle elx[bH5].seq04" 
alias "elx[bH5].seq04" "alias elx[bH5].cycle elx[bH5].seq00;-attack"

PHP:
// Toggle 
alias "elx[bH5].AutoPistol=on" "alias +elx[bH5].Attack +elx[bH5].AutoPistol;alias -elx[bH5].Attack -elx[bH5].AutoPistol;alias elx[bH5].AutoPistol=tog elx[bH5].AutoPistol=off" 
alias "elx[bH5].AutoPistol=off" "alias +elx[bH5].Attack +attack;alias -elx[bH5].Attack -attack;alias elx[bH5].AutoPistol=tog elx[bH5].AutoPistol=on" 
alias "elx[bH5].AutoPistol=tog" "elx[bH5].AutoPistol=on" 
alias "+elx[bH5].Attack" "+attack" 
alias "-elx[bH5].Attack" "-attack" 
bind "key" "elx[bH5].AutoPistol=tog" 
bind "mouse1" "+elx[bH5].Attack"
 
PHP:
/////////////////////////////////////////////////////////////////       
//__________________________Apis'n'Bhop__________________________       
// we r0x0rs y0r s0x0rs                                                 
// by no name and Jamie Madrox                                          
// Website      :  elxdraco.net                                         
// Credits      :  ElxDraco                                             
//; alias +elxf "elxx; alias _special elx.f; elx.f"                     
//; alias elxx "alias elx.f1 elxf.f; alias elx.f.s2"                    
//; alias -elxf "elxy; -attack"                                         
//; alias elxy "alias elx.f1; elx.f.s1; alias elx.f.s2 elx.f.s"         
//; alias +elxj "elxa; alias _special elx.f; elx.f"                     
//; alias elxa "alias elx.f2 elxj.f; alias elx.f.s1"                    
//; alias -elxj "elxb; -jump"                                           
//; alias elxb "alias elx.f2; elx.f.s2;alias elx.f.s1 elx.f.s"          
//; alias elx.f "elx.f1; elx.f2; wait; special"                         
//; alias elx.f.s "alias _special"                                      
//; alias elx.f.s1 "elx.f.s"                                            
//; alias elx.f.s2 "elx.f.s"                                            
//; alias elxf.f+ "+attack; alias elxf.f elxf.f-"                       
//; alias elxf.f- "-attack; alias elxf.f elxf.f+"                       
//; alias elxf.f  "elxf.f+"                                             
//; alias elxj.f+ "+jump; alias elxj.f elxj.f-"                         
//; alias elxj.f- "-jump; alias elxj.f elxj.f+"                         
//; alias elxj.f  "elxj.f+"                                             
//; alias elx.f1; alias elx.f2                                          
/////////////////////////////////////////////////////////////////        
//  part two: Anti Recoil                                                
//  the higher the pitchspeed is, the faster the mouse moves down       
//  adjust this to your needs                                           
//; alias "+elx_aR" "cl_pitchspeed 3; +lookdown"                         
//; alias "-elx_aR" "cl_pitchspeed 225; -lookdown"                        
/////////////////////////////////////////////////////////////////       
//  part three: Toggle                                                   
//  Press a key to turn script on/off                                   
// Script (AR, Apis, BHop) Toggle                                       
//; alias "elx_all1" "elx_arp.on; elx_bh1"                              
//; alias "elx_all2" "elx_arp.off; elx_bh2"                             
//; alias "elx_all.on" "elx_all.on; alias elx_all.sw elx_all.off"       
//; alias "elx_all.off" "elx_all2; alias elx_all.sw elx_all.on"         
//; alias "elx_all.sw" "elx_all.on"                                     
// AR+Apis Toggle                                                       
//; alias "+elx_arp" "+elxf; +elx_aR"                                    
//; alias "-elx_arp" "-elxf; -elx_aR"                                    
//; alias "elx_arp1" "bind mouse1 +elx_arp"                              
//; alias "elx_arp2" "alias elx_arp.sw elx_arp.off"                      
//; alias "elx_arp3" "bind mouse1 +attack"                               
//; alias "elx_arp4" "alias elx_arp.sw elx_arp.on"                       
//; alias "elx_arp.on" "elx_arp1; elx_b1.on; elx_arp2"                   
//; alias "elx_arp.off" "elx_arp3; elx_b.off; elx_arp4"                    
//; alias "elx_arp.sw" "elx_arp.on"                                      
// Bhop Toggle                                                          
//; alias "elx_bhop.on" "bind space +elxj"                              
//; alias "elx_bhop.off" "bind space +jump"                             
//; alias "elx_bh1" "elx_bhop.on;alias elx_bhs elx_bh2"                 
//; alias "elx_bh2" "elx_bhop.off;alias elx_bhs elx_bh1"                
//; alias "elx_bhs" "elx_bh1"                                           
// Apis Stand Alone                                                     
// in case the Server forces pitchspeed, turn AR off and turn this on   
//; alias "elx_apis" "bind mouse1 +elxf"                                
//; alias "elx_ap1" "alias elx_apis.sw elx_apis.off"                    
//; alias "elx_ap2" "alias elx_apis.sw elx_apis.on"                     
//; alias "elx_apis.on" "elx_apis; elx_b2.on; elx_ap1"                  
//; alias "elx_apis.off" "elx_arp3; elx_b.off; elx_ap2"                 
//; alias "elx_apis.sw" "elx_apis.on"                                   
/////////////////////////////////////////////////////////////////       
// Bombscript: hold key to plant the bomb                               
//; alias "elx_bombA" "bind mouse1 +elx_bomb1"                          
//; alias "elx_bombB" "bind mouse1 +elx_bomb2"                          
//; alias "+elx_bomb1" "+attack"                                        
//; alias "-elx_bomb1" "-attack; bind mouse1 +elx_arp"                  
//; alias "+elx_bomb2" "+attack"                                        
//; alias "-elx_bomb2" "-attack; bind mouse1 +elx_f"                    
//; alias "elx_slotA" "slot5; elx_bombA"                                
//; alias "elx_slotB" "slot5; elx_bombB"                                
//; alias "elx_arpB" "bind 5 elx_slotA"                                 
//; alias "elx_apB" "bind 5 elx_slotB"                                  
//; alias "elx_s5" "bind 5 slot5"                                       
// Grenadescript: press 4, chose your nade and throw it                 
//; alias "elx_mouzA" "bind mouse1 +elx_mouz1"                          
//; alias "elx_mouzB" "bind mouse1 +elx_mouz2"                          
//; alias "+elx_mouz1" "+attack"                                        
//; alias "-elx_mouz1" "-attack; bind mouse1 +elx_mouz3"                
//; alias "+elx_mouz2" "+attack"                                        
//; alias "-elx_mouz2" "-attack; bind mouse1 +elx_mouz4"                
//; alias "+elx_mouz3" "+attack"                                        
//; alias "-elx_mouz3" "-attack; bind mouse1 +elx_arp"                  
//; alias "+elx_mouz4" "+attack"                                        
//; alias "-elx_mouz4" "-attack; bind mouse1 +elxf"                     
//; alias "elx_slotA-" "slot4; elx_mouzA"                               
//; alias "elx_slotB-" "slot4; elx_mouzB"                               
//; alias "elx_arpM" "bind 4 elx_slotA-"                                
//; alias "elx_apM" "bind 4 elx_slotB-"                                 
//; alias "elx_s4" "bind 4 slot4"                                       
/////////////////////////////////////////////////////////////////        
//  part five: Grenade Binds                                            
// HEGren:                                                              
//; alias "elx_HE1" "weapon_hegrenade; bind mouse1 +elx_g1"             
//; alias "elx_HE2" "weapon_hegrenade; bind mouse1 +elx_g2"             
//; alias "elx_HE3" "weapon_hegrenade"                                  
//; alias "elx_Hgren1" "alias elx_HE elx_HE1"                             
//; alias "elx_Hgren2" "alias elx_HE elx_HE2"                             
//; alias "elx_Hgren3" "alias elx_HE elx_HE3"                             
//; alias "elx_HE" "elx_HE3"                                            
// FBang:                                                               
//; alias "elx_FB1" "weapon_flashbang; bind mouse1 +elx_g1"             
//; alias "elx_FB2" "weapon_flashbang; bind mouse1 +elx_g2"             
//; alias "elx_FB3" "weapon_flashbang"                                  
//; alias "elx_FB" "elx_FB3"                                            
//; alias "elx_Fbang1" "alias elx_FB elx_FB1"                             
//; alias "elx_Fbang2" "alias elx_FB elx_FB2"                             
//; alias "elx_Fbang3" "alias elx_FB elx_FB3"                             
// SGren:                                                               
//; alias "elx_SG1" "weapon_smokegrenade; bind mouse1 +elx_g1"          
//; alias "elx_SG2" "weapon_smokegrenade; bind mouse1 +elx_g2"          
//; alias "elx_SG3" "weapon_smokegrenade"                               
//; alias "elx_SG" "elx_SG3"                                            
//; alias "elx_Sgren1" "alias elx_SG elx_SG1"                             
//; alias "elx_Sgren2" "alias elx_SG elx_SG2"                             
//; alias "elx_Sgren3" "alias elx_SG elx_SG3"                             
// Attack:                                                              
//; alias "+elx_g1" "+attack"                                           
//; alias "-elx_g1" "-attack; bind mouse1 +elx_arp"                     
//; alias "+elx_g2" "+attack"                                           
//; alias "-elx_g2" "-attack; bind mouse1 +elxf"                        
// Grens:                                                               
//; alias "elx_arpG" "elx_Hgren1; elx_Fbang1; elx_Sgren1"                     
//; alias "elx_apG" "elx_Hgren2; elx_Fbang2; elx_Sgren2"                      
//; alias "elx_ap0" "elx_Hgren3; elx_Fbang3; elx_Sgren3"                      
// ALL Bind Scripts ON/OFF [Bomb, Gren per Slot, Gren per Bind]         
//; alias "elx_b1.on" "elx_arpM; elx_arpB; elx_arpG"                    
//; alias "elx_b2.on" "elx_apM; elx_apB; elx_apG"                       
//; alias "elx_b.off" "elx_s4; elx_s5; elx_ap0"                         
/////////////////////////////////////////////////////////////////       
//; unbind "F12"                                                      
//; unbind "F10"                                                    
//; unbind "F11"                                                     
//; unbind "mouse4"                                                    
//; unbind "mouse5"                                                       
//; unbind "F"                                                       
//; unbind "V"                                                       
//; bind "F10" "elx_bhs" //Bunnyhop Script                          
//; bind "F11" "elx_arp.off; elx_apis.sw" //Apistol Alone            
//; bind "mouse4" "elx_apis.off; elx_arp.sw" //AntiRecoil + Apistol    
//; bind "mouse5" "elx_HE" //key to select HEgren in hand                 
//; bind "F" "elx_FB"  //key to select Flashbang in hand             
//; bind "V" "elx_SG"  //key to select Smokegren in hand             
//; hud_fastswitch "1" //in order to get the bombscript to work         
/////////////////////////////////////////////////////////////////
 
PHP:
" " " By: *DTackle1*" 
} 
" " " |[SCRIPT SETTINGS]|"{ 
 
" " " |[BHOP]|"{ 
" " " |[BHOP ON]|"      "bhop;select" 
" " " |[BHOP OFF]|"      "joff;open" 
} 
" " " |[DUCKWALK]|"{ 
" " " |[DUCKWALK ON]|"      "ducky1;select;toggleconsole;echo duckwalk is bound to shift" 
" " " |[DUCKWALK OFF]|"      "duckyoff;open" 
} 
" " " |[AUTOSHOOT]|"{ 
" " " |[AUTOSHOOT ON]|"      "shooty;select" 
" " " |[AUTOSHOOT RECOIL]|"   "rshooty;select" 
" " " |[AUTOSHOOT OFF]|"   "sboff;open" 
} 
" " " |[LESS RECOIL]|"{ 
" " " |[RECOIL ON]|"      "recoil;select" 
" " " |[RECOIL OFF]|"      "sboff;open" 
} 
" " " |[MP3]|"{ 
" " " |[MP3 ON]|"      "mp3on;select" 
" " " |[MP3 OFF]|"      "mp3off;open" 
} 
" " " |[VOLUME ADJUSTER]|"{ 
" " " |[WHAT IS VOLUME ADJUSTER?]|   "echovol" 
" " " |[VOLUME ADJUSTER ON]|"   "von;vono;echo;select" 
" " " |[VOLUME ADJUSTER OFF]|"   "unbindit;open" 
} 
" " " |[MOUSEWHEEL FASTSWITCH]|"{ 
" " " |[MWHEEL FASTSWITCH ON]|"      "exec trala/mwheelfast.cfg;select" 
" " " |[MWHEEL FASTSWITCH OFF]|"    "fastoff;open" 
} 
" " " |[PERMANET CROSSHAIR]|"{ 
" " " |[BY *PEORTH*]|"      "" 
" " " |[PERMCROSS ON T]|"   "perma_t;select" 
" " " |[PERMCROSS ON CT]|"   "perma_ct;select" 
" " " |[PERMCROSS OFF]|"   "alias m_pitch" 
} 
" " " |[FULL BRIGHT]|"{    
" " " |[FULL BRIGHT ON]"   "brighton;select" 
" " " |[FULL BRIGHT OFF]|"   "brightoff;select" 
} 
" " " |[RECOIL SETTINGS]|"{ 
" " " |[HIGH]|"         "cl_pitchspeed 1;select" 
" " " |[MEDIUM-HIGH]|"      "cl_pitchspeed 2;select" 
" " " |[MEDIUM]|"      "cl_pitchspeed 3;select" 
" " " |[MEDIUM-LOW]|"      "cl_pitchspeed 4;select" 
" " " |[LOW]|"         "cl_pitchspeed 5;select" 
} 
} 
" " " |[REGULAR SETTINGS]|"{ 
" " " |[CROSSHAIRS]|"{ 
" " " |[COLORS]|"{ 
" " " |[RED]|"         "adjust_crosshair 6;select" 
" " " |[LT RED]|"      "adjust_crosshair 1;select" 
" " " |[BLUE]|"         "adjust_crosshair 7;select" 
" " " |[Lt Blue]|"      "adjust_crosshair 2;select" 
" " " |[YELLOW] "      "adjust_crosshair 8;select" 
" " " |[GREEN]|"      "adjust_crosshair 5;select" 
" " " |[TEAL]|"         "adjust_Crosshair 9;select" 
" " " |[RAINBOW]|"      "rainbowit;select" 
" " " |[BLACK]|"      "cl_crosshair_translucent 0;cl_crosshair_color 0" 
" " " |[NONE]|"         "cl_crosshair_translucent 1; cl_crosshair_color 0" 
} 
" " " |[SIZE]|"{ 
" " " |[AUTO-SIZE]|"      "cl_crosshair_size auto;select" 
" " " |[SMALL]|"      "cl_crosshair_size small;select" 
" " " |[MEDIUM]|"      "cl_crosshair_size medium;select" 
" " " |[LARGE]| "      "cl_crosshair_size Large;select" 
} 
" " " |[TRANSLUCENT]|"{ 
" " " |[DISABLE]|"      "cl_crosshair_translucent 0;open" 
" " " |[ENABLE]|"      "cl_crosshair_translucent 1;select" 
} 
" " " |[DYNAMIC CROSSHAIRS]|"{ 
" " " |[DISABLE]|"      "cl_dynamiccrosshair 0;open" 
" " " |[ENABLE]|"       "cl_dynamiccrosshair 1;select" 
} 
} 
" " " |[NETGRAPH]|"{ 
" " " |[SHOW]|"{ 
" " " |[NETGRAPH ONE]|"      "net_graph 1;select" 
" " " |[NETGRAPH TWO]|"      "net_graph 2;select" 
" " " |[NETGRAPH THREE]|"   "net_graph 3;select" 
" " " |[NETGRAPH OFF]|"      "net_graph 0;open" 
} 
" " " |[POSITION]|"{ 
" " " |[NETGRAPHPOS ONE]|"   "net_graphpos 1;select" 
" " " |[NETGRAPHPOS TWO]|"   "net_graphpos 2;select" 
" " " |[NETGRAPHPOS THREE]|"   "net_graphpos 3;select" 
} 
} 
" " " |[WEAPON VIEW]|"{ 
" " " |[RIGHT HAND]|"      "cl_righthand 1;select" 
" " " |[LEFT HAND]|"      "cl_righthand 0;select" 
} 
} 
" " " |[RATE SETTINGS]|"{ 
" " " |[CL_CMDRATE]|"{ 
" " " cmdrate 20"      "cl_cmdrate 20" 
" " " cmdrate 30"      "cl_cmdrate 30" 
" " " cmdrate 40"      "cl_cmdrate 40" 
" " " cmdrate 50"      "cl_cmdrate 50" 
" " " cmdrate 60"      "cl_cmdrate 60" 
" " " cmdrate 70"      "cl_cmdrate 70" 
" " " cmdrate 80"      "cl_cmdrate 80" 
} 
" " " |[CL_UPDATERATE]|"{  
" " " updaterate 20"      "cl_updaterate 20" 
" " " updaterate 30"      "cl_updaterate 30" 
" " " updaterate 40"      "cl_updaterate 40" 
" " " updaterate 50"      "cl_updaterate 50" 
" " " updaterate 60"      "cl_updaterate 60" 
" " " updaterate 70"      "cl_updaterate 70" 
" " " updaterate 80"      "cl_updaterate 80" 
" " " updaterate 90"      "cl_updaterate 90" 
" " " updaterate 100"      "cl_updaterate 100" 
} 
" " " |[RATE]|"{  
" " " rate 5000"      "rate 5000" 
" " " rate 10000"      "rate 10000" 
" " " rate 15000"      "rate 15000" 
" " " rate 20000"      "rate 20000" 
" " " rate 25000"      "rate 25000" 
} 
" " " |[PRINT HELP IN CONSOLE]|"   "echo Set cmdrate then run around, if no choke add 5;echo keep adding 5 until you get choke;echo ====;echo for updaterate do the same thing but keep choke and lose away;echo ====;echo ex_interp is 1 divided by update rate;echo ====;echo increase rate 500 until loss or choke appears;echo decrease 500 n ur done"    
" " " |[PRINT NEW RATES]|"      "cl_cmdbackup;cl_cmdrate;cl_updaterate;rate;ex_interp" 
} 
} 
" " " |[FASTRCON SETTINGS]|"{ 
" " " |[WHAT IS FASTRCON?]|"   "fastecho;select" 
" " " |[FASTRCON ON]|"      "exec trala/fastrcon.cfg;select" 
" " " |[FASTRCON OFF]|"      "exec trala/rcon.cfg;select"  
} 
} 
" " " |[RCON MENU]|"{ 
" " " |[RCON PASSWORD]|"   "messagemode rcon_password" 
" " " |[ALL TALK]|"{ 
" " " |[ENABLE]|"      "rcon sv_alltalk 1" 
" " " |[DISABLE]|"       "rcon sv_alltalk 0" 
} 
" " " [BUY TIME]"{  
" " " |[DISABLE]|"      "rcon mp_buytime 15000" 
" " " |[FIVE SECONDS]|"      "rcon mp_buytime 5" 
" " " |[TEN SECONDS]|"      "rcon mp_buytime 10" 
" " " |[FIFTEEN SECONDS]|"   "rcon mp_buytime 15" 
} 
" " " |[FREEZETIME]|"{ 
" " " |[DISABLE]|"      "rcon mp_freezetime 0" 
" " " |[FIVE SECONDS]|"      "rcon mp_freezetime 5" 
" " " |[TEN SECONDS]|"      "rcon mp_freezetime 10" 
" " " |[FIFTEEN SECONDS]|"   "rcon mp_freezetime 15" 
} 
" " " |[FRIENDLYFIRE]|"{ 
" " " |[ENABLE]|"      "rcon mp_friendlyfire 1" 
" " " |[DISABLE]|"      "rcon mp_friendlyfire 0" 
} 
" " " |[MAXROUNDS]|"{ 
" " " |[UNLIMITED]|"      "rcon mp_maxrounds 0" 
" " " |[FIFTEEN ROUNDS]|"   "rcon mp_maxrounds 15" 
} 
" " " |[MONEY]|"{ 
" " " |[SIXTEEN THOUSAND]|"   "rcon mp_startmoney 16000" 
" " " |[EIGHT THOUSAND]|"   "rcon mp_startmoney 8000" 
" " " |[FOUR THOUSAND]|"   "rcon mp_startmoney 4000" 
" " " |[EIGHT HUNDRED]|"   "rcon mp_startmoney 800" 
} 
" " " |[ROUNDTIME]|"{ 
" " " |[NINE MINUTES]|"      "rcon mp_roundtime 9" 
" " " |[SIX MINUTES]|"      "rcon mp_roundtime 6" 
" " " |[THREE MINUTES]|"   "rcon mp_roundtime 3" 
" " " |[TWO MINUTES]|"      "rcon mp_roundtime 2" 
} 
} 
" " " |[SERVER COMMANDS]|"{ 
" " " |[SERVER SCRIPTS]"{ 
" " " |[LO3.CFG]|"      "rcon exec lo3.cfg" 
" " " |[CALOT.CFG]|"      "rcon calot.cfg" 
} 
" " " |[CAL MAPS]|"{ 
" " " |[de_dust2]|"      "rcon say changing map to de_dust2;w10;rcon changelevel de_dust2" 
" " " |[de_inferno]|"      "rcon say changing map to de_inferno;w10;rcon changelevel de_inferno" 
" " " |[de_nuke]|"      "rcon say changing map to de_nuke;w10;rcon changelevel de_nuke" 
" " " |[de_train]|"      "rcon say changing map to de_train;w10;rcon changelevel de_train" 
" " " |[de_cbble]|"      "rcon say changing map to de_cbble;W10;rcon changelevel de_cbble" 
" " " |[de_cpl_mill]|"       "rcon say changing map to de_cpl_mill;W10;rcon changelevel de_cpl_mill" 
" " " |[de_cpl_fire]|"      "rcon say changing map to de_cpl_fire;W10;rcon changelevel de_cpl_fire" 
" " " |[de_cpl_strike]|"   "rcon say changing map to de_cpl_strike;W10;rcon changelevel de_cpl_strike" 
} 
" " " |[OTHER MAPS]|"{ 
" " " |[aim_ak-colt]|"   "rcon say changing map to aim_ak-colt;w10;rcon changelevel aim_ak-colt" 
" " " |[aim_map_usp]|"   "rcon say changing map to aim_map_usp;w10;rcon changelevel aim_map_usp" 
" " " |[aim_map]|"      "rcon say changing map to aim_map;w10;rcon changelevel aim_map" 
} 
} 
" " " |[DEMOS AND SCREENSHOTS]|"{ 
" " " |[SNAP SHOT]|"   "snapshot" 
" " " |[RECORD DEMO]|"   "messagemode record" 
" " " |[STOP DEMO]|"   "stop" 
} 
}
 
Basically, I had a bunch of random small scripts that I wanted to submit, but I felt that they were too small to each have an individual thread. These are mostly just for fun, but some are quite useful.
|||
This takes a regular snapshot of the game, then a "clean" snapshot without any HUD stuff. It also dumps everyone's SteamID and the game/server status to condump###.txt.

PHP:
// Clean Screenshot Script 
alias w1 "wait"  
alias w2 "w1; w1"  
alias w3 "w2; w1"  
alias w4 "w2; w2"  
alias w5 "w3; w2"  
alias w10 "w5; w5" 
 
alias echo_on.sE5 "motdfile echo.txt; cl_showfps 0" 
alias echo_off.sE5 "developer 1; motd; developer 0; motdfile motd.txt" 
alias takesnap "csHUD_off; w3; snapshot; wait; csHUD_on; echo_on.sE5; motd_write [Screenshot Complete]; echo_off.sE5" 
alias csHUD_off "status; w5; condump; w5; clear; hud_draw 0; cl_observercrosshair 0; crosshair 0; r_drawviewmodel 0; hideradar; net_graph 0; cl_showfps 0; scr_centertime 0" 
alias csHUD_on "hud_draw 1; cl_observercrosshair 1; crosshair 1; r_drawviewmodel 1; drawradar; net_graph 3; cl_showfps 1; scr_centertime 2" 
bind "F5" "snapshot; wait; takesnap"

|||
Note: Make sure you hold down your bound key long enough, and then release it, so the script does everything right. I didn't feel like it was worth using m_pitch to time a delay between the two halves. This is for when someone has been told a million times how to use something like hook or simply bind a key to a command, but still won't shutup. :twisted: :D

PHP:
// Funny/Mean Trick Bind 
// By Q-bA11 
// scripting.elxDraco.net 
alias +trickbind "writecfg Q-bA11_sE5; name CAL-I%Counter-Strike%Expert; w10; say Please type the following in console:" 
alias -trickbind "exec trickbind.cfg; wait; wait; wait; exec Q-bA11_sE5.cfg" 
bind "KP_HOME" "+trickbind" 
// trickbind.cfg 
say "bind mouse1 ''drop; say LOLWTFPWNT!; +lookdown; cd eject; kill''"

|||
These are metabinds for mods. Nothing too exciting. Useful for hook, rope, and parachute mod. The WC3/Superhero Plugin metabinds are pretty useful too.
PHP:
// By Q-bA11 
// scripting.elxDraco.net 
 
// Mod-Jump 
alias +ejump "+jump; wait; +use; +hook; +rope" 
alias -ejump "-jump; wait; -use; -hook; -rope" 
bind "space" "+ejump" 
// SuperHero/Warcraft 3 FT/Ultimate Powers/Misc. Plugin Binds 
alias +* "+alt1" 
alias -* "-alt1" 
alias +mod_attack1 "ultimate; +power1; +power2; +pokeskill; wcflash; wclightning; throw_knife; wait; +*" 
alias -mod_attack1 "-power1; -power2; wcentangle; -pokeskill; wcflame; wcward; wcvoodoo; throw_knife; wait; -*" 
alias +mod_attack2 "ability; wcmend; wcrepair; wcdispell; +pokeitem; +power3; +power4; +power5; wait; +alt1" 
alias -mod_attack2 "wcteleport; -pokeitem; -power3; -power4; -power5; wait; -alt1" 
bind f "+mod_attack1" 
bind h "+mod_attack2" 
 
// Server Info 
bind "KP_INS" "stopsound; say FF; say /Rank; say /Me" 
bind "KP_DEL" "say TheTime; wait; stopsound; say TimeLeft; timeleft; say NextMap"

|||
Record a demo using messagemode. Just press a key to start/stop recording. (I have seen this sort of thing before, but I did make this myself). Quite handy.

PHP:
// Quick and Easy Demo Recorder 
alias echo_on.sE5 "motdfile echo.txt; cl_showfps 0" 
alias echo_off.sE5 "developer 1; motd; developer 0; motdfile motd.txt" 
alias demo[record] "demo[start]" 
alias demo[start] "echo_on.sE5; motd_write [Recording Demo]; echo_off.sE5; messagemode record; alias demo[record] demo[stop]" 
alias demo[stop] "echo_on.sE5; motd_write [Demo Stopped]; echo_off.sE5; stop; alias demo[record] demo[start]" 
bind "INS" "demo[record]"
 
PHP:
// Stealthy Duck-Hop Running 
// By DTackle1 
// Edited by Q-bA11 
// Visit scripting.elxdraco.net 
 
alias wait12 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait" 
 
alias +duckhop "alias _special duckhop; duckhop" 
alias -duckhop "alias _special;-duck" 
alias duckhop  "wait12; quick_duck; special" 
alias quick_duck "+duck;wait;-duck;wait;+duck;wait;-duck;+duck;wait12;wait12;wait;wait;wait;wait;-duck" 
 
//edit 
bind <key> "+duckhop"
 
PHP:
// Bomb-Basketball [de_cpl_fire] 
// By Q-bA11 
// scripting.elxDraco.net 
 
writecfg Q-bA11_nN4 
rcon sv_gravity "300" 
_cl_autowepswitch "0" 
 
//Basic Pass 
alias +bomblaunch "weapon_c4" 
alias -bomblaunch "scr_centertime 0; drop; weapon_knife; scr_centertime 2" 
 
//Longer Distance Shot [Makes THROW go MUCH FURTHER] 
alias +bomblaunchdown "weapon_c4; fastdown" 
alias -bomblaunchdown "scr_centertime 0; drop; fastup; weapon_knife; scr_centertime 2" 
 
//FastUp & FastDown 
alias fastup "fps_max 20; cl_pitchspeed 3600; wait; +lookup; wait; -lookup; cl_pitchspeed 225; fps_max 72" // <-- Change to your own fps_max if you wish. 
alias fastdown "fps_max 20; cl_pitchspeed 7200; wait; +lookdown; wait; -lookdown; cl_pitchspeed 225; fps_max 72" // (See Above) 
 
//Cancel Bomb Launch [NOTE: If you press down shift by accident, but don't want to drop the bomb yet,   
// simply hit space while still holding down shift, and then release shift and you won't have thrown the bomb.]   
alias +STOPbomblaunch "weapon_knife; scr_centertime 0" 
alias -STOPbomblaunch "scr_centertime 2" 
 
//Cancel Bomb Launch And Jump 
alias +stopbombANDjump "+jump; +STOPbomblaunch" 
alias -stopbombANDjump "-jump; -STOPbomblaunch" 
 
//Uncomment whichever one you want... 
 
//bind "space" "+STOPbomblaunch" //Cancel Bomb Launch 
//OR 
bind "space" "+stopbombANDjump" //Cancel Bomb Launch And Jump (Default) 
 
say [BoMBSKeTBaLL v1 aCTiVaTeD] | bY Q-bA11 =] 
 
//Turn Off Bombsketball 
bind "kp_ins" "exec Q-bA11_nN4.cfg" 
 
//Binds 
bind "mwheelup" "+bomblaunch" 
bind "shift" "+bomblaunchdown"
 
PHP:
// Ninja Vanish Kill-Script 
// By Q-bA11 
// scripting.elxDraco.net 
 
alias echo_on.xB4 "motdfile echo.txt" 
alias echo_off.xB4 "developer 1; motd; developer 0; motdfile motd.txt" 
alias +ninjavanish "writecfg Q-bA11_xB4; wait; say You'll never take me alive... <~Ninja Vanish!~>; wait; name HOLY%SHIT%A%NINJA!; enemydown; impulse 100; hud_fastswitch 1; wait; slot1; drop; wait; wait; slot2; drop; wait; wait; weapon_smokegrenade; weapon_flashbang; weapon_hegrenade; wait; wait; +attack; wait; cl_yawspeed 450.1337; +right" 
alias -ninjavanish "kill; wait; -attack; wait; -right; wait; impulse 100; wait; wait; wait; say_team (Stealthy Escape Successful); wait; echo_on.xB4; motd_write [Stealthy Escape Successful]; echo_off.xB4; exec Q-bA11_xB4.cfg" 
 
// Edit Here 
bind end "+ninjavanish"
 
PHP:
// ___________________ 
//|PHaKe aiMBoT SCRiPT| 
//|___________________| 
 
writecfg Q-bA11_uK9; 
say "L4M3B0T! HaX aCTiVaTeD [ v1.1 :: By Q-bA11 ]  
 
cl_yawspeed 200; cl_pitchspeed 100 
 
alias upcenter "+lookup; wait; -lookup" 
alias downcenter "+lookdown; wait; -lookdown" 
alias rightdown "+lookdown; +right; wait; wait; -lookdown; -right" 
alias leftdown "+lookdown; +left; wait; wait; -lookdown; -left" 
alias leftup "+lookup; +left; wait; wait; -lookup; -left" 
alias rightup "+lookup; +right; wait; wait; -lookup; -right" 
 
alias +flashjump "+jump; wait; impulse 100" 
alias -flashjump "-jump" 
alias +flashduck "+duck; wait; impulse 100" 
alias -flashduck "-duck" 
 
alias NULL "" 
alias +seizurehax "sensitivity 150; bind mwheelup +flashduck; bind mwheeldown +flashjump; upcenter; alias _special shake; shake" 
alias -seizurehax "alias _special NULL; downcenter; exec Q-bA11_uK9.cfg" 
 
alias shake "lamebot; enemydown; special" 
alias lamebot "rightdown; leftdown; leftup; rightup" 
 
//Edit Below Here... 
bind "alt" "+seizurehax"
 
Geri
Üst