Güzel paylaşım biraz dağınık olmuş flood yapmışın topla tek sayfada konuyu daha güzel görünür +rep verdim...
Usta bide TÜRKÇE'lerini buLursan tam sabite deger ve +Rep aLacagınBi konu olur bence.
// Spinner by nake89
// Visit http://nake89.d2shopit.com
bind w "+nake89.fo"
bind s "+nake89.ba"
bind a "+nake89.le"
bind d "+nake89.ri"
bind space "+nake89.ju"
bind shift "+nake89.sh"
bind ctrl "+nake89.du"
// Movement
alias +nake89.fo "nake89.stopspin;+forward"
alias +nake89.ba "nake89.stopspin;+back"
alias +nake89.le "nake89.stopspin;+moveleft"
alias +nake89.ri "nake89.stopspin;+moveright"
alias +nake89.ju "nake89.stopspin;+jump"
alias +nake89.sh "nake89.stopspin;+speed"
alias +nake89.ju "nake89.stopspin;+jump"
alias +nake89.du "nake89.stopspin;+duck"
alias -nake89.fo "nake89.startspin;-forward"
alias -nake89.ba "nake89.startspin;-back"
alias -nake89.le "nake89.startspin;-moveleft"
alias -nake89.ri "nake89.startspin;-moveright"
alias -nake89.ju "nake89.startspin;-jump"
alias -nake89.sh "nake89.startspin;-speed"
alias -nake89.du "nake89.startspin;-duck"
// Functions
alias nake89.stopspin "-right;cl_yawspeed 210;alias cl_yawspeed"
alias nake89.startspin "cl_yawspeed 99999;alias cl_yawspeed;+right"
bind "KEY" "fps_max 20; cl_yawspeed 7200; wait; +right; wait; wait; -right; cl_yawspeed 32; fps_max 200"
bind "KEY" "fps_max 20; cl_yawspeed 7200; wait; +right; wait; -right; cl_yawspeed 32; fps_max 200"
bind "KEY" "fps_max 20; cl_yawspeed 3600; wait; +right; wait; -right; cl_yawspeed 32; fps_max 200"
bind "KEY" "fps_max 20; cl_yawspeed 3600; wait; +left; wait; -left; cl_yawspeed 32; fps_max 200"
//BY: DTackle1
//the script
alias qZ3.spinboton100 "alias m_pitch;alias m_pitch qZ3.spinbot;wait;fps_max 100;cl_yawspeed 35550"
alias qZ3.spinboton80 "alias m_pitch;alias m_pitch qZ3.spinbot;wait;fps_max 80;cl_yawspeed 28440"
alias qZ3.spinboton60 "alias m_pitch;alias m_pitch qZ3.spinbot;wait;fps_max 60;cl_yawspeed 21330"
alias qZ3.spinboton40 "alias m_pitch;alias m_pitch qZ3.spinbot;wait;fps_max 40;cl_yawspeed 14220"
alias qZ3.spinboton20 "alias m_pitch;alias m_pitch qZ3.spinbot;wait;fps_max 20;cl_yawspeed 7110"
alias qZ3.spinbotoff "alias m_pitch;fps_max 101"
alias qZ3.spinbot "+right;wait;-right;wait;+left;wait;-left"
//toggle stuff
alias qZ3.cycle "qZ3.spinbot1"
alias qZ3.spinbot1 "qZ3.100;qZ3.spinboton100;alias cycle spinbot2"
alias qZ3.spinbot2 "qZ3.80;qZ3.spinboton80;alias qZ3.cycle qZ3.spinbot3"
alias qZ3.spinbot3 "qZ3.60;sqZ3.pinboton60;alias qZ3.cycle qZ3.spinbot4"
alias qZ3.spinbot4 "qZ3.40;qZ3.spinboton40;alias qZ3.cycle qZ3.spinbot5"
alias qZ3.spinbot5 "qZ3.20;qZ3.spinboton20;alias qZ3.cycle qZ3.spinbot6"
alias qZ3.spinbot6 "qZ3.spinoff;qZ3.spinbotoff;alias qZ3.cycle qZ3.spinbot1"
alias qZ3.spincycle "qZ3.180on"
alias qZ3.180on "qZ3.180;alias qZ3.spinbot +right;wait;-right;wait;+left;wait;-left;alias qZ3.spincycle qZ3.360on"
alias qZ3.360on "qZ3.360;alias qZ3.spinbot +right;wait;-right;wait;+right;wait;-right;alias qZ3.spincycle qZ3.180on"
//echo
alias qZ3.echo_on "motdfile echo.txt"
alias qZ3.echo_off "developer 1;motd;developer 0;motdfile motd.txt"
alias qZ3.100 "qZ3.echo_on;motd_write [100FPS SPIN];qZ3.echo_off"
alias qZ3.80 "qZ3.echo_on;motd_write [80FPS SPIN];qZ3.echo_off"
alias qZ3.60 "qZ3.echo_on;motd_write [60FPS SPIN];qZ3.echo_off"
alias qZ3.40 "qZ3.echo_on;motd_write [40FPS SPIN];qZ3.echo_off"
alias qZ3.20 "qZ3.echo_on;motd_write [20FPS SPIN];qZ3.echo_off"
alias qZ3.180 "qZ3.echo_on;motd_write [180];qZ3.echo_off"
alias qZ3.360 "qZ3.echo_on;motd_write [360];qZ3.echo_off"
alias qZ3.spinoff "qZ3.echo_on;motd_write [SPIN OFF];qZ3.echo_off"
echo "Spinbot Activated"
echo "Press P to cycle through FPS"
//edit
bind "p" "qZ3.cycle"
bind "o" "qZ3.spincycle"
//uncheck the two lines that match your fps
//cl_yawspeed 35550
//alias cl_yawspeed "echo 100 fps yawspeed=35550"
//cl_yawspeed 28440
//alias cl_yawspeed "echo 80 fps yawspeed=28440"
//cl_yawspeed 21330
//alias cl_yawspeed "echo 60 fps yawspeed=21330"
//cl_yawspeed 14220
//alias cl_yawspeed "echo 40 fps yawspeed=14220"
//cl_yawspeed 7110
//alias cl_yawspeed "echo 20 fps yawspeed=7110"
alias "[sE1]20_180" "fps_max 20; cl_yawspeed 36000; wait; +left; wait; -left; fps_max 100"
alias "[sE1]40_180" "fps_max 40; cl_yawspeed 72000; wait; +left; wait; -left; fps_max 100"
alias "[sE1]60_180" "fps_max 60; cl_yawspeed 108000; wait; +left; wait; -left; fps_max 100"
alias "[sE1]80_180" "fps_max 80; cl_yawspeed 144000; wait; +left; wait; -left; fps_max 100"
////////////////////////////////////////////////////////////
//----# Flashlight +use Spamscript // - by b2k5`_- #----- //
////////////////////////////////////////////////////////////
alias rW2_blank ""
alias +rW2_spam "alias _special rW2_spam;rW2_spam"
alias -rW2_spam "alias _special rW2_blank;rW2_spam-"
alias rW2_spam "rW2_spam$;wait;special"
alias rW2_spam$ "rW2_spam+"
alias rW2_spam+ "+use;impulse 100;alias rW2_spam$ rW2_spam-"
alias rW2_spam- "-use;impulse 100;alias rW2_spam$ rW2_spam+"
//bind "<key>" "+rW2_spam"
////////////////////////////////////////////////////////////
//Credits to mind-friend for improving it a little bit ;) //
////////////////////////////////////////////////////////////
//////////////////////////////////
// ----> b2k5´s Spam-Pack <---- //
//////////////////////////////////
// Multi m_pitch //
alias m_pitch "#_mpitch.1;#_mpitch.2"
alias #_mpitch.1 ""
alias #_mpitch.2 ""
// ------------- //
// Flashlight & +use Spam // made myself
alias #_blank ""
alias #_spam.on "alias _special #_spam;#_spam"
alias #_spam.off "alias _special #_blank;#_spam-"
alias #_spam "#_spam$;wait;special"
alias #_spam$ "#_spam+"
alias #_spam+ "+use;impulse 100;alias #_spam$ #_spam-"
alias #_spam- "-use;impulse 100;alias #_spam$ #_spam+"
alias #_spam.toggle "#_spam.toggle+"
alias #_spam.toggle+ "#_spam.on;alias #_spam.toggle #_spam.toggle-"
alias #_spam.toggle- "#_spam.off;alias #_spam.toggle #_spam.toggle+"
// ---------------------- //
// Grenade Spam // made myself
alias #_spam.he "slot4; +attack; wait; -attack; hegren"
alias #_spam.flash "slot4; +attack; wait; -attack; flash"
alias #_spam.smoke "slot4; +attack; wait; -attack; sgren"
alias #_spam.he.action "alias #_mpitch.1 #_spam.he"
alias #_spam.flash.action "alias #_mpitch.1 #_spam.flash"
alias #_spam.smoke.action "alias #_mpitch.1 #_spam.smoke"
alias #_spam.next "#_spam.one"
alias #_spam.one "#_spam.he.action;alias #_spam.next #_spam.two;spk one.activated"
alias #_spam.two "#_spam.flash.action;alias #_spam.next #_spam.three;spk two.activated"
alias #_spam.three "#_spam.smoke.action;alias #_spam.next #_spam.gren.off;spk three.activated"
alias #_spam.gren.off "alias #_spam.next #_spam.one;alias mpitch1 #_blank;spk all.deactivated"
// ------------ //
// Radio Spam // made myself
alias #_spam.radio.1 "alias #_spam.radio.next #_spam.radio.2;alias #_mpitch.2 getout"
alias #_spam.radio.2 "alias #_spam.radio.next #_spam.radio.3;alias #_mpitch.2 negative"
alias #_spam.radio.3 "alias #_spam.radio.next #_spam.radio.4;alias #_mpitch.2 followme"
alias #_spam.radio.4 "alias #_spam.radio.next #_spam.radio.5;alias #_mpitch.2 regroup"
alias #_spam.radio.5 "alias #_spam.radio.next #_spam.radio.6;alias #_mpitch.2 takingfire"
alias #_spam.radio.6 "alias #_spam.radio.next #_spam.radio.7;alias #_mpitch.2 go"
alias #_spam.radio.7 "alias #_spam.radio.next #_spam.radio.off;alias #_mpitch.2 stormfront"
alias #_spam.radio.off "alias #_spam.radio.next #_spam.radio.1;alias #_mpitch.2 #_blank;spk die.deactivated"
alias #_spam.radio.next "#_spam.radio.1"
// ---------- //
// BINDS - Edit here //
alias +#_alt "bind mouse3 #_spam.toggle;bind mwheeldown #_spam.next;bind mwheelup #_spam.radio.next"
alias -#_alt "bind mouse3 fswitch;bind mwheeldown downswitch;bind mwheelup upswitch"
bind ALT +#_alt
// ----------------- //
////////////////////////////////////////
// Credits: mind-friend, elxdraco.net //
////////////////////////////////////////
// Ultimate Spam-Script v2.0
// By Q-bA11
// scripting.elxDraco.net
alias echo_on.iO4 "motdfile echo.txt; cl_showfps 0"
alias echo_off.iO4 "developer 1; motd; developer 0; motdfile motd.txt"
echo_on.iO4; motd_write [SPAM LoaDeD]; echo_off.iO4
// CHAT/RADIO SPAM
alias later.iO4_1.5 "alias m_pitch later.iO4_1.0; fullupdate_spam.iO4"
alias later.iO4_1.0 "alias m_pitch later.iO4_0.5; fullupdate_spam.iO4"
alias later.iO4_0.5 "alias m_pitch later.iO4_0.0; fullupdate_spam.iO4"
alias later.iO4_0.0 "alias m_pitch; chat.iO4flood"
alias chat.iO4flood "chat.iO401"
alias chat.iO401 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; iO4takingfire; alias chat.iO4flood chat.iO402; later.iO4_1.0"
alias chat.iO402 "say ff; takingfire; alias chat.iO4flood chat.iO403; later.iO4_1.0"
alias chat.iO403 "say timeleft; takingfire; alias chat.iO4flood chat.iO404; later.iO4_1.0"
alias chat.iO404 "say nextmap; takingfire; alias chat.iO4flood chat.iO405; later.iO4_1.0"
alias chat.iO405 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; iO4sticktog; alias chat.iO4flood chat.iO406; later.iO4_1.0"
alias chat.iO406 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; sticktog; votemapz.iO4; alias chat.iO4flood chat.iO407; later.iO4_1.0"
alias chat.iO407 "say ff; fallback; alias chat.iO4flood chat.iO408; later.iO4_1.0"
alias chat.iO408 "say timeleft; fallback; alias chat.iO4flood chat.iO409; later.iO4_1.0"
alias chat.iO409 "say nextmap; fallback; alias chat.iO4flood chat.iO410; later.iO4_1.0"
alias chat.iO410 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; regroup; alias chat.iO4flood chat.iO411; later.iO4_1.0"
alias chat.iO411 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; iO4regroup; alias chat.iO4flood chat.iO412; later.iO4_1.0"
alias chat.iO412 "say ff; report; votemapz.iO4; alias chat.iO4flood chat.iO413; later.iO4_1.0"
alias chat.iO413 "say timeleft; report; alias chat.iO4flood chat.iO414; later.iO4_1.0"
alias chat.iO414 "say nextmap; takingfire; alias chat.iO4flood chat.iO415; later.iO4_1.0"
alias chat.iO415 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; iO4takingfire; alias chat.iO4flood chat.iO416; later.iO4_1.0"
alias chat.iO416 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; takingfire; alias chat.iO4flood chat.iO417; later.iO4_1.0"
alias chat.iO417 "say ff; report; alias chat.iO4flood chat.iO418; later.iO4_1.0"
alias chat.iO418 "say timeleft; reportingin; votemapz.iO4; alias chat.iO4flood chat.iO419; later.iO4_1.0"
alias chat.iO419 "say nextmap; getinpos; alias chat.iO4flood chat.iO420; later.iO4_1.0"
alias chat.iO420 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; getinpos; alias chat.iO4flood chat.iO421; later.iO4_1.0"
alias chat.iO421 "say j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz - j00_b33n_pWn3d_bY_scr1pt0rz; iO4holdpos; alias chat.iO4flood chat.iO422; later.iO4_1.0"
alias chat.iO422 "say ff; inposition; alias chat.iO4flood chat.iO423; later.iO4_1.0"
alias chat.iO423 "say timeleft; holdpos; alias chat.iO4flood chat.iO424; later.iO4_1.0"
alias chat.iO424 "say OMGWTFBBQMYSTERYMEATZ!!1! LOLWTFICECREAMTRUCK!?!? SEIZURE HAX!!one!1 OMGLASERGUN PEWPEWPEW!1@!#*&^$!; inposition; votemapz.iO4; alias chat.iO4flood chat.iO425; later.iO4_1.0"
alias chat.iO425 "say LJ Q-bA11 - [ s c r i p t i n g . e l x D r a c o . n e t ]; iO4getout; alias chat.iO4flood chat.iO426; later.iO4_1.0"
alias chat.iO426 "say LJ Q-bA11 - [ s c r i p t i n g . e l x D r a c o . n e t ]; getout; alias chat.iO4flood chat.iO401; later.iO4_1.0"
alias votemapz.iO4 "" // Removed For Now
alias votemap01.iO4 "votemap 1; alias votemapz.iO4 votemap02.iO4"
alias votemap02.iO4 "votemap 2; alias votemapz.iO4 votemap03.iO4"
alias votemap03.iO4 "votemap 3; alias votemapz.iO4 votemap04.iO4"
alias votemap04.iO4 "votemap 4; alias votemapz.iO4 votemap05.iO4"
alias votemap05.iO4 "votemap 5; alias votemapz.iO4 votemap06.iO4"
alias votemap06.iO4 "votemap 6; alias votemapz.iO4 votemap07.iO4"
alias votemap07.iO4 "votemap 7; alias votemapz.iO4 votemap08.iO4"
alias votemap08.iO4 "votemap 8; alias votemapz.iO4 votemap09.iO4"
alias votemap09.iO4 "votemap 9; alias votemapz.iO4 votemap10.iO4"
alias votemap10.iO4 "votemap 10; alias votemapz.iO4 votemap11.iO4"
alias votemap11.iO4 "votemap 11; alias votemapz.iO4 votemap12.iO4"
alias votemap12.iO4 "votemap 12; alias votemapz.iO4 votemap13.iO4"
alias votemap13.iO4 "votemap 13; alias votemapz.iO4 votemap13.iO4"
alias votemap14.iO4 "votemap 14; alias votemapz.iO4 votemap15.iO4"
alias votemap15.iO4 "votemap 15; alias votemapz.iO4 votemap16.iO4"
alias votemap16.iO4 "votemap 16; alias votemapz.iO4 votemap17.iO4"
alias votemap17.iO4 "votemap 17; alias votemapz.iO4 votemap18.iO4"
alias votemap18.iO4 "votemap 18; alias votemapz.iO4 votemap19.iO4"
alias votemap19.iO4 "votemap 19; alias votemapz.iO4 votemap20.iO4"
alias votemap20.iO4 "votemap 20; alias votemapz.iO4 votemap21.iO4"
alias votemap21.iO4 "votemap 21; alias votemapz.iO4 votemap22.iO4"
alias votemap22.iO4 "votemap 22; alias votemapz.iO4 votemap23.iO4"
alias votemap23.iO4 "votemap 23; alias votemapz.iO4 votemap24.iO4"
alias votemap24.iO4 "votemap 24; alias votemapz.iO4 votemap25.iO4"
alias votemap25.iO4 "votemap 25; alias votemapz.iO4 votemap01.iO4"
// FullUpdate SPAM
alias fup.iO4 "fullupdate;impulse 102;fullupdate;impulse 102;fullupdate;impulse 102;fullupdate;impulse 102;fullupdate;impulse 102;fullupdate;impulse 102;fullupdate;impulse 102;fullupdate;impulse 102;fullupdate"
alias fullupdate_spam.iO4 "cmd name j00%b33n%pWn3d%bY%Q-bA11; fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4;fup.iO4"
//alias fullupdate_spam.iO4 ""
// NAME SPAM
alias nick.iO4_toggle "nick.iO401"
alias nick.iO401 "exec nicks/name1.cfg; alias nick.iO4_toggle nick.iO402"
alias nick.iO402 "exec nicks/name2.cfg; alias nick.iO4_toggle nick.iO403"
alias nick.iO403 "exec nicks/name3.cfg; alias nick.iO4_toggle nick.iO404"
alias nick.iO404 "exec nicks/name4.cfg; alias nick.iO4_toggle nick.iO405"
alias nick.iO405 "exec nicks/name5.cfg; alias nick.iO4_toggle nick.iO406"
alias nick.iO406 "exec nicks/name6.cfg; alias nick.iO4_toggle nick.iO407"
alias nick.iO407 "exec nicks/name7.cfg; alias nick.iO4_toggle nick.iO408"
alias nick.iO408 "exec nicks/name8.cfg; alias nick.iO4_toggle nick.iO409"
alias nick.iO409 "exec nicks/name9.cfg; alias nick.iO4_toggle nick.iO410"
alias nick.iO410 "exec nicks/name10.cfg; alias nick.iO4_toggle nick.iO411"
alias nick.iO411 "exec nicks/name11.cfg; alias nick.iO4_toggle nick.iO412"
alias nick.iO412 "exec nicks/name12.cfg; alias nick.iO4_toggle nick.iO413"
alias nick.iO413 "exec nicks/name13.cfg; alias nick.iO4_toggle nick.iO414"
alias nick.iO414 "exec nicks/name14.cfg; alias nick.iO4_toggle nick.iO415"
alias nick.iO415 "exec nicks/name15.cfg; alias nick.iO4_toggle nick.iO416"
alias nick.iO416 "exec nicks/name16.cfg; alias nick.iO4_toggle nick.iO417"
alias nick.iO417 "exec nicks/name17.cfg; alias nick.iO4_toggle nick.iO418"
alias nick.iO418 "exec nicks/name18.cfg; alias nick.iO4_toggle nick.iO419"
alias nick.iO419 "exec nicks/name19.cfg; alias nick.iO4_toggle nick.iO420"
alias nick.iO420 "exec nicks/name20.cfg; alias nick.iO4_toggle nick.iO421"
alias nick.iO421 "exec nicks/name21.cfg; alias nick.iO4_toggle nick.iO422"
alias nick.iO422 "exec nicks/name22.cfg; alias nick.iO4_toggle nick.iO423"
alias nick.iO423 "exec nicks/name23.cfg; alias nick.iO4_toggle nick.iO424"
alias nick.iO424 "exec nicks/name24.cfg; alias nick.iO4_toggle nick.iO425"
alias nick.iO425 "exec nicks/name25.cfg; alias nick.iO4_toggle nick.iO426"
alias nick.iO426 "exec nicks/name26.cfg; alias nick.iO4_toggle nick.iO401"
alias nick.iO400 "exec nicks/name1.cfg; alias nick.iO4_toggle nick.iO401"
alias chat.iO4flood_toggle "chat.iO4flood_on"
alias chat.iO4flood_on "later.iO4_1.0; alias chat.iO4flood_toggle chat.iO4flood_off"
alias chat.iO4flood_off "alias m_pitch; alias chat.iO4flood_toggle chat.iO4flood_on"
alias spam.iO4_toggle "spam.iO4_on"
alias spam.iO4_on "alias _special spam.iO4z; spam.iO4z; echo_on; motd_write [SPAM Activated]; echo_off; speak activated; alias spam.iO4_toggle spam.iO4_off"
alias spam.iO4_off "alias _special; nick.iO400; echo_on; motd_write [SPAM Deactivated]; echo_off; speak deactivated; alias spam.iO4_toggle spam.iO4_on"
alias spam.iO4z "nick.iO4_toggle; wait; impulse 100; wait; special"
alias spam_elx.iO4 "spam.iO4_toggle; chat.iO4flood_toggle"
bind "alt" "spam_elx.iO4"
///////////////////////////////////////////////////////////////////////////////////////////////////////////
// SpawNyK's Name Spammer v1.0 //
// elxdraco.net ////////////////
////////////////
// CODE
alias gA1.namet "gA1.namet1"
alias gA1.namet1 "gA1.name0; alias gA1.namet gA1.namet2"
alias gA1.namet2 "alias gA1.namet gA1.namet1; alias m_pitch; name elxdraco.net" // EDIT NAME
alias gA1.name0 "name You; alias m_pitch gA1.nameA"
alias gA1.name1 "name ***; alias m_pitch gA1.nameB"
alias gA1.name2 "name Owned; alias m_pitch gA1.nameC"
alias gA1.name3 "name By; alias m_pitch gA1.nameD"
alias gA1.name4 "name elxdraco.net; alias m_pitch gA1.nameE" // EDIT NAMES
alias gA1.name5 "name BOOM; alias m_pitch gA1.nameF"
alias gA1.name6 "name HEADSHOT; alias m_pitch gA1.nameG"
alias gA1.name7 "name Bye; alias m_pitch gA1.nameH"
alias gA1.name8 "name Noob; alias m_pitch gA1.nameI"
alias gA1.name9 "name !!!; alias m_pitch gA1.nameJ"
alias gA1.nameA "alias m_pitch gA1.name1"
alias gA1.nameB "alias m_pitch gA1.name2"
alias gA1.nameC "alias m_pitch gA1.name3"
alias gA1.nameD "alias m_pitch gA1.name4"
alias gA1.nameE "alias m_pitch gA1.name5"
alias gA1.nameF "alias m_pitch gA1.name6"
alias gA1.nameG "alias m_pitch gA1.name7"
alias gA1.nameH "alias m_pitch gA1.name8"
alias gA1.nameI "alias m_pitch gA1.name9"
alias gA1.nameJ "alias m_pitch gA1.name0"
// BIND
bind "KEY" "gA1.namet" // EDIT KEY
//////////
// EoF //
///////////////////////////////////////////////////////////////////////////////////////////////////////////
// Nade Spam V2 - HLG-Proof
// Credits: Q-bA11 (Script) & ELX[Draco] (Cycles)
echo "[Nade-Spam Script v2 Loaded - HLG-Proof]"
alias echo_on.bR9 "motdfile echo.txt"
alias echo_off.bR9 "developer 1; motd; developer 0; motdfile motd.txt"
alias buy_nade.bR9 "hegren"
alias get_nade.bR9 "weapon_hegrenade"
alias throw_nade.bR9 "delay00.bR9"
alias delay00.bR9 "alias throw_nade.bR9 delay01.bR9; +attack"
alias delay01.bR9 "alias throw_nade.bR9 delay02.bR9"
alias delay02.bR9 "alias throw_nade.bR9 delay03.bR9"
alias delay03.bR9 "alias throw_nade.bR9 delay04.bR9"
alias delay04.bR9 "alias throw_nade.bR9 delay05.bR9"
alias delay05.bR9 "alias throw_nade.bR9 delay06.bR9"
alias delay06.bR9 "alias throw_nade.bR9 delay07.bR9"
alias delay07.bR9 "alias throw_nade.bR9 delay08.bR9"
alias delay08.bR9 "alias throw_nade.bR9 delay09.bR9"
alias delay09.bR9 "alias throw_nade.bR9 delay00.bR9; -attack"
alias spam_nade.bR9 "buy_nade.bR9; get_nade.bR9; wait; throw_nade.bR9; wait; special"
alias +spam_nade.bR9 "alias _special spam_nade.bR9; spam_nade.bR9"
alias -spam_nade.bR9 "alias _special; -attack; alias throw_nade.bR9 delay01.bR9"
//alias select_buynade.bR9 "hegren; flash; flash; sgren"
//alias select_slot4.bR9 "weapon_smokegrenade; weapon_flashbang; weapon_hegrenade"
alias select_nade.bR9 "select_flash.bR9"
alias select_he.bR9 "alias buy_nade.bR9 hegren; alias get_nade.bR9 weapon_hegrenade; say_he.bR9; echo_on.bR9; motd_write [High-Explosive Grenades Selected]; echo_off.bR9; alias select_nade.bR9 select_flash.bR9"
alias select_flash.bR9 "alias buy_nade.bR9 flash; alias get_nade.bR9 weapon_flashbang; say_flash.bR9; echo_on.bR9; motd_write [Flashbang Grenades Selected]; echo_off.bR9; alias select_nade.bR9 select_smoke.bR9"
alias select_smoke.bR9 "alias buy_nade.bR9 sgren; alias get_nade.bR9 weapon_smokegrenade; say_smoke.bR9; echo_on.bR9; motd_write [Smoke Grenades Selected]; echo_off.bR9; alias select_nade.bR9 select_he.bR9"
//alias select_all.bR9 "alias buy_nade.bR9 select_buynade.bR9; alias get_nade.bR9 select_slot4.bR9; echo_on.bR9; motd_write [Throwing All Grenades]; echo_off.bR9; alias select_nade.bR9 select_he.bR9"
alias say_he.bR9 "getout; say_team (RADIO): Fire in the LOL!; say_heOFF.bR9"
alias say_heOFF.bR9 "alias say_he getout"
alias say_flash.bR9 "getout; say_team (RADIO): I FlashBanged your mom!; say_flashOFF.bR9"
alias say_flashOFF.bR9 "alias say_flash getout"
alias say_smoke.bR9 "getout; say_team (RADIO): Smoke Grenades = BS LAG in a can!; say_smokeOFF.bR9"
alias say_smokeOFF.bR9 "alias say_smoke getout"
// Binds [Edit These to your preference!]
bind "CAPSLOCK" "+spam_nade.bR9"
bind "ALT" "select_nade.bR9"
// AutoPistol version 2.1 @ elxDraco.net
bind "mouse1" "+elx[bH5].AutoPistol"
bind "q" "-elx[bH5].AutoPistol;lastinv"
alias "+elx[bH5].AutoPistol" "alias _special elx[bH5].AutoPistol;elx[bH5].AutoPistol"
alias "-elx[bH5].AutoPistol" "alias _special;-attack;alias elx[bH5].cycle elx[bH5].seq00"
alias "elx[bH5].AutoPistol" "elx[bH5].cycle;wait;special"
alias "elx[bH5].cycle" "elx[bH5].seq00"
alias "elx[bH5].seq00" "alias elx[bH5].cycle elx[bH5].seq01;+attack"
alias "elx[bH5].seq01" "alias elx[bH5].cycle elx[bH5].seq02"
alias "elx[bH5].seq02" "alias elx[bH5].cycle elx[bH5].seq03"
alias "elx[bH5].seq03" "alias elx[bH5].cycle elx[bH5].seq04"
alias "elx[bH5].seq04" "alias elx[bH5].cycle elx[bH5].seq00;-attack"
// Toggle
alias "elx[bH5].AutoPistol=on" "alias +elx[bH5].Attack +elx[bH5].AutoPistol;alias -elx[bH5].Attack -elx[bH5].AutoPistol;alias elx[bH5].AutoPistol=tog elx[bH5].AutoPistol=off"
alias "elx[bH5].AutoPistol=off" "alias +elx[bH5].Attack +attack;alias -elx[bH5].Attack -attack;alias elx[bH5].AutoPistol=tog elx[bH5].AutoPistol=on"
alias "elx[bH5].AutoPistol=tog" "elx[bH5].AutoPistol=on"
alias "+elx[bH5].Attack" "+attack"
alias "-elx[bH5].Attack" "-attack"
bind "key" "elx[bH5].AutoPistol=tog"
bind "mouse1" "+elx[bH5].Attack"
/////////////////////////////////////////////////////////////////
//__________________________Apis'n'Bhop__________________________
// we r0x0rs y0r s0x0rs
// by no name and Jamie Madrox
// Website : elxdraco.net
// Credits : ElxDraco
//; alias +elxf "elxx; alias _special elx.f; elx.f"
//; alias elxx "alias elx.f1 elxf.f; alias elx.f.s2"
//; alias -elxf "elxy; -attack"
//; alias elxy "alias elx.f1; elx.f.s1; alias elx.f.s2 elx.f.s"
//; alias +elxj "elxa; alias _special elx.f; elx.f"
//; alias elxa "alias elx.f2 elxj.f; alias elx.f.s1"
//; alias -elxj "elxb; -jump"
//; alias elxb "alias elx.f2; elx.f.s2;alias elx.f.s1 elx.f.s"
//; alias elx.f "elx.f1; elx.f2; wait; special"
//; alias elx.f.s "alias _special"
//; alias elx.f.s1 "elx.f.s"
//; alias elx.f.s2 "elx.f.s"
//; alias elxf.f+ "+attack; alias elxf.f elxf.f-"
//; alias elxf.f- "-attack; alias elxf.f elxf.f+"
//; alias elxf.f "elxf.f+"
//; alias elxj.f+ "+jump; alias elxj.f elxj.f-"
//; alias elxj.f- "-jump; alias elxj.f elxj.f+"
//; alias elxj.f "elxj.f+"
//; alias elx.f1; alias elx.f2
/////////////////////////////////////////////////////////////////
// part two: Anti Recoil
// the higher the pitchspeed is, the faster the mouse moves down
// adjust this to your needs
//; alias "+elx_aR" "cl_pitchspeed 3; +lookdown"
//; alias "-elx_aR" "cl_pitchspeed 225; -lookdown"
/////////////////////////////////////////////////////////////////
// part three: Toggle
// Press a key to turn script on/off
// Script (AR, Apis, BHop) Toggle
//; alias "elx_all1" "elx_arp.on; elx_bh1"
//; alias "elx_all2" "elx_arp.off; elx_bh2"
//; alias "elx_all.on" "elx_all.on; alias elx_all.sw elx_all.off"
//; alias "elx_all.off" "elx_all2; alias elx_all.sw elx_all.on"
//; alias "elx_all.sw" "elx_all.on"
// AR+Apis Toggle
//; alias "+elx_arp" "+elxf; +elx_aR"
//; alias "-elx_arp" "-elxf; -elx_aR"
//; alias "elx_arp1" "bind mouse1 +elx_arp"
//; alias "elx_arp2" "alias elx_arp.sw elx_arp.off"
//; alias "elx_arp3" "bind mouse1 +attack"
//; alias "elx_arp4" "alias elx_arp.sw elx_arp.on"
//; alias "elx_arp.on" "elx_arp1; elx_b1.on; elx_arp2"
//; alias "elx_arp.off" "elx_arp3; elx_b.off; elx_arp4"
//; alias "elx_arp.sw" "elx_arp.on"
// Bhop Toggle
//; alias "elx_bhop.on" "bind space +elxj"
//; alias "elx_bhop.off" "bind space +jump"
//; alias "elx_bh1" "elx_bhop.on;alias elx_bhs elx_bh2"
//; alias "elx_bh2" "elx_bhop.off;alias elx_bhs elx_bh1"
//; alias "elx_bhs" "elx_bh1"
// Apis Stand Alone
// in case the Server forces pitchspeed, turn AR off and turn this on
//; alias "elx_apis" "bind mouse1 +elxf"
//; alias "elx_ap1" "alias elx_apis.sw elx_apis.off"
//; alias "elx_ap2" "alias elx_apis.sw elx_apis.on"
//; alias "elx_apis.on" "elx_apis; elx_b2.on; elx_ap1"
//; alias "elx_apis.off" "elx_arp3; elx_b.off; elx_ap2"
//; alias "elx_apis.sw" "elx_apis.on"
/////////////////////////////////////////////////////////////////
// Bombscript: hold key to plant the bomb
//; alias "elx_bombA" "bind mouse1 +elx_bomb1"
//; alias "elx_bombB" "bind mouse1 +elx_bomb2"
//; alias "+elx_bomb1" "+attack"
//; alias "-elx_bomb1" "-attack; bind mouse1 +elx_arp"
//; alias "+elx_bomb2" "+attack"
//; alias "-elx_bomb2" "-attack; bind mouse1 +elx_f"
//; alias "elx_slotA" "slot5; elx_bombA"
//; alias "elx_slotB" "slot5; elx_bombB"
//; alias "elx_arpB" "bind 5 elx_slotA"
//; alias "elx_apB" "bind 5 elx_slotB"
//; alias "elx_s5" "bind 5 slot5"
// Grenadescript: press 4, chose your nade and throw it
//; alias "elx_mouzA" "bind mouse1 +elx_mouz1"
//; alias "elx_mouzB" "bind mouse1 +elx_mouz2"
//; alias "+elx_mouz1" "+attack"
//; alias "-elx_mouz1" "-attack; bind mouse1 +elx_mouz3"
//; alias "+elx_mouz2" "+attack"
//; alias "-elx_mouz2" "-attack; bind mouse1 +elx_mouz4"
//; alias "+elx_mouz3" "+attack"
//; alias "-elx_mouz3" "-attack; bind mouse1 +elx_arp"
//; alias "+elx_mouz4" "+attack"
//; alias "-elx_mouz4" "-attack; bind mouse1 +elxf"
//; alias "elx_slotA-" "slot4; elx_mouzA"
//; alias "elx_slotB-" "slot4; elx_mouzB"
//; alias "elx_arpM" "bind 4 elx_slotA-"
//; alias "elx_apM" "bind 4 elx_slotB-"
//; alias "elx_s4" "bind 4 slot4"
/////////////////////////////////////////////////////////////////
// part five: Grenade Binds
// HEGren:
//; alias "elx_HE1" "weapon_hegrenade; bind mouse1 +elx_g1"
//; alias "elx_HE2" "weapon_hegrenade; bind mouse1 +elx_g2"
//; alias "elx_HE3" "weapon_hegrenade"
//; alias "elx_Hgren1" "alias elx_HE elx_HE1"
//; alias "elx_Hgren2" "alias elx_HE elx_HE2"
//; alias "elx_Hgren3" "alias elx_HE elx_HE3"
//; alias "elx_HE" "elx_HE3"
// FBang:
//; alias "elx_FB1" "weapon_flashbang; bind mouse1 +elx_g1"
//; alias "elx_FB2" "weapon_flashbang; bind mouse1 +elx_g2"
//; alias "elx_FB3" "weapon_flashbang"
//; alias "elx_FB" "elx_FB3"
//; alias "elx_Fbang1" "alias elx_FB elx_FB1"
//; alias "elx_Fbang2" "alias elx_FB elx_FB2"
//; alias "elx_Fbang3" "alias elx_FB elx_FB3"
// SGren:
//; alias "elx_SG1" "weapon_smokegrenade; bind mouse1 +elx_g1"
//; alias "elx_SG2" "weapon_smokegrenade; bind mouse1 +elx_g2"
//; alias "elx_SG3" "weapon_smokegrenade"
//; alias "elx_SG" "elx_SG3"
//; alias "elx_Sgren1" "alias elx_SG elx_SG1"
//; alias "elx_Sgren2" "alias elx_SG elx_SG2"
//; alias "elx_Sgren3" "alias elx_SG elx_SG3"
// Attack:
//; alias "+elx_g1" "+attack"
//; alias "-elx_g1" "-attack; bind mouse1 +elx_arp"
//; alias "+elx_g2" "+attack"
//; alias "-elx_g2" "-attack; bind mouse1 +elxf"
// Grens:
//; alias "elx_arpG" "elx_Hgren1; elx_Fbang1; elx_Sgren1"
//; alias "elx_apG" "elx_Hgren2; elx_Fbang2; elx_Sgren2"
//; alias "elx_ap0" "elx_Hgren3; elx_Fbang3; elx_Sgren3"
// ALL Bind Scripts ON/OFF [Bomb, Gren per Slot, Gren per Bind]
//; alias "elx_b1.on" "elx_arpM; elx_arpB; elx_arpG"
//; alias "elx_b2.on" "elx_apM; elx_apB; elx_apG"
//; alias "elx_b.off" "elx_s4; elx_s5; elx_ap0"
/////////////////////////////////////////////////////////////////
//; unbind "F12"
//; unbind "F10"
//; unbind "F11"
//; unbind "mouse4"
//; unbind "mouse5"
//; unbind "F"
//; unbind "V"
//; bind "F10" "elx_bhs" //Bunnyhop Script
//; bind "F11" "elx_arp.off; elx_apis.sw" //Apistol Alone
//; bind "mouse4" "elx_apis.off; elx_arp.sw" //AntiRecoil + Apistol
//; bind "mouse5" "elx_HE" //key to select HEgren in hand
//; bind "F" "elx_FB" //key to select Flashbang in hand
//; bind "V" "elx_SG" //key to select Smokegren in hand
//; hud_fastswitch "1" //in order to get the bombscript to work
/////////////////////////////////////////////////////////////////
" " " By: *DTackle1*"
}
" " " |[SCRIPT SETTINGS]|"{
" " " |[BHOP]|"{
" " " |[BHOP ON]|" "bhop;select"
" " " |[BHOP OFF]|" "joff;open"
}
" " " |[DUCKWALK]|"{
" " " |[DUCKWALK ON]|" "ducky1;select;toggleconsole;echo duckwalk is bound to shift"
" " " |[DUCKWALK OFF]|" "duckyoff;open"
}
" " " |[AUTOSHOOT]|"{
" " " |[AUTOSHOOT ON]|" "shooty;select"
" " " |[AUTOSHOOT RECOIL]|" "rshooty;select"
" " " |[AUTOSHOOT OFF]|" "sboff;open"
}
" " " |[LESS RECOIL]|"{
" " " |[RECOIL ON]|" "recoil;select"
" " " |[RECOIL OFF]|" "sboff;open"
}
" " " |[MP3]|"{
" " " |[MP3 ON]|" "mp3on;select"
" " " |[MP3 OFF]|" "mp3off;open"
}
" " " |[VOLUME ADJUSTER]|"{
" " " |[WHAT IS VOLUME ADJUSTER?]| "echovol"
" " " |[VOLUME ADJUSTER ON]|" "von;vono;echo;select"
" " " |[VOLUME ADJUSTER OFF]|" "unbindit;open"
}
" " " |[MOUSEWHEEL FASTSWITCH]|"{
" " " |[MWHEEL FASTSWITCH ON]|" "exec trala/mwheelfast.cfg;select"
" " " |[MWHEEL FASTSWITCH OFF]|" "fastoff;open"
}
" " " |[PERMANET CROSSHAIR]|"{
" " " |[BY *PEORTH*]|" ""
" " " |[PERMCROSS ON T]|" "perma_t;select"
" " " |[PERMCROSS ON CT]|" "perma_ct;select"
" " " |[PERMCROSS OFF]|" "alias m_pitch"
}
" " " |[FULL BRIGHT]|"{
" " " |[FULL BRIGHT ON]" "brighton;select"
" " " |[FULL BRIGHT OFF]|" "brightoff;select"
}
" " " |[RECOIL SETTINGS]|"{
" " " |[HIGH]|" "cl_pitchspeed 1;select"
" " " |[MEDIUM-HIGH]|" "cl_pitchspeed 2;select"
" " " |[MEDIUM]|" "cl_pitchspeed 3;select"
" " " |[MEDIUM-LOW]|" "cl_pitchspeed 4;select"
" " " |[LOW]|" "cl_pitchspeed 5;select"
}
}
" " " |[REGULAR SETTINGS]|"{
" " " |[CROSSHAIRS]|"{
" " " |[COLORS]|"{
" " " |[RED]|" "adjust_crosshair 6;select"
" " " |[LT RED]|" "adjust_crosshair 1;select"
" " " |[BLUE]|" "adjust_crosshair 7;select"
" " " |[Lt Blue]|" "adjust_crosshair 2;select"
" " " |[YELLOW] " "adjust_crosshair 8;select"
" " " |[GREEN]|" "adjust_crosshair 5;select"
" " " |[TEAL]|" "adjust_Crosshair 9;select"
" " " |[RAINBOW]|" "rainbowit;select"
" " " |[BLACK]|" "cl_crosshair_translucent 0;cl_crosshair_color 0"
" " " |[NONE]|" "cl_crosshair_translucent 1; cl_crosshair_color 0"
}
" " " |[SIZE]|"{
" " " |[AUTO-SIZE]|" "cl_crosshair_size auto;select"
" " " |[SMALL]|" "cl_crosshair_size small;select"
" " " |[MEDIUM]|" "cl_crosshair_size medium;select"
" " " |[LARGE]| " "cl_crosshair_size Large;select"
}
" " " |[TRANSLUCENT]|"{
" " " |[DISABLE]|" "cl_crosshair_translucent 0;open"
" " " |[ENABLE]|" "cl_crosshair_translucent 1;select"
}
" " " |[DYNAMIC CROSSHAIRS]|"{
" " " |[DISABLE]|" "cl_dynamiccrosshair 0;open"
" " " |[ENABLE]|" "cl_dynamiccrosshair 1;select"
}
}
" " " |[NETGRAPH]|"{
" " " |[SHOW]|"{
" " " |[NETGRAPH ONE]|" "net_graph 1;select"
" " " |[NETGRAPH TWO]|" "net_graph 2;select"
" " " |[NETGRAPH THREE]|" "net_graph 3;select"
" " " |[NETGRAPH OFF]|" "net_graph 0;open"
}
" " " |[POSITION]|"{
" " " |[NETGRAPHPOS ONE]|" "net_graphpos 1;select"
" " " |[NETGRAPHPOS TWO]|" "net_graphpos 2;select"
" " " |[NETGRAPHPOS THREE]|" "net_graphpos 3;select"
}
}
" " " |[WEAPON VIEW]|"{
" " " |[RIGHT HAND]|" "cl_righthand 1;select"
" " " |[LEFT HAND]|" "cl_righthand 0;select"
}
}
" " " |[RATE SETTINGS]|"{
" " " |[CL_CMDRATE]|"{
" " " cmdrate 20" "cl_cmdrate 20"
" " " cmdrate 30" "cl_cmdrate 30"
" " " cmdrate 40" "cl_cmdrate 40"
" " " cmdrate 50" "cl_cmdrate 50"
" " " cmdrate 60" "cl_cmdrate 60"
" " " cmdrate 70" "cl_cmdrate 70"
" " " cmdrate 80" "cl_cmdrate 80"
}
" " " |[CL_UPDATERATE]|"{
" " " updaterate 20" "cl_updaterate 20"
" " " updaterate 30" "cl_updaterate 30"
" " " updaterate 40" "cl_updaterate 40"
" " " updaterate 50" "cl_updaterate 50"
" " " updaterate 60" "cl_updaterate 60"
" " " updaterate 70" "cl_updaterate 70"
" " " updaterate 80" "cl_updaterate 80"
" " " updaterate 90" "cl_updaterate 90"
" " " updaterate 100" "cl_updaterate 100"
}
" " " |[RATE]|"{
" " " rate 5000" "rate 5000"
" " " rate 10000" "rate 10000"
" " " rate 15000" "rate 15000"
" " " rate 20000" "rate 20000"
" " " rate 25000" "rate 25000"
}
" " " |[PRINT HELP IN CONSOLE]|" "echo Set cmdrate then run around, if no choke add 5;echo keep adding 5 until you get choke;echo ====;echo for updaterate do the same thing but keep choke and lose away;echo ====;echo ex_interp is 1 divided by update rate;echo ====;echo increase rate 500 until loss or choke appears;echo decrease 500 n ur done"
" " " |[PRINT NEW RATES]|" "cl_cmdbackup;cl_cmdrate;cl_updaterate;rate;ex_interp"
}
}
" " " |[FASTRCON SETTINGS]|"{
" " " |[WHAT IS FASTRCON?]|" "fastecho;select"
" " " |[FASTRCON ON]|" "exec trala/fastrcon.cfg;select"
" " " |[FASTRCON OFF]|" "exec trala/rcon.cfg;select"
}
}
" " " |[RCON MENU]|"{
" " " |[RCON PASSWORD]|" "messagemode rcon_password"
" " " |[ALL TALK]|"{
" " " |[ENABLE]|" "rcon sv_alltalk 1"
" " " |[DISABLE]|" "rcon sv_alltalk 0"
}
" " " [BUY TIME]"{
" " " |[DISABLE]|" "rcon mp_buytime 15000"
" " " |[FIVE SECONDS]|" "rcon mp_buytime 5"
" " " |[TEN SECONDS]|" "rcon mp_buytime 10"
" " " |[FIFTEEN SECONDS]|" "rcon mp_buytime 15"
}
" " " |[FREEZETIME]|"{
" " " |[DISABLE]|" "rcon mp_freezetime 0"
" " " |[FIVE SECONDS]|" "rcon mp_freezetime 5"
" " " |[TEN SECONDS]|" "rcon mp_freezetime 10"
" " " |[FIFTEEN SECONDS]|" "rcon mp_freezetime 15"
}
" " " |[FRIENDLYFIRE]|"{
" " " |[ENABLE]|" "rcon mp_friendlyfire 1"
" " " |[DISABLE]|" "rcon mp_friendlyfire 0"
}
" " " |[MAXROUNDS]|"{
" " " |[UNLIMITED]|" "rcon mp_maxrounds 0"
" " " |[FIFTEEN ROUNDS]|" "rcon mp_maxrounds 15"
}
" " " |[MONEY]|"{
" " " |[SIXTEEN THOUSAND]|" "rcon mp_startmoney 16000"
" " " |[EIGHT THOUSAND]|" "rcon mp_startmoney 8000"
" " " |[FOUR THOUSAND]|" "rcon mp_startmoney 4000"
" " " |[EIGHT HUNDRED]|" "rcon mp_startmoney 800"
}
" " " |[ROUNDTIME]|"{
" " " |[NINE MINUTES]|" "rcon mp_roundtime 9"
" " " |[SIX MINUTES]|" "rcon mp_roundtime 6"
" " " |[THREE MINUTES]|" "rcon mp_roundtime 3"
" " " |[TWO MINUTES]|" "rcon mp_roundtime 2"
}
}
" " " |[SERVER COMMANDS]|"{
" " " |[SERVER SCRIPTS]"{
" " " |[LO3.CFG]|" "rcon exec lo3.cfg"
" " " |[CALOT.CFG]|" "rcon calot.cfg"
}
" " " |[CAL MAPS]|"{
" " " |[de_dust2]|" "rcon say changing map to de_dust2;w10;rcon changelevel de_dust2"
" " " |[de_inferno]|" "rcon say changing map to de_inferno;w10;rcon changelevel de_inferno"
" " " |[de_nuke]|" "rcon say changing map to de_nuke;w10;rcon changelevel de_nuke"
" " " |[de_train]|" "rcon say changing map to de_train;w10;rcon changelevel de_train"
" " " |[de_cbble]|" "rcon say changing map to de_cbble;W10;rcon changelevel de_cbble"
" " " |[de_cpl_mill]|" "rcon say changing map to de_cpl_mill;W10;rcon changelevel de_cpl_mill"
" " " |[de_cpl_fire]|" "rcon say changing map to de_cpl_fire;W10;rcon changelevel de_cpl_fire"
" " " |[de_cpl_strike]|" "rcon say changing map to de_cpl_strike;W10;rcon changelevel de_cpl_strike"
}
" " " |[OTHER MAPS]|"{
" " " |[aim_ak-colt]|" "rcon say changing map to aim_ak-colt;w10;rcon changelevel aim_ak-colt"
" " " |[aim_map_usp]|" "rcon say changing map to aim_map_usp;w10;rcon changelevel aim_map_usp"
" " " |[aim_map]|" "rcon say changing map to aim_map;w10;rcon changelevel aim_map"
}
}
" " " |[DEMOS AND SCREENSHOTS]|"{
" " " |[SNAP SHOT]|" "snapshot"
" " " |[RECORD DEMO]|" "messagemode record"
" " " |[STOP DEMO]|" "stop"
}
}
// Clean Screenshot Script
alias w1 "wait"
alias w2 "w1; w1"
alias w3 "w2; w1"
alias w4 "w2; w2"
alias w5 "w3; w2"
alias w10 "w5; w5"
alias echo_on.sE5 "motdfile echo.txt; cl_showfps 0"
alias echo_off.sE5 "developer 1; motd; developer 0; motdfile motd.txt"
alias takesnap "csHUD_off; w3; snapshot; wait; csHUD_on; echo_on.sE5; motd_write [Screenshot Complete]; echo_off.sE5"
alias csHUD_off "status; w5; condump; w5; clear; hud_draw 0; cl_observercrosshair 0; crosshair 0; r_drawviewmodel 0; hideradar; net_graph 0; cl_showfps 0; scr_centertime 0"
alias csHUD_on "hud_draw 1; cl_observercrosshair 1; crosshair 1; r_drawviewmodel 1; drawradar; net_graph 3; cl_showfps 1; scr_centertime 2"
bind "F5" "snapshot; wait; takesnap"
// Funny/Mean Trick Bind
// By Q-bA11
// scripting.elxDraco.net
alias +trickbind "writecfg Q-bA11_sE5; name CAL-I%Counter-Strike%Expert; w10; say Please type the following in console:"
alias -trickbind "exec trickbind.cfg; wait; wait; wait; exec Q-bA11_sE5.cfg"
bind "KP_HOME" "+trickbind"
// trickbind.cfg
say "bind mouse1 ''drop; say LOLWTFPWNT!; +lookdown; cd eject; kill''"
// By Q-bA11
// scripting.elxDraco.net
// Mod-Jump
alias +ejump "+jump; wait; +use; +hook; +rope"
alias -ejump "-jump; wait; -use; -hook; -rope"
bind "space" "+ejump"
// SuperHero/Warcraft 3 FT/Ultimate Powers/Misc. Plugin Binds
alias +* "+alt1"
alias -* "-alt1"
alias +mod_attack1 "ultimate; +power1; +power2; +pokeskill; wcflash; wclightning; throw_knife; wait; +*"
alias -mod_attack1 "-power1; -power2; wcentangle; -pokeskill; wcflame; wcward; wcvoodoo; throw_knife; wait; -*"
alias +mod_attack2 "ability; wcmend; wcrepair; wcdispell; +pokeitem; +power3; +power4; +power5; wait; +alt1"
alias -mod_attack2 "wcteleport; -pokeitem; -power3; -power4; -power5; wait; -alt1"
bind f "+mod_attack1"
bind h "+mod_attack2"
// Server Info
bind "KP_INS" "stopsound; say FF; say /Rank; say /Me"
bind "KP_DEL" "say TheTime; wait; stopsound; say TimeLeft; timeleft; say NextMap"
// Quick and Easy Demo Recorder
alias echo_on.sE5 "motdfile echo.txt; cl_showfps 0"
alias echo_off.sE5 "developer 1; motd; developer 0; motdfile motd.txt"
alias demo[record] "demo[start]"
alias demo[start] "echo_on.sE5; motd_write [Recording Demo]; echo_off.sE5; messagemode record; alias demo[record] demo[stop]"
alias demo[stop] "echo_on.sE5; motd_write [Demo Stopped]; echo_off.sE5; stop; alias demo[record] demo[start]"
bind "INS" "demo[record]"
// Stealthy Duck-Hop Running
// By DTackle1
// Edited by Q-bA11
// Visit scripting.elxdraco.net
alias wait12 "wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait"
alias +duckhop "alias _special duckhop; duckhop"
alias -duckhop "alias _special;-duck"
alias duckhop "wait12; quick_duck; special"
alias quick_duck "+duck;wait;-duck;wait;+duck;wait;-duck;+duck;wait12;wait12;wait;wait;wait;wait;-duck"
//edit
bind <key> "+duckhop"
// Bomb-Basketball [de_cpl_fire]
// By Q-bA11
// scripting.elxDraco.net
writecfg Q-bA11_nN4
rcon sv_gravity "300"
_cl_autowepswitch "0"
//Basic Pass
alias +bomblaunch "weapon_c4"
alias -bomblaunch "scr_centertime 0; drop; weapon_knife; scr_centertime 2"
//Longer Distance Shot [Makes THROW go MUCH FURTHER]
alias +bomblaunchdown "weapon_c4; fastdown"
alias -bomblaunchdown "scr_centertime 0; drop; fastup; weapon_knife; scr_centertime 2"
//FastUp & FastDown
alias fastup "fps_max 20; cl_pitchspeed 3600; wait; +lookup; wait; -lookup; cl_pitchspeed 225; fps_max 72" // <-- Change to your own fps_max if you wish.
alias fastdown "fps_max 20; cl_pitchspeed 7200; wait; +lookdown; wait; -lookdown; cl_pitchspeed 225; fps_max 72" // (See Above)
//Cancel Bomb Launch [NOTE: If you press down shift by accident, but don't want to drop the bomb yet,
// simply hit space while still holding down shift, and then release shift and you won't have thrown the bomb.]
alias +STOPbomblaunch "weapon_knife; scr_centertime 0"
alias -STOPbomblaunch "scr_centertime 2"
//Cancel Bomb Launch And Jump
alias +stopbombANDjump "+jump; +STOPbomblaunch"
alias -stopbombANDjump "-jump; -STOPbomblaunch"
//Uncomment whichever one you want...
//bind "space" "+STOPbomblaunch" //Cancel Bomb Launch
//OR
bind "space" "+stopbombANDjump" //Cancel Bomb Launch And Jump (Default)
say [BoMBSKeTBaLL v1 aCTiVaTeD] | bY Q-bA11 =]
//Turn Off Bombsketball
bind "kp_ins" "exec Q-bA11_nN4.cfg"
//Binds
bind "mwheelup" "+bomblaunch"
bind "shift" "+bomblaunchdown"
// Ninja Vanish Kill-Script
// By Q-bA11
// scripting.elxDraco.net
alias echo_on.xB4 "motdfile echo.txt"
alias echo_off.xB4 "developer 1; motd; developer 0; motdfile motd.txt"
alias +ninjavanish "writecfg Q-bA11_xB4; wait; say You'll never take me alive... <~Ninja Vanish!~>; wait; name HOLY%SHIT%A%NINJA!; enemydown; impulse 100; hud_fastswitch 1; wait; slot1; drop; wait; wait; slot2; drop; wait; wait; weapon_smokegrenade; weapon_flashbang; weapon_hegrenade; wait; wait; +attack; wait; cl_yawspeed 450.1337; +right"
alias -ninjavanish "kill; wait; -attack; wait; -right; wait; impulse 100; wait; wait; wait; say_team (Stealthy Escape Successful); wait; echo_on.xB4; motd_write [Stealthy Escape Successful]; echo_off.xB4; exec Q-bA11_xB4.cfg"
// Edit Here
bind end "+ninjavanish"
// ___________________
//|PHaKe aiMBoT SCRiPT|
//|___________________|
writecfg Q-bA11_uK9;
say "L4M3B0T! HaX aCTiVaTeD [ v1.1 :: By Q-bA11 ]
cl_yawspeed 200; cl_pitchspeed 100
alias upcenter "+lookup; wait; -lookup"
alias downcenter "+lookdown; wait; -lookdown"
alias rightdown "+lookdown; +right; wait; wait; -lookdown; -right"
alias leftdown "+lookdown; +left; wait; wait; -lookdown; -left"
alias leftup "+lookup; +left; wait; wait; -lookup; -left"
alias rightup "+lookup; +right; wait; wait; -lookup; -right"
alias +flashjump "+jump; wait; impulse 100"
alias -flashjump "-jump"
alias +flashduck "+duck; wait; impulse 100"
alias -flashduck "-duck"
alias NULL ""
alias +seizurehax "sensitivity 150; bind mwheelup +flashduck; bind mwheeldown +flashjump; upcenter; alias _special shake; shake"
alias -seizurehax "alias _special NULL; downcenter; exec Q-bA11_uK9.cfg"
alias shake "lamebot; enemydown; special"
alias lamebot "rightdown; leftdown; leftup; rightup"
//Edit Below Here...
bind "alt" "+seizurehax"